Nimble Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. She carries with her a set of nunchakus on her belt, each one with a sapphire on the hilt. Her fur is short and red. Her yellow eyes dart from person to person to random spaces in the air.
Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was always a brilliant, if unscrupulous mind. She dropped out of school before completing her studies. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nimble fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Artistic, Joker, Logical. Flaws: Insane. Bonds: Poor. Occupation: Slave Trader
Voice: Dutch accent
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 16 (+3) | 7 (-2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +4
Possessions: 400 gp.
Drenna Hayley, Female Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky woman is wearing a tight white one piece outfit complete with pants, hood, and a cape. Sporting a black mohawk this woman's hair draws a lot of attention. She wears a mask on her face.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is a logical person and will generally grow upset if things defy logic and science.
History: A powerful necromancer made her what she is. After coming to the age of reason, Drenna took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new spy responsibilities is difficult
Ideals: Logical, Gifted. Bonds: Job, Mentor. Occupation: Spy
Voice: Stutters
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 10 (+0) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Draconic, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 140 gp.
Yurgunn Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: She wears tattered old clothes. She has a slight overbite and is overall scrawny. She has wavy auburn hair. She wears an eyepatch.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was always a brilliant, if unscrupulous mind. There was a wharf not far from home where she often wandered off to fish. She bought a shortspear and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is not mentally stable, and does not behave rationally; and wants her loneliness to end
Ideals: Logical. Flaws: Ugly, Secretive, Insane. Bonds: Nature. Occupation: Priest
Voice: Speaks with lips pursed
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 15 (+2) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Goblin, Elven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 4000 cp.
Nutae Ariessus, Male Elf [Permalink]
Personal [hide]
Description: He wears professional attire. He keeps his blonde hair in a flapper bob. He is very pretty but has cold, dead eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is obsessed with a lost civilization.
History: He was raised by priests from a young age. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural tiefling artifacts is his passion
Ideals: Opinionated. Bonds: Attractive, Adventurer, Religious, Mentor. Occupation: Hunter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 28 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 9 (-1) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
Possessions: 5000 sp. Rhodochrosite (15 gp). 1 Minor magic item.
Purah Glory, Female Tiefling [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears a green shirt, with a blue mid length skirt with blue tights and flats, usually wearing a coat over them. She has moderate length white hair. Her ears are large.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She would rather hide behind her crafts than deal with other people.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was an athlete and attended two major summer competitions. She never won. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She seems to be bored by most things; and she is content
Ideals: Athletic, Artistic. Flaws: Ugly, Mundane, Shy. Occupation: Miller
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'0") Tiefling, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 23 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 |
Possessions: 200 gp.
Tawar Washington, Female Half-Orc [Permalink]
Personal [hide]
Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a black shirt, with a violet mid length skirt with violet tights and flats, usually wearing a coat over them. Her hair is auburn and very short. She has gleaming, smiling gray eyes.
Personality: She is witty, but her monotone delivery comes off as unnerving She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She got into the Engraver business at a young age. She was an apprentice working in her father's forge. She has worked as a Engraver like her father before her.
Motivation: Balancing her hectic life and new Engraver responsibilities is difficult; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Job, Criminal record. Occupation: Engraver
Voice: Scratchy, weak
Attributes [hide]
Medium (4'7") Half-Orc, True Neutral (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 12 (+1) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Abyssal, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 360 gp. 1 Good lock.
Rosalind Shipley, Female Human [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a grey collared shirt and red skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. She wears her brown hair down. Her eyes are blue and she is always smoking a pipe.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She was born in a small mountains village. There was a wharf not far from home where she often wandered off to fish. She got money to start a business from the gang present in town. She is greatly indebted to them.
Motivation: She has comitted a past crime that haunts her to this day; and she wants random interesting trinkets and junk, hates to throw anything away
Flaws: Greedy. Bonds: Job, Criminal record, Nature, Debt. Occupation: Barkeep
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 60 gp. Jasper (60 gp).
Chem Creed, Male Tiefling [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light green in addition to tight pants. His hair is red and curly. His otherwise smooth face is marked with small tiny scars.
Personality: His tongue was cut out and he uses sign language. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Chem hails from a village terrorized by drow. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Days after completing his studies, news broke out that his hometown was attacked by drow. Chem was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: To find somewhere to settle down; and someone believes him a fraud
Ideals: Justice. Flaws: Disease, Mundane. Bonds: Enemies, Job. Occupation: Mason
Voice: American accent
Attributes [hide]
Medium (6'0") Tiefling, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 98 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 16 (+3) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
Possessions: 600 gp. Onyx (80 gp). Eye agate (8 gp). Bloodstone (80 gp). Hematite (8 gp). Eye agate (8 gp).
Dondon Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He typically wears a sleeveless long coat of deep red leather and dull grey iron scale mail. He has a small bristly mustache and wavy blonde hair. His gray eyes peer out from beneath his Stetson red hat.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Dondon was born with his father's beautiful face. A freak accident while working with his Merchant father left him crippled. He tends to his Painter job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Painter responsibilities is difficult.
Ideals: Athletic. Flaws: Secretive, Disease. Bonds: Job, Attractive. Occupation: Painter
Voice: High pitched, excited
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 51 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Giant, Gnome
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 700 gp. Sardonyx (60 gp). Golden yellow topaz (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
