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NPC Generator

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Advanced [show]


Tarhun Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and carries shortspears. He has dyed his greying silver crest a little too much giving a sharp silver color. His eyes are a pleasant red.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born to a pair of adventurers, Tarhun grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Money/treasure; and he wants to meet his childhood hero

Ideals: Fighting. Bonds: Attractive, Adventurer, Family, Rich. Occupation: Blacksmith

Voice: Old Prospector

Attributes [hide]

Tarhun Shestendeliath, Male Dragonborn Sorcerer 4
Medium (6'1") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 17 (+3)11 (+0) 9 (-1)10 (+0)
Skills Athletics +6, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 23000 sp.


Social Check DCs


Rimple Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: 3'3" and lanky with angular features, he is an attractive figure. He dresses in blue turtlenecks beneath a green coat with grey slacks. He has moderate length silver hair. His eyes are a pleasant brown.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Through the years after Rimple was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Rimple's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Rimple and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Mentor, Slave. Occupation: Farmer

Voice: Spits words with contempt

Attributes [hide]

Rimple Loofollue, Male Gnome Sorcerer 4
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 14
Hit Points 21 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 17 (+3)6 (-2) 9 (-1)14 (+2)
Skills Acrobatics +5, Intimidation +4
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 29000 cp.


Social Check DCs


Tree Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in a clean pastel cloak covering his clean studded leather. He has a slight overbite and is overall scrawny. He wears his beige fur down. His eyes, though not visible through his cowl, are blue.

Personality: Tree is depressed about a lot of things. He tends to be a nihilist. His job bores him to no end. He has decided to make it more interesting.

History: Tree was born the youngest of three triplets. Tree abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He moves from town to town, unable to find a place to settle.

Motivation: Doesn't want to be a Navigator and was forced into it by his family.

Flaws: Depressed. Bonds: Adventurer, Criminal record, Family, Immigrant. Occupation: Navigator

Voice: Low rumbling, strings words together

Attributes [hide]

Tree Of Wine, Male Tabaxi Warrior 3
Medium (5'7") Tabaxi, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)13 (+1) 12 (+1)11 (+0)
Skills Athletics +3, Survival +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 4000 cp. Jasper (40 gp). Violet garnet (600 gp). 1 Buckler. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Pushkrimp Skelton, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears suspenders and black workpants. His shirt is grey, and he wears a heavy black leather apron most of the time. His long blonde hair reaches down to his waist. His green eyes are passionate and lively.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants revenge against illithids; and he is greedy

Ideals: Joker. Flaws: Antagonistic. Bonds: Rich, Enemies. Occupation: Beggar

Voice: High pitched and raspy

Attributes [hide]

Pushkrimp Skelton, Male Half-Orc Wizard 7
Medium (5'8") Half-Orc, True Neutral (CR 7)
Armor Class 10
Hit Points 27 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)7 (-2) 13 (+1)9 (-1)
Skills Animal Handling +4, Persuasion +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jasmine Fatrabbit, Female Halfling [Permalink]

Personal [hide]

Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'0" when asserting herself. Sporting a red mohawk this woman's hair draws a lot of attention. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She does not believe in betrayal or weakness as things to be tolerated. Flattery will make her almost putty in your hands.

History: She was born to a criminal king-pin and mafia family When Jasmine reached her early adolescence her Halfling father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She is wracked by social anxiety; and she wants nothing more than to rejoin the army

Ideals: Justice. Flaws: Insomniac, Selfish, Fearful. Bonds: Criminal record, Military. Occupation: Mayor

Voice: French accent

Attributes [hide]

Jasmine Fatrabbit, Female Halfling Expert 6
Small (3'0") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 30 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)6 (-2) 13 (+1)11 (+0)
Skills Insight +4, Persuasion +3
Senses Passive Perception 11
Languages Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Erevan Teinithra, Male Half-Elf [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft black waves gently in the breeze. His skin is fair and his fingers are delicate and long. His red hair is singed and shortened. His eyes are a pleasant brown.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised in a white middle class family as the only child. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Since then, he has sought to make the best of life.

Motivation: He seems to be bored by most things; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly, Shy, Mundane. Bonds: Rich. Occupation: Apothecary

Voice: Rhymes sentences (sorry)

Attributes [hide]

Erevan Teinithra, Male Half-Elf Barbarian 5
Medium (5'1") Half-Elf, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 37 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 12 (+1)14 (+2) 15 (+2)13 (+1)
Skills Arcana +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Elven, Draconic, Gnome
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 100 gp.


Social Check DCs


Morkral Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his grey boots flare out at the collars. He is portly but not overly obese. He has styled his red hair well, parting it to the right. He is baby faced.

Personality: Morkral hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He always tries to repair and not replace. It was this mentality that drove him into the Sage business.

History: He was born in the east, but his parents moved at a very young age to the north. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.

Motivation: To find somewhere to settle down; and he is content

Ideals: Artistic, Persistence. Flaws: Mundane. Bonds: Immigrant, Attractive. Occupation: Sage

Voice: Speaks with back of mouth

Attributes [hide]

Morkral Durthane, Male Dwarf Sorcerer 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)8 (-1) 14 (+2)13 (+1)
Skills Arcana +1, Investigation +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 gp. Azurite (9 gp). Moss agate (9 gp). Brown-green garnet (60 gp). 1 Good lock.


Social Check DCs


Uzza Principle, Female Tiefling [Permalink]

Personal [hide]

Description: She has a missing right arm. She wears a weathered and beat up set of banded mail beneath an oversized black coat. Her red hair is greasy and uncared for. Her face is scarred and worn.

Personality: She has always had a great fascination with Tiefling culture. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: She was born the only child of a wealthy merchant. In her 15th year, her parents were killed by a orcs raid, leaving Uzza alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by orcs. Uzza was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the orcs.

Motivation: A deep hatred of orcs.

Flaws: Ugly, Racist. Bonds: Enemies. Occupation: Seamstress

Voice: Mumbles to self between sentences

Attributes [hide]

Uzza Principle, Female Tiefling Bard 8
Medium (5'2") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 36 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)7 (-2) 15 (+2)9 (-1)
Skills Animal Handling +5, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 sp. Chrysoprase (40 gp).


Social Check DCs


Kithri Honeypot, Female Halfling [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She sports red clothing, slightly heavier than average wear. Her hair is chestnut, silky, and of moderate length. She has several tiny jet earrings on each ear.

Personality: Kithri speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is obsessed with finding treasure.

History: She is the product a well kept family trust fund and as such has never really known need. She found a children's book about a Halfling Barbarian who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: A need for knowledge about a nearby landmark; and she desires power and/or immortality

Ideals: Impeccable. Bonds: Attractive, Rich, Adventurer, Religious. Occupation: Mortician

Voice: Slurs words

Attributes [hide]

Kithri Honeypot, Female Halfling Barbarian 6
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 65 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)8 (-1) 9 (-1)14 (+2)
Skills Medicine +2, Stealth +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 600 gp.


Social Check DCs

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