Xappan Scorn, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing a long, black cloak. His blue hair is kept up in a ponytail inside a wide-brimmed hat. His half smiles and red eyes are beguiling and draw you in.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: His mother raised him in a mountain cabin. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Xappan was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: He is not mentally stable, and does not behave rationally; and balancing his hectic life and new weaver responsibilities is difficult
Flaws: Racist, Insane. Bonds: Attractive, Job, Enemies, Nature. Occupation: Weaver
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'5") Tiefling, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 31 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Druidic, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 300 gp. Freshwater pearl (16 gp). 1 Minor magic item. 1 Minor magic item.
Astar Sorrow, Male Tiefling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a green shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. Beneath his clothing is a huge mess of scar tissue. His silver hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is very quiet and rarely speaks above a whisper. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Astar hails from a village terrorized by goblins. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud
Ideals: Justice. Flaws: Shy. Bonds: Slave, Criminal record, Enemies. Occupation: Engraver
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'11") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 400 sp.
Malquis Berevan, Female Elf [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears a blue top hat and blue clothes. With bright black hair. Her amber eyes dart from person to person to random spaces in the air.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was born a particularly ugly child, much to the horror of her parents. Her divine abilities were realized during a raid on her village. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Malquis was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Enemies. Occupation: Scribe
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 11)
Armor Class 12
Hit Points 29 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 8 (-1) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 40 pp. Fiery yellow corundum (600 gp).
Zanna Raulnor, Female Gnome [Permalink]
Personal [hide]
Description: This fat northern woman has a bulbous nose and is renowned for her bright tan dresses and hats. Her skin is also unnaturally pale. With bright chestnut hair. Her violet eyes peer out from beneath her Stetson tan hat.
Personality: Aggressive, abrasive, and angry, Zanna embodies much of what other species detest in the Gnomes. Zanna is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Zanna lived on a farm with her father, near the main road leading to a nearby town. Cursed with lycanthropy at a very young age, Zanna has worked very hard to control her curse. She then took over the family business and is one of the better Map Maker for hire.
Motivation: Expand her business.
Flaws: Ugly, Antagonistic, Disease. Bonds: Family, Job. Occupation: Map Maker
Voice: Voice breaks
Attributes [hide]
Small (3'1") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: 300 gp. 1 Minor magic item.
Maynild Xistsrith, Female Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her red hair is cut short. Her eyes are likewise gray. Her teeth are white and perfect.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Her job bores her to no end. She has decided to make it more interesting.
History: Maynild was born with her mother's beautiful face. She has chosen to use the inheritance that was left to her frivolously. She now travels the world, in search of power and loot.
Motivation: She uses money and sex appeal to get what she needs; and she has decided she is irredeemable
Ideals: Joker. Bonds: Rich, Attractive, Adventurer, Criminal record. Occupation: Blacksmith
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 22 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 13 (+1) | 9 (-1) | 14 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Goblin, Giant
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +1
Possessions: 300 gp. Citrine (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cloak Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a perfectly clean shirt and pair of pants. He keeps his gray fur in a flapper bob. He is baby faced.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cloak fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Sensitive, Antagonistic. Bonds: Attractive, Immigrant, Military. Occupation: Junk Dealer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Evil (CR 7)
Armor Class 13
Hit Points 53 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 17 (+3) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 90 pp. Citrine (30 gp). Red spinel (60 gp). Moss agate (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Faran Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing a tight white one piece outfit complete with pants, hood, and a cape. He carries a battered mace and tarnished scimitar as well. His hair is greying and his face has many wrinkles. He wears large thick round spectacles.
Personality: He acts crazy and hedonistic. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Sold as a small child to a necromancer, Faran was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Faran fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His religion dominates his actions.
Ideals: Fighting. Flaws: Hedonist, PTSD. Bonds: Religious, Mentor. Occupation: Adventurer
Voice: Sore throat, cough
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 11)
Armor Class 13
Hit Points 34 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Giant, Terran
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
Possessions: 1800 gp.
Loopmottin Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: She wears many layers of old clothing at all times. Her chestnut hair is well kept. Her violet eyes are slightly larger than normal.
Personality: She has always had a great fascination with Dragonborn culture. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born to a criminal king-pin and mafia family Loopmottin liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Being a Bellfounder kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She is a bit of a kleptomaniac; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Flaws: Ugly, Racist, Antagonistic. Bonds: Poor, Criminal record, Nature. Occupation: Bellfounder
Voice: French accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 14 (+2) | 17 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Auran, Draconic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Windy Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a lot of dark rich colors, with gold accents. Her cinnamon fur is slicked back into a classic pompadour. She tend to wears goggles to shield her eyes.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Windy was raised in a hard working conservative environment. After coming to the age of reason, Windy took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has worked as a Unemployed like her father before her.
Motivation: Sabotage a competitor; and she would like to get married and retire
Ideals: Philantrophist, Gifted. Bonds: Attractive, Job, Has a crush. Occupation: Unemployed
Voice: Farmer accent
Attributes [hide]
Medium (5'4") Tabaxi, True Neutral (CR 1)
Armor Class 15
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 17 (+3) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +7 / 1d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 130 gp.
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Their contribution stands as a beacon of hope for all adventurers!