Arannis Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a simple blue robe with red stripes complete with hood. His blonde hair is heavily combed to the left. He has a dull look in his brown eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Flattery will make him almost putty in your hands.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.
Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it
Ideals: Persistence. Flaws: Selfish, Disease. Bonds: Attractive, Rich. Occupation: Engraver
Voice: Scottish accent
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 10)
Armor Class 12
Hit Points 56 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 14 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 3d6-2, Ranged +6 / 3d6+2, Grapple +2
Possessions: 1100 gp. Obsidian (10 gp). Alexandrite (900 gp). Hematite (10 gp). Sardonyx (40 gp). Red-brown spinel (100 gp). 1 Minor magic item. 1 Minor magic item.
Silgre Woods, Female Half-Orc [Permalink]
Personal [hide]
Description: This fat southern woman has a bulbous nose and is dressed in earthy colors with a black and pastel handkerchief worn on her left side. Her skin is also unnaturally pale. She wears her hair in dreadlocks. Her eyes are amber and beady.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She always tries to repair and not replace. It was this mentality that drove her into the Seamstress business.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her parents were killed by drow in a raid when she was still a young child. The drow captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She left for the south, certain she would find work there.
Motivation: She doesn't get along with people that don't share her tastes; and she's repulsed by the pc
Ideals: Persistence, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Enemies. Occupation: Seamstress
Voice: Slurs words
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Good (CR 6)
Armor Class 11
Hit Points 34 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Auran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 20 pp. Lapis lazuli (6 gp). Smoky quartz (60 gp). Red garnet (110 gp). 1 Minor magic item.
Quarethon Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His green crest is braided into rings. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born in the west, but his parents moved at a very young age to the north. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.
Motivation: To be a Junk Dealer again; and expand his business
Flaws: Insomniac, Antagonistic. Bonds: Mentor, Immigrant, Criminal record, Job. Occupation: Layabout
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 8)
Armor Class 11
Hit Points 49 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 13 (+1) | 11 (+0) | 18 (+4) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Celestial, Orc, Halfling, Elven
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Torinn Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a black costume with the symbols of strength on his torso. His crest is rusty, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.
Personality: Cocky and sure of himself, he believes he is the best Bather born in the past three hundred years. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born in the east. He took every job he could get his hands on, but the opportunities for Dragonborns in the east were limited. He became a Bather soon after.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new bather responsibilities is difficult
Ideals: Athletic, Extrovert. Bonds: Attractive, Job, Immigrant. Occupation: Bather
Voice: Excited and jittery
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 17 (+3) | 12 (+1) | 6 (-2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 400 sp.
Frederick Bradly, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he typically wears brown cloth garments or leather armor. His red hair is singed and shortened. He wears crescent spectacles with a black brim.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a font of random trivia from the lore and stories he has discovered
History: Frederick was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He dropped out of school before completing his studies. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Frederick fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To share knowledge with the world.
Ideals: Logical, Fighting. Flaws: Ugly, Greedy. Bonds: Poor. Occupation: Jeweler
Voice: French accent
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 12 (+1) | 16 (+3) | 8 (-1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +6
Possessions: 4000 cp. 1 Half-Plate.
River In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'4" and lanky with angular features, he is an attractive figure. He wears rags and sports a simple walking cane. He wears a colorful flower in his beige fur. He wears crescent spectacles with a black brim.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Doesn't want to be a Knight and was forced into it by his family; and regain custody of his son
Ideals: Gifted. Flaws: Disease. Bonds: Poor, Attractive, Adventurer, Family. Occupation: Knight
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Good (CR 20)
Armor Class 13
Hit Points 120 (20d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 10 (+0) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Auran, Goblin, Gnome
Attacks Melee +8 / 5d10+2, Ranged +9 / 5d10+3, Grapple +3
Possessions: 13000 gp. Silver comb with moonstones (100 gp). Cloth of gold vestments (120 gp). A delicate brass dragon egg (50 gp). Large well-done wool tapestry (200 gp). Embroidered silk and velvet mantle with numerous moonstones (3000 gp). Solid gold idol (400 gp). Old masterpiece painting (1100 gp). Golden circlet with four aquamarines (3000 gp). Golden circlet with four aquamarines (3000 gp). Silver comb with moonstones (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Solid gold idol (400 gp). Gold and topaz bottle stopper cork (600 gp). A large tome filled with over one hundred recipes written by a former royal chef. (120 gp). A silver and pearl hairclip (50 gp). Solid gold idol (400 gp). A delicate silver chain set with a tourmaline (50 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). A necklace of small pink pearls (3000 gp). Gold dragon comb with red garnet eye (600 gp). Golden circlet with four aquamarines (3000 gp). Embroidered silk and velvet mantle with numerous moonstones (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Silver comb with moonstones (100 gp). Brass mug with jade inlays (200 gp). Embroidered silk and velvet mantle with numerous moonstones (3000 gp). Large well-done wool tapestry (200 gp). Golden circlet with four aquamarines (3000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). A life-sized copper and silver statuette of a cockatrice. (50 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (50 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). Old masterpiece painting (1100 gp). Golden circlet with four aquamarines (3000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). Brass mug with jade inlays (200 gp). A roughly beaten golden orb (120 gp). Gold dragon comb with red garnet eye (600 gp). Old masterpiece painting (1100 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Pikar High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears red leather gloves, a red jacket, and tight pants. His hair is greying and his face has many wrinkles. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Pikar is combative with any and all who dare try his patience in the slightest.
History: From birth he was tutored by a cruel and relentless mentor. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Joker, Justice. Bonds: Attractive, Adventurer, Mentor. Occupation: Guard
Voice: Deep voice with rolling R's
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 25 (6d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 60000 cp.
Skamos Belief, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who tends to wear a large black jacket, he is not a threatening figure. He keeps his long blue hair kept up in a rat tail. His thin eyebrows rest above his beady silver eyes.
Personality: He hates Tieflings with a passion. As such he is filled with self loathing. He is used to getting what he wants. In part because he is a meticulous planner.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better trade route.
Motivation: He has passion for adventuring and risk; and wants his loneliness to end
Ideals: Professionalism. Flaws: Ugly, Racist. Bonds: Slave, Adventurer, Has a crush. Occupation: Painter
Voice: Voice breaks
Attributes [hide]
Medium (5'0") Tiefling, Lawful Good (CR 3)
Armor Class 7
Hit Points 29 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 5 (-3) | 16 (+3) | 11 (+0) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 | 2 |
Possessions: 200 gp. 1 Masterwork Uncommon Weapon.
Shava Malevolence, Female Tiefling [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She carries a battered greataxe and tarnished falchion as well. Her red hair is singed and shortened. Her black eyes dart around the room hyper actively observing anyone and anything.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. Shava enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Shava was raised in a hard working conservative environment. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. Days after completing her studies, news broke out that her hometown was attacked by goblins. Shava was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Ideals: Fighting. Flaws: Ugly, Emotional, Hedonist. Bonds: Job, Enemies. Occupation: Banker
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'2") Tiefling, Neutral Good (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3
Possessions: 800 gp. Moss agate (10 gp). Rock crystal (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!


