Orryn Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears just a blue suit. His hair is always cut to a buzz. His otherwise smooth face is marked with small tiny scars.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: His parents moved while he was still in utero so he is the first generation to be born here. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. By chance he met his brother recently and the two have been together since.
Motivation: To settle down with his crush; and wants a kiss
Flaws: Insomniac. Bonds: Family, Immigrant, Criminal record, Has a crush. Occupation: Locksmith
Voice: Hissing voice
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 11)
Armor Class 14
Hit Points 72 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Terran, Draconic
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 | 3 | 3 |
Possessions: 1700 gp.
Arannis Murphy, Male Half-Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears dull yellow sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case, and a wedding ring on his right hand. His black hair is lengthy. His ears are large.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born in the north his family was never financially stable. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Arannis and his spouse have recently divorced.
Motivation: He is wracked by social anxiety; and wishes to resurrect an old love
Flaws: Ugly, Antagonistic, Fearful. Bonds: In love, Poor. Occupation: Stableman
Voice: Australian accent
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 17 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 9 (-1) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1200 sp. 1 Masterwork Uncommon Weapon.
River Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a fine chain shirt which he covers with pastel colored cloaks and clothing. He sports a flattop fur cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep copper.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, River has worked very hard to control his curse. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Meet up once more with his childhood friend; and he feels kind of lost in life
Ideals: Optimist. Flaws: Depressed, Disease. Bonds: Adventurer. Occupation: Server
Voice: Slow speaker
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 pp.
Nedda Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light white in addition to tight pants. She carries a battered mace and tarnished longsword as well. She keeps her white hair in a pixie cut. Her brown eyes dart around the room hyper actively observing anyone and anything.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Nedda was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She was granted druidic powers by her dying brother.
Motivation: Money/treasure; and she has a rivalry with the church that dominates her actions
Ideals: Fighting, Philantrophist, Gifted. Flaws: Emotional. Bonds: Religious, Rich. Occupation: Weaver
Voice: Gruff and masculine
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 51 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: Banded agate (16 gp). 1 Minor magic item. 1 Minor magic item.
Smoking Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears long strands of amethyst and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her fur is greying and her face has many wrinkles. This hazel eyed northerner is not easily forgotten.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is an amazing painter.
History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She has built up a small fortune and can afford her own way.
Motivation: To clean up the streets.
Ideals: Gifted. Bonds: Rich, Guardian, Religious, Enemies. Occupation: Bellfounder
Voice: Jittery and nervous
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 57 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 250 pp.
Hatae Othronus, Female Elf [Permalink]
Personal [hide]
Description: She is dressed in a clean blue cloak covering her clean studded leather. She wears a wide-brimmed hat to cover her moderate length red hair. She wears round tiny glasses practically rammed into her face.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Born in the north to a Mercenary, Hatae learned a great deal about her father's area of expertise. Her father had invested heavily in several trade routes and wanted her to inherit them. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Her religion dominates her actions; and her spouse's relatives view her with great suspicion
Flaws: Depressed. Bonds: Family, Job, Rich, Religious. Occupation: Mercenary
Voice: Spits and sputters
Attributes [hide]
Medium (5'1") Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Halfling, Terran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 gp. Deep blue spinel (200 gp).
Helja Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a brown shirt with thin tan vertical stripes and grey pants. Her white hair, when down, is lengthy. Her otherwise smooth face is marked with small tiny scars.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is a ruthless business woman, a trait she acquired from her mother.
History: She was born the only child of a wealthy merchant. A freak accident while working with her Barrister mother left her crippled. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it.
Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Ruler
Voice: Raspy
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 51 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 18 (+4) | 15 (+2) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 10000 cp.
Sekhmet Chaos, Female Tiefling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is dressed in a clean black cloak covering her clean studded leather. Her hair is red and very short. She wears crescent spectacles with a black brim.
Personality: A deeply religious woman she believes everything happens for a reason. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. She made a point of taking high paying jobs and getting most of it up front. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: To protect her home; and a deep hatred of gnolls
Flaws: Forgetful. Bonds: Religious, Enemies, Adventurer, Guardian. Occupation: Gardener
Voice: Squeaky
Attributes [hide]
Medium (4'9") Tiefling, Chaotic Good (CR 6)
Armor Class 10
Hit Points 39 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 17 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Aquan, Dwarven, Druidic
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 60000 cp.
Aramil Othronus, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 4'11" and is a bit bulky. He is very muscular particularly in the legs. He wears a simple burlap shirt and baggy pants. He conceals his morningstar with his veritable burlap sack of a shirt. He has moderate length white hair. He wears an eyepatch.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a font of random trivia from the lore and stories he has discovered
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. After a long history of fighting, Aramil and his spouse have recently divorced.
Motivation: Many orcs want him driven away; and someone believes him a fraud
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Religious, Enemies. Occupation: Server
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 300 gp.
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