Melissa Meliamne, Female Half-Elf [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across her face, she dresses like a well dressed Dyer does. Her hair is always cut to a buzz. Her gray eyes peer out from beneath her wide-brimmed yellow hat.
Personality: Melissa hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. A true patriot, Melissa would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She went to a religious school and was inspired by the priests there in charitable deeds. She struck the Dyer job and began her own company from there.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Artistic. Bonds: Job, Military, Slave, Religious. Occupation: Dyer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 10 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 100 gp.
Heward Stratford, Male Human [Permalink]
Personal [hide]
Description: An older man who wears suspenders and brown workpants. His shirt is tan, and he wears a heavy brown leather apron most of the time, he is not a threatening figure. His auburn hair has been sun bleached extensively. His violet eyes dart from person to person to random spaces in the air.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He feels the way he acts is they only way to get by in the world; and to reunite with his old friends
Ideals: Impeccable. Flaws: Disease. Bonds: Slave, Debt, Adventurer. Occupation: Tailor
Voice: Excited and jittery
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 11)
Armor Class 13
Hit Points 51 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 1200 gp. Black pearl (200 gp). Rhodochrosite (9 gp).
Kite Wing, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is wearing a long, brown, dusty cloak. She wears a wide-brimmed hat to cover her moderate length cinnamon fur. Her eyes are green and she is always smoking a pipe.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She struck it rich when she found rare goods in large quantities. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is greedy; and nothing but the best is good enough for her
Ideals: Impeccable, Gifted. Flaws: Impulsive. Bonds: Rich. Occupation: Animal Trainer
Voice: High pitched, excited
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Good (CR 9)
Armor Class 9
Hit Points 52 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Gnoll
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 80 pp. White opal (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mara Xiloscient, Female Elf [Permalink]
Personal [hide]
Description: She is typically in her Gardener uniform. She has a moderate pudge and is not very fit. Her hair is blonde, silky, and of moderate length. She wears large thick round spectacles.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Mara was raised in a hard working conservative environment. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. By chance she met her brother recently and the two have been together since.
Motivation: Doesn't want to be a Gardener and was forced into it by her family; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Joker. Bonds: Job, Attractive, Family, Criminal record. Occupation: Gardener
Voice: Eastern European accent
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Fiery yellow corundum (1200 gp). Moss agate (16 gp). Brown-green garnet (50 gp). 1 Climber’s kit. 1 Climber’s kit. 1 Climber’s kit. 1 Crowbar.
Suhnae Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears dull tan sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case. His head has been shaved. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Elf in existence. He is afraid of women and trembles around them
History: Suhnae was born in the north. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Athletic, Justice, Persistence. Flaws: Ugly, Shy. Occupation: Barrister
Voice: Gruff and masculine
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Terran, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 2000 sp. 1 Masterwork Common Melee.
Thiala Teinithra, Female Elf [Permalink]
Personal [hide]
Description: This woman prefers to wear blue clothing when she does not wear armor. She has a penchant for wearing a ring with an oversized amethyst on her left hand. Her blonde hair is styled in orderly dreadlocks. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She plays an instrument quite well.
History: She was raised in a forest tribe. Her parents enrolled her in a Ranger school at a young age so that she could practice her psionic talents. She became a Tailor soon after.
Motivation: She would like to get married and retire; and she'd like to take her coworkers down a peg
Ideals: Gifted, Artistic. Bonds: Rich, Nature, Job, Has a crush. Occupation: Tailor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'10") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Healer’s kit. 1 Hourglass. 1 Disguise kit.
Glim Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light tan in addition to tight pants. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is brown and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He speaks before he thinks and is too direct. He feeds upon the attention of others.
History: Glim lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Shoemaker, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been a successful dealer in antiques buying low and selling high.
Motivation: To reunite with his absent father; and to reunite with his old friends
Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Family, Adventurer. Occupation: Bowyer
Voice: Booming voice
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 17 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 300 gp. Old masterpiece painting (400 gp). Silver chalice with lapis lazuli gems (40 gp). Silver comb with moonstones (600 gp). 1 Masterwork Common Ranged Weapon.
Bûth Sydney, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'8" when asserting himself. He wears a colorful flower in his brown hair. His blue eyes lackadaisically let the world flow into them.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bûth is combative with any and all who dare try his patience in the slightest.
History: Born to a poor family in the city he treasured whatever gifts he got. After coming to the age of reason, Bûth took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying sister.
Motivation: To find somewhere to settle down.
Ideals: Justice, Gifted. Flaws: Mundane. Bonds: Attractive, Poor. Occupation: Scribe
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 48 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 17 (+3) | 8 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 30000 cp.
Bidreked Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: This younger middle-aged man is well dressed, but even with his fine clothing he looks run-down, and a wedding ring on his right hand. His scarlet crest is knotted and matted. His ears are large.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is an amazing painter.
History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Ruler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: In love, Poor. Occupation: Ruler
Voice: Indian accent
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 52 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 13000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
