Fivin Dukakis, Male Half-Elf [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his white hair in a pixie cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He snorts whenever he laughs or is feeling confident. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Fivin was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Fivin's father didn't care for him much, and the feeling was mutual. He tends to his Doctor job now, and dutifully fulfills any obligations he has.
Motivation: He's in love; and he's attracted to the pc
Flaws: Antagonistic. Bonds: Attractive, Job, Has a crush. Occupation: Doctor
Voice: Thin and wheezing
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 10 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
Possessions: 400 gp. Amber (90 gp).
Bimpnottin Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: Standing 3'3", this woman dresses like a well dressed Knight does. She has styled her silver hair well, parting it to the left. This green eyed southerner is not easily forgotten.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Bimpnottin was born in the south. At a young age she loved to build and create. Her family was turned out during the war. She and her family wandered south to less war torn lands. She then took over the family business and is one of the better Knight for hire.
Motivation: She wants to meet her childhood hero; and meet up once more with her childhood friend
Ideals: Optimist, Persistence. Flaws: PTSD. Bonds: Job, Adventurer. Occupation: Knight
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 15 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 17 (+3) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 6000 cp. Solid gold idol (300 gp).
Spring Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She dresses like a well dressed Detective does. Her lavender fur is slicked back into a classic pompadour. Her yellow eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: Born to a pair of adventurers, Spring grew up listening to her father's many stories. Because her father participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. She was preparing to flee to the east, but the outbreak of war prevented her and her mother from journeying east to reunite her family. She has set out to sabotage the competition.
Motivation: Someone believes her a fraud; and many goblins want her driven away
Flaws: Shy. Bonds: Job, Immigrant, Adventurer, Enemies. Occupation: Detective
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 83 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
Possessions: 140 pp. Carnelian (30 gp). Aquamarine (900 gp). Obsidian (13 gp). Violet garnet (900 gp).
Xappan Flair, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears many layers of old clothing at all times. He keeps his long blue hair kept up in a rat tail. This white eyed easterner is not easily forgotten.
Personality: Eccentric and domineering, Xappan will drive conversation. He is a ruthless business man, a trait he acquired from his mother.
History: He served in the navy to pay for his family's outstanding loans. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the east; and he wants nothing more than to rejoin the army
Ideals: Extrovert, Entrepeneur, Fighting. Flaws: Ugly. Bonds: Poor, Military. Occupation: Detective
Voice: Spanish accent
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 66 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 17 (+3) | 18 (+4) | 11 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Terran, Undercommon, Aquan, Infernal
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 200 gp. Onyx (20 gp). Moonstone (20 gp). Brown-green garnet (80 gp). 1 Minor magic item. 1 Minor magic item.
Dariff Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears a fine chain shirt which she covers with brown colored cloaks and clothing. She is an epitome of beauty. Her hair is long and chestnut with streaks of golden, and is pulled back with small brown clips. Her face is covered beneath a completely black helmet.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Dariff was raised in a hard working conservative environment. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Expand her business.
Ideals: Opinionated, Logical. Bonds: Attractive, Adventurer, Job. Occupation: Baker
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 57 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 6 (-2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
Possessions: 10000 sp. Aquamarine (1500 gp). Chalcedony (40 gp). Banded agate (5 gp). Peridot (40 gp). Rock crystal (40 gp).
Direcris Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white crest is heavily combed to the right. His eyes are gold and beady.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: Direcris was born the youngest of three triplets. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Due to his spouse's obsession with being a Merchant they were divorced and he won custody of their son. He worked as a Barber, and he later adopted a second son.
Motivation: Doesn't want to be a Barber and was forced into it by his family.
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Family. Occupation: Barber
Voice: Voice breaks
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 40 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 17 (+3) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 2300 sp. Rich purple corundum (600 gp). Coral (130 gp). 1 Disguise kit. 1 Small steel mirror. 1 Good lock.
Alberich Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears brown trousers with black and tan striped suspenders. He wears various colorful collared shirts. His long brown hair reaches down to his waist. His eyes, though not visible through his cowl, are gray.
Personality: Always inclined to offer people food he seems plenty friendly. He also has developed a complete distrust of the Shipwright profession.
History: Born in the south his family was never financially stable. He helped his father out around the business and became quite the natural. Since then, he has sought to make the best of life.
Motivation: To be a Shipwright again; and wants to open a new tavern
Ideals: Philantrophist, Optimist. Flaws: Ugly. Bonds: Poor, Job. Occupation: Sage
Voice: French accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 11)
Armor Class 8
Hit Points 95 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 19 (+4) | 7 (-2) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Dwarven
Attacks Melee +6 / 3d8+2, Ranged +2 / 3d8-2, Grapple +4
Possessions: 1200 gp. Amber (130 gp). White pearl (130 gp). Citrine (50 gp). Alexandrite (1200 gp). Golden yellow topaz (1200 gp). Obsidian (4 gp). Silver pearl (130 gp). Malachite (4 gp). Red-brown spinel (130 gp). 1 Minor magic item.
Saphara Xephyrbahnor, Female Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is wearing the road beaten gear of a warrior. She wears her rusty crest down. She tend to wears goggles to shield her eyes.
Personality: She is happy with her job as a Fisher. She turns her eye from what people do, preferring to live and let live. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was raised in a plains tribe. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She's also a talented Seamstress, but doesn't like to broadcast it.
Motivation: She is greedy; and a need for knowledge about a nearby landmark
Ideals: Fighting. Bonds: Job, Nature, Rich, Adventurer. Occupation: Fisher
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 6)
Armor Class 9
Hit Points 32 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 10 (+0) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Infernal
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
Nedda Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears a custom-built plate barding that's adorned with red lining and desert motifs. Her tied-back hair is black. She wears large thick round spectacles.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She served in the navy to pay for her family's outstanding loans. Her childhood dream was to be a Soapmaker, but she was a colossal failure. She has drifted from career to career and currently works as a Crown-heir.
Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg
Ideals: Athletic, Passionate. Flaws: Antagonistic. Bonds: Military, Job. Occupation: Crown-heir
Voice: Breathy voice
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 17 (+3) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Druidic, Goblin
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 250 gp. Star ruby (500 gp). Red spinel (130 gp). Violet garnet (200 gp).
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Their contribution stands as a beacon of hope for all adventurers!
