Cockaby Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has brown hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is a font of random trivia from the lore and stories he has discovered
History: Sold as a small child to a wizard, Cockaby was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge
Ideals: Logical. Flaws: Addict. Bonds: Enemies, Mentor. Occupation: Detective
Voice: Slurs words
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 24 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 17 (+3) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 500 gp.
Thiala Horineth, Female Elf [Permalink]
Personal [hide]
Description: A 5'1" northern woman, she dresses well, wearing blue shirts, loose pants, and blazers most of the time. Her hair is red and curly. Her otherwise smooth face is marked with small tiny scars.
Personality: Eccentric and domineering, Thiala will drive conversation. She is harsh and unforgiving.
History: She was born to loving parents in a slum to the north. She helped her mother out around the business and became quite the natural. She inherited the family business which she has now maintained for 4 years.
Motivation: Balancing her hectic life and new Miller responsibilities is difficult; and she is unsatisfied with her job
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Attractive, Poor, Job. Occupation: Miller
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 10)
Armor Class 14
Hit Points 69 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 14 (+2) | 7 (-2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 |
Possessions: 1900 gp. Brass mug with jade inlays (300 gp). Gold dragon comb with red garnet eye (1300 gp). Gold and ruby ring (4000 gp).
Jane Hamilton, Female Human [Permalink]
Personal [hide]
Description: This woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She is muscular with a powerful set of arms. Her golden hair is lengthy and is close to two feet long. She wears a mask on her face.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: She was born in the north. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Jane's homeland. Jane decided to take the middle way and become a bodyguard. She moves from town to town, unable to find a place to settle.
Motivation: She is greedy; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Optimist, Fighting. Bonds: Attractive, In love, Immigrant, Rich. Occupation: Painter
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 300 sp.
Spear Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: She is generally shirtless and showing off her tattooed chest. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has done her best to style her white fur to look like a famous performer. Her eyes are blue and catlike.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: From birth she was tutored by a cruel and relentless mentor. Spear was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Spear decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She wants to meet her childhood hero; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Philantrophist. Bonds: Attractive, Mentor, Criminal record, Adventurer. Occupation: Bellfounder
Voice: Thin and wheezing
Attributes [hide]
Medium (6'5") Tabaxi, True Neutral (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 14 (+2) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 200 gp. Iolite (30 gp). Coral (130 gp). 1 Minor magic item. 1 Minor magic item.
Kansif Stansfield, Female Half-Orc [Permalink]
Personal [hide]
Description: She is generally well dressed albeit a few years behind the times. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has dyed her greying golden hair a little too much giving a sharp golden color. She is baby faced.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She served in the navy to pay for her family's outstanding loans. From her teen years she was always beautiful and desirable, so people have always doted on her. She was always very intelligent and has formed a secret society of specialists.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she wants nothing more than to rejoin the army
Ideals: Opinionated. Flaws: Impulsive. Bonds: Attractive, Military. Occupation: Bellfounder
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Evil (CR 9)
Armor Class 11
Hit Points 51 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 14 (+2) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Orc
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
Possessions: 700 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Jeweled electrum ring (4000 gp). Gold dragon comb with red garnet eye (1500 gp).
Shamash Gygazzylyshrift, Male Dragonborn [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'2". He is wearing a long, green cloak, and his gloved hand is found clutching a spear. His scarlet crest is still thick. He has gleaming, smiling red eyes.
Personality: He snorts whenever he laughs or is feeling confident. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Cursed with a spirit at a very young age, Shamash has worked very hard to control his curse. He has gone from town to town working and never settling down anywhere, but has fallen for a local Actor. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants his loneliness to end.
Ideals: Artistic. Flaws: Disease. Bonds: Has a crush. Occupation: Roofer
Voice: Dutch accent
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Terran, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 20 gp. 1 Masterwork Uncommon Weapon.
Katherine Digby, Female Human [Permalink]
Personal [hide]
Description: She is a husky woman, who wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed longsword, just in case. Her blonde hair is well kept. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is a Fisher first and foremost. She believes firmly that knowledge should be universal. She always tries to repair and not replace. It was this mentality that drove her into the Fisher business.
History: She was born blind and as such lacked many opportunities for work. Through the years after Katherine was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Katherine's mother didn't care for her much, and the feeling was mutual. She has set out to sabotage the competition.
Motivation: Sabotage a competitor; and she'd like to take her coworkers down a peg
Ideals: Persistence. Flaws: Disease, Antagonistic. Bonds: Attractive, Job. Occupation: Fisher
Voice: Mousy voice
Attributes [hide]
Medium (4'11") Human, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 19 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item.
Tagga Dudley, Female Half-Orc [Permalink]
Personal [hide]
Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She carries with her a set of falchions, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. She keeps her golden hair in a flapper bob. Her eyes are likewise amber. Her teeth are white and perfect.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She has a minor phobia of water and hates getting wet.
History: Tagga was born into a poor family. Growing up, she dreamt of becoming a Commoner, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Commoner in service of a powerful lord somewhere. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Roofer work with an outfit from a few towns over. Roofer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with her childhood friend; and further expansion of business
Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Roofer
Voice: Relaxed voice
Attributes [hide]
Medium (4'7") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 14 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
Possessions: 400 gp.
Gorga Stanton, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears long strands of ruby and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and carries hand crossbows. Her hair is auburn and curly. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is afraid of women and trembles around them
History: From birth she was tutored by a cruel and relentless mentor. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gorga fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is not mentally stable, and does not behave rationally; and money/treasure
Ideals: Fighting. Flaws: Insane, Shy. Bonds: Rich, Mentor. Occupation: Merchant
Voice: Sleepy voice
Attributes [hide]
Medium (6'0") Half-Orc, Neutral Good (CR 8)
Armor Class 12
Hit Points 40 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 9 (-1) | 7 (-2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Red-brown spinel (80 gp). Deep blue spinel (800 gp). Rock crystal (50 gp). Golden yellow topaz (800 gp). 1 Minor magic item. 1 Minor magic item.
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