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NPC Generator

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Advanced [show]


Art Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Bowyer. She is portly but not overly obese. She wears her gray fur up. Her fair skin shows little sign of her aristocratic breeding.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is lazy and tries to find solutions quickly.

History: Art was born with her father's beautiful face. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: To find somewhere to settle down; and she is currently in port desperately looking for someone to get her out

Ideals: Fighting, Persistence. Flaws: Mundane, Lazy. Bonds: Attractive, Slave. Occupation: Bowyer

Voice: Low and grunting

Attributes [hide]

Art Prim Posies, Female Tabaxi Warlock 1
Medium (5'9") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)13 (+1) 9 (-1)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 90 gp.


Social Check DCs


Alvyn Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and green, and wears rings and necklaces with large, colorful gems. He has wavy chestnut hair. His eyes are a pleasant amber.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in a small mountains village. When Alvyn reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted from career to career and currently works as a Stylist.

Motivation: To pay off his debts; and expand his business

Ideals: Impeccable. Bonds: Rich, Job, Nature, Military, Debt. Occupation: Stylist

Voice: Eastern European accent

Attributes [hide]

Alvyn Daergel, Male Gnome Paladin 1
Small (3'5") Gnome, Neutral Good (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)9 (-1) 12 (+1)9 (-1)
Skills Animal Handling +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 4000 cp.


Social Check DCs


Zephan Vice, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in earthy colors with a black and tan handkerchief worn on his right side. He sports a flattop hair cut. His skin is flawless and his white eyes scan people very quickly.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Sold as a small child to a necromancer, Zephan was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Zephan abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: Retire the richest man in the west.

Ideals: Entrepeneur. Bonds: Immigrant, Attractive, Adventurer, Mentor, Enemies. Occupation: Detective

Voice: Farmer accent

Attributes [hide]

Zephan Vice, Male Tiefling Barbarian 5
Medium (6'2") Tiefling, Lawful Good (CR 5)
Armor Class 10
Hit Points 31 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)17 (+3) 15 (+2)13 (+1)
Skills Persuasion +4, Religion +6
Senses Passive Perception 12
Languages Common, Celestial, Auran, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 10000 cp. Banded agate (7 gp). 1 Minor magic item.


Social Check DCs


Fonkin Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'8" has a big stupid grin on his face most of the time. He likes to wear ponchos typically of a light blue in addition to tight pants. He has a small bristly mustache and wavy brown hair. He wears crescent spectacles with a black brim.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born in the east to a Map Maker, Fonkin learned a great deal about his mother's area of expertise. Fonkin was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Fonkin decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After months of barely getting by, Fonkin managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Wants to have a good time and be beloved; and money/treasure

Ideals: Optimist. Bonds: Criminal record, In love, Job, Rich. Occupation: Map Maker

Voice: Smoker's lung

Attributes [hide]

Fonkin Tarkelby, Male Gnome Fighter 3
Small (3'8") Gnome, True Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)8 (-1) 18 (+4)14 (+2)
Skills Intimidation +4, Religion +1
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Silver holy symbol.


Social Check DCs


Quick Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: Standing 4'9", this woman wears loose pants and a collared shirt complete with sweater beneath her coat. Her cinnamon fur, when down, is lengthy. She has a dull look in her yellow eyes.

Personality: She dislikes all the random violence that takes place in the north. She believes the world needs to unite to get rid of gnolls once and for all.

History: Quick was raised in a hard working conservative environment. Ostracized due to the arcane powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She has drifted from career to career and currently works as a Soapmaker.

Motivation: She's attracted to the PC; and she wants revenge against gnolls

Ideals: Pacifist, Gifted. Bonds: Enemies, Job, Has a crush. Occupation: Soapmaker

Voice: Mumbles to self between sentences

Attributes [hide]

Quick Candle, Female Tabaxi Wizard 8
Medium (4'9") Tabaxi, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 18 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)6 (-2) 12 (+1)18 (+4)
Skills Animal Handling +4, Persuasion +7
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. Bloodstone (30 gp). Golden pearl (90 gp). Carnelian (30 gp).


Social Check DCs


Rosamund Kinsley, Female Human [Permalink]

Personal [hide]

Description: She wears a brown shirt with thin grey vertical stripes and brown pants. Her long red hair reaches down to her waist. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She also hits on women, regardless of circumstances.

History: She was born the only child of a wealthy merchant. Rosamund was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Rosamund decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has gone from town to town working and never settling down anywhere, but has fallen for a local Barber. She hasn't told them the truth, but wants to settle down with them.

Motivation: She doesn't get along with people that don't share her tastes; and she feels that her past leaves her morally obligated to help

Ideals: Entrepeneur, Impeccable. Flaws: Emotional. Bonds: Has a crush, Criminal record. Occupation: Stableman

Voice: Soft and mumbly

Attributes [hide]

Rosamund Kinsley, Female Human Commoner 1
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)12 (+1) 13 (+1)9 (-1)
Skills Medicine +3, Stealth +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 200 sp. Red-brown spinel (90 gp).


Social Check DCs


Tiaathque Aloro, Female Elf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a blue coat over a black low-cut shirt, and a Stetson hat upon her head. Her auburn hair is drawn into a tight pony tail with a card scrunchie. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is almost excessively polite to everyone, even when angry. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was always a brilliant, if unscrupulous mind. She has chosen to use the inheritance that was left to her frivolously. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Money/treasure; and to share knowledge with the world

Ideals: Logical. Flaws: Insane, Shy, Impulsive. Bonds: Rich. Occupation: Farmer

Voice: Draws out vowels

Attributes [hide]

Tiaathque Aloro, Female Elf Druid 4
Medium (5'0") Elf, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)10 (+0) 10 (+0)13 (+1)
Skills Arcana +2, Medicine +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 200 gp.


Social Check DCs


Arjhan Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a lot of dark rich colors, with gold accents. Beneath his clothing is a huge mess of scar tissue. He keeps his scarlet crest in a pixie cut. His red eyes are slightly larger than normal.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Arjhan enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Arjhan has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep.

Ideals: Disciplined. Flaws: Hedonist, Disease. Bonds: Attractive, Slave. Occupation: Animal Trainer

Voice: American accent

Attributes [hide]

Arjhan Vangdondalor, Male Dragonborn Barbarian 7
Medium (6'4") Dragonborn, Lawful Evil (CR 7)
Armor Class 14
Hit Points 50 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)18 (+4) 12 (+1)11 (+0) 14 (+2)14 (+2)
Skills Deception +5, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 2d8+5, Ranged +7 / 2d8+4, Grapple +5

Possessions: 500 gp. Deep blue spinel (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Beast Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: She usually wears her brown robe and has her scythe always slung over her shoulder, and carries scythes. She has dyed her greying black fur a little too much giving a sharp black color. Her green eyes peer out from beneath her top brown hat.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: The child of a Body Guard, who enjoyed hunting, Beast was taken on many hunting expeditions. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has dedicated herself to building a better village for her children.

Motivation: She has passion for adventuring and risk; and she wants to meet her childhood hero

Ideals: Fighting, Optimist. Bonds: Adventurer, Nature, Rich. Occupation: Sculptor

Voice: Italian accent

Attributes [hide]

Beast Of Clay, Female Tabaxi Cleric 10
Medium (5'4") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 66 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)18 (+4) 9 (-1)11 (+0)
Skills History +8, Stealth +6
Senses Passive Perception 9
Languages Common, Sylvan, Elven, Halfling, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2100 gp. Tiger eye turquoise (11 gp). Bloodstone (50 gp). Rock crystal (50 gp). Freshwater pearl (11 gp). Amethyst (60 gp).


Social Check DCs

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