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NPC Generator

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Advanced [show]


Three Of Snakes, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a worn and beaten armor. Her orange fur is smooth and relatively long. Her face is covered beneath a completely black helmet.

Personality: Always inclined to offer people food she seems plenty friendly. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was born in the north, but her parents moved at a very young age to the east. She has chosen to use the inheritance that was left to her frivolously. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She's looking for her big break.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Rich, Adventurer. Occupation: Spy

Voice: Slow speaker

Attributes [hide]

Three Of Snakes, Female Tabaxi Monk 6
Medium (5'6") Tabaxi, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)12 (+1) 10 (+0)17 (+3)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1000 gp.


Social Check DCs


Cask Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her gray fur is smooth and relatively long. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Insomniac, Antagonistic. Occupation: Sculptor

Voice: Irish accent

Attributes [hide]

Cask Candle, Female Tabaxi Commoner 9
Medium (4'7") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 49 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)16 (+3) 12 (+1)15 (+2)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common, Elven, Halfling, Ignan
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 5000 sp.


Social Check DCs


Nija Knack, Female Tiefling [Permalink]

Personal [hide]

Description: She is lean but muscular and tends to wear a large green jacket. Her black hair has been sun bleached extensively. She has gold eyes and a green hat with a black feather.

Personality: Nija is depressed about a lot of things. She tends to be a nihilist. When she's not drinking or sleeping the drinks off, she's doing poetry.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Over the years she perfected her riding and shooting skills. She left for the east, certain she would find work there.

Motivation: Wants her loneliness to end; and she wants to get laid

Ideals: Artistic. Flaws: Depressed. Bonds: Immigrant, Nature, Has a crush. Occupation: Baker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Nija Knack, Female Tiefling Commoner 8
Medium (6'0") Tiefling, Neutral Good (CR 8)
Armor Class 13
Hit Points 22 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 11 (+0)8 (-1) 11 (+0)18 (+4)
Skills Arcana +2, Sleight of Hand +6
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +6 / 2d10+3, Grapple +4

Possessions: 170 pp.


Social Check DCs


Oppleby Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses in collared shirts and wears a proper scarf over his head. His chestnut hair is cut jaggedly and amateurishly. His eyes are likewise green. His teeth are white and perfect.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has all his life been fascinated with dancing.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He moved from fad to fad and when he turned 15 he discovered dancing. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep.

Ideals: Joker, Artistic. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Barrister

Voice: Hissing voice

Attributes [hide]

Oppleby Horcusporcus, Male Gnome Fighter 1
Small (3'8") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)12 (+1) 17 (+3)11 (+0)
Skills Investigation +3, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Decarabia Felicity, Female Tiefling [Permalink]

Personal [hide]

Description: This woman stands a little under 4'10" and is a bit bulky. She is very muscular particularly in the legs. She wears a green collared shirt and black skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. Her hair is greying and her face has many wrinkles. Her white eyes peer out from beneath her small green hat.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. Animals are drawn to her, and she is able to talk to them.

History: Born in the south to a Mortician, Decarabia learned a great deal about her father's area of expertise. After coming to the age of reason, Decarabia took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. In the meantime she has taken over work as a Mortician and occasionally as a mercenary.

Motivation: Balancing her hectic life and new Mortician responsibilities is difficult; and she feels threatened by others

Ideals: Gifted. Flaws: Cynical, Fearful. Bonds: Job, Adventurer. Occupation: Mortician

Voice: Sounds elderly

Attributes [hide]

Decarabia Felicity, Female Tiefling Barbarian 8
Medium (4'10") Tiefling, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 53 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)14 (+2) 12 (+1)17 (+3)
Skills Medicine +4, Persuasion +6
Senses Passive Perception 11
Languages Common, Sylvan, Goblin
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 1600 gp.


Social Check DCs


Ella Loofollue, Female Gnome [Permalink]

Personal [hide]

Description: Standing 3'0", this woman has a large tan mantle and cape that has been intricately interwoven into her black robe. She keeps her long red hair kept up in a rat tail. She has a dull look in her blue eyes.

Personality: Cocky and sure of herself, she believes she is the best Cartwright born in the past three hundred years. She also is a firm believer in the womanly ideal.

History: Her mother raised her in a mountain cabin. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has never given up on her music dream.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and to be a banker again

Ideals: Artistic. Flaws: Impulsive. Bonds: Job, Nature, Debt. Occupation: Cartwright

Voice: Prounounces S like Z

Attributes [hide]

Ella Loofollue, Female Gnome Fighter 4
Small (3'0") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)17 (+3) 12 (+1)12 (+1)
Skills Nature +5, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Elven, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp. 4 Holy water. 3 Thunderstones. 4 Holy water.


Social Check DCs


Bhevek Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: He wears an entirely red suit with white socks and a vest with buckled shoes. He is portly but not overly obese. His hair is long and brown with streaks of blonde, and is pulled back with small red clips. His beard is blonde, braided, and well cared for. He is baby faced.

Personality: Bhevek wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born the only child of a wealthy merchant. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Roofer for hire.

Motivation: To reunite with his absent father; and regain custody of his daughter

Ideals: Disciplined, Extrovert, Entrepeneur. Bonds: Job, Family. Occupation: Roofer

Voice: Pronounces difficult words wrong

Attributes [hide]

Bhevek Bigheart, Male Halfling Barbarian 6
Small (3'3") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 61 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)13 (+1) 13 (+1)12 (+1)
Skills Perception +4, Religion +4
Senses Passive Perception 14
Languages Common, Halfling, Ignan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


William Benson, Male Human [Permalink]

Personal [hide]

Description: He wears just a brown suit, and he perpetually has his hand crossbow ready. His hair is short and chestnut. His ears are large.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He also is a firm believer in the manly ideal.

History: He got into the Shepherd business at a young age. He helped his mother out around the business and became quite the natural. He now owns his own business.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Fighting. Flaws: Ugly, Terse, Impulsive. Bonds: Job. Occupation: Shepherd

Voice: Uses lots of figures of speech

Attributes [hide]

William Benson, Male Human Warlock 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 14
Hit Points 48 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 18 (+4)14 (+2) 10 (+0)9 (-1)
Skills Insight +3, Investigation +5
Senses Passive Perception 10
Languages Common, Celestial, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 1 Everburning torch. 3 Holy water. 4 Smokesticks. 1 Everburning torch.


Social Check DCs


Gilbert Halsey, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is well dressed, constantly wearing a grey suit, tan shirt, and white tie. He sports a flattop hair cut. His eyes are gray and he is always smoking a pipe.

Personality: Calm and collected, he is a well trained Barkeep. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He got into the Barkeep business at a young age. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He now mingles about in high society.

Motivation: Balancing his hectic life and new Barkeep responsibilities is difficult.

Flaws: Antagonistic. Bonds: Job, Family, Rich. Occupation: Barkeep

Voice: Hard of hearing, loud

Attributes [hide]

Gilbert Halsey, Male Human Ranger 1
Medium (6'5") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 10 (+0)13 (+1) 9 (-1)17 (+3)
Skills Insight +1, Nature +3
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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