Syllin Tiltathana, Female Elf [Permalink]
Personal [hide]
Description: This western woman wears a well pressed and immaculate suit (or dress). Her clothes are grease stained in places. She wears her silver hair up in a very large beehive style do. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is frequently practicing swordplay.
History: Syllin was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She took every job she could get her hands on, but the opportunities for Elves in the west were limited. She left for the west, certain she would find work there.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Disciplined. Flaws: Insane. Bonds: Poor, Immigrant, Military. Occupation: Bricklayer
Voice: German accent
Attributes [hide]
Medium (4'7") Elf, Lawful Neutral (CR 13)
Armor Class 9
Hit Points 84 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 13 (+1) | 18 (+4) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Celestial, Draconic, Auran, Gnome
Attacks Melee +5 / 4d4+1, Ranged +3 / 4d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 200 pp. A small bag of saffron. (100 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp). Large well-done wool tapestry (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Silver chalice with lapis lazuli gems (70 gp). A delicate brass dragon egg (100 gp). Golden circlet with four aquamarines (6000 gp). A silver and pearl hairclip (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hadarai Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: This malnourished man dresses well, wearing blue shirts, loose pants, and blazers most of the time. His hair is auburn, silky, and of moderate length. His eyes are likewise hazel.
Personality: Overbrimming with self-confidence, Hadarai isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His martial abilities were realized during a raid on his village. He now spends his time doing works of charity.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable, Philantrophist, Gifted. Bonds: Attractive, Poor. Occupation: Junk Dealer
Voice: Thin and wheezing
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 8)
Armor Class 11
Hit Points 23 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 4 (-3) | 19 (+4) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Gnoll, Aquan, Druidic
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kothûg Wordsworth, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is portly but not overly obese. He keeps his long red hair kept up in a rat tail. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not believe in violence as a means to an end. He is a dedicated Layabout but believes his peers are too gung-ho.
History: Born in the west to a Layabout, Kothûg learned a great deal about his mother's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He tends to his Layabout job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Layabout responsibilities is difficult.
Ideals: Pacifist. Flaws: Shy. Bonds: Rich, Attractive, Job. Occupation: Layabout
Voice: Dark and ominous
Attributes [hide]
Medium (6'10") Half-Orc, True Neutral (CR 7)
Armor Class 13
Hit Points 49 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 17 (+3) | 10 (+0) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
Possessions: 500 gp. Carnelian (60 gp). Freshwater pearl (7 gp). Peridot (60 gp). Black star sapphire (900 gp). 1 Minor magic item.
Ulfgar Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His red hair has been sun bleached extensively. His eyes are brown and he is always smoking a pipe.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with finding treasure.
History: He got into the Hunter business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants to meet his childhood hero; and to be a locksmith again
Flaws: Antagonistic. Bonds: Rich, Adventurer, Job. Occupation: Hunter
Voice: Thin and wheezing
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 4)
Armor Class 10
Hit Points 34 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 17000 sp.
Raam Belief, Male Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a tight fitting black shirt and pants. He keeps his black hair in a flapper bob. His red eyes peer out from beneath his Stetson black hat.
Personality: A skeptical and narcissistic man, Raam's first love is himself. His second love is also himself. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a pair of adventurers, Raam grew up listening to his mother's many stories. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He tends to his Painter job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor.
Ideals: Impeccable. Bonds: Adventurer, Religious, Job. Occupation: Painter
Voice: Russian accent
Attributes [hide]
Medium (6'3") Tiefling, Neutral Evil (CR 5)
Armor Class 10
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 15 (+2) | 17 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Giant, Druidic, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Red garnet (70 gp).
Aramil Burrows, Male Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has moderate length golden hair. His violet eyes are passionate and lively.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He always tries to repair and not replace. It was this mentality that drove him into the Glassblower business.
History: Sold as a small child to a necromancer, Aramil was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's looking for his big break.
Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Mentor, Adventurer. Occupation: Glassblower
Voice: Relaxed voice
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 91 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 18 (+4) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 1000 gp.
Ilde Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dwarf, and stands approximately 4'1". She is typically in her Junk Dealer uniform, and her gloved hand is found clutching a bastard sword. She wears her silver hair up. Her eyes are violet and she is always smoking a pipe.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: The child of southern immigrants she idolized her mother. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Junk Dealer. She used her abilities to travel the world and help people.
Motivation: To be a Miller again; and balancing her hectic life and new junk dealer responsibilities is difficult
Ideals: Philantrophist, Joker. Flaws: Antagonistic. Bonds: Job, Immigrant. Occupation: Junk Dealer
Voice: Slow speaker
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 7)
Armor Class 14
Hit Points 57 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 17 (+3) | 5 (-3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 40 pp. Black pearl (1200 gp). Pink pearl (140 gp).
Aline Bradshaw, Female Human [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears skinny pants and wears a brown and pastel robe with the hood down, and is pretty ugly. Her hair is short and white. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.
Personality: She is business-like. She takes instructions and follows them to the letter. She also hits on women, regardless of circumstances.
History: She was born several months after her mother was called into army service. She moved from fad to fad and when she turned 15 she discovered painting. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is currently in port desperately looking for someone to get her out.
Ideals: Professionalism. Flaws: Ugly. Bonds: Has a crush, Military, Slave. Occupation: Painter
Voice: Draws out vowels
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 6)
Armor Class 12
Hit Points 35 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Goblin, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 2000 sp. Aquamarine (1100 gp). Jade (110 gp).
Trym TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look, and a wedding ring on her right hand. She has wavy auburn hair. She has a tattooed face.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Gifted from a young age, Trym studied abroad. A gifted student she started as a Banker, but she got bored and became a Healer. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and wishes to resurrect an old love
Ideals: Gifted. Flaws: Selfish, Mundane. Bonds: In love, Job, Enemies. Occupation: Healer
Voice: Sounds elderly
Attributes [hide]
Small (2'8") Halfling, True Neutral (CR 5)
Armor Class 15
Hit Points 30 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: Alexandrite (500 gp). Blue sapphire (1400 gp). Sard (50 gp). Amethyst (130 gp).
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Their contribution stands as a beacon of hope for all adventurers!