Veit Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is red and very short. His eyes are blue.
Personality: He is irascible and easily irritated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born at the edge of vast plains. His family was turned out during the war. He and his family wandered south to less war torn lands. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has passion for adventuring and risk.
Flaws: Antagonistic, PTSD. Bonds: Poor, Adventurer, Nature. Occupation: Shepherd
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 8 (-1) | 9 (-1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 230 gp.
Astar Conviction, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a butterfly on it. His blue hair is greasy and uncared for. His eyes, though not visible through his cowl, are red.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. From there he went from mercenary job to mercenary job. He struck the Fisher job and began his own company from there.
Motivation: Meet up once more with his childhood friend.
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job. Occupation: Fisher
Voice: Slurs words
Attributes [hide]
Medium (5'9") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 71 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 400 gp. Red garnet (110 gp). Carnelian (40 gp). Sard (40 gp). White pearl (110 gp). Freshwater pearl (5 gp). Blue quartz (5 gp). 1 Minor magic item.
Gerard Rothenel, Male Half-Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He does not wear sleeves and tends to eschew shirts when he can avoid it. With bright blonde hair and a scraggly beard. His gray unseeing eyes seem to look past you.
Personality: While he acts the brute, he is far gentler than he would appear. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born to a Farmer, his father struggled to pay the bills. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is wracked by social anxiety.
Ideals: Fighting. Flaws: Ugly, Disease, Fearful. Bonds: Poor. Occupation: Beggar
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Good (CR 4)
Armor Class 9
Hit Points 18 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 15 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Gnome
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 600 gp.
Rosamund Staurheim, Female Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a brown shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. Her golden hair is cut jaggedly and amateurishly. She wears an eyepatch.
Personality: She is overprotective of those who hire her services. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Born to a pair of adventurers, Rosamund grew up listening to her mother's many stories. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her divine talents. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Her religion dominates her actions.
Ideals: Gifted. Flaws: Ugly. Bonds: Guardian, Religious, Adventurer. Occupation: Bowyer
Voice: French accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 1 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 7 (-2) | 11 (+0) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 2300 sp.
Sekhmet Hope, Female Tiefling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a dagger, but if one is not available she will default to her monstrous two handed axe. She wears a deerstalker hat to cover her moderate length purple hair. Her eyes are white and beady.
Personality: She is a Mason first and foremost. She believes firmly that knowledge should be universal. She is lazy and tries to find solutions quickly.
History: Born in the north to a Mason, Sekhmet learned a great deal about her father's area of expertise. She helped her father out around the business and became quite the natural. She inherited the family business which she has now maintained for 15 years.
Motivation: To be a Butcher again; and expand her business
Flaws: Ugly, Lazy. Bonds: Job. Occupation: Mason
Voice: Squeaky
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 37 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 11 (+0) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Infernal, Dwarven, Orc
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 150 pp. Jasper (30 gp). Tourmaline (100 gp). Obsidian (12 gp).
Quarethon Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars. He has black crest. His eyes are a pleasant red.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to loving parents in a slum to the north. After coming to the age of reason, Quarethon took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was always very intelligent and has formed a secret society of freemasons.
Motivation: To share knowledge with the world; and he uses money and sex appeal to get what he needs
Ideals: Gifted, Joker, Logical. Flaws: Secretive. Bonds: Poor. Occupation: Laborer
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Celestial, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 300 gp. Freshwater pearl (10 gp).
Mara Paxton, Female Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender woman wears loose pants and a collared shirt complete with sweater beneath her coat. Her blonde hair has been sun bleached extensively. She has violet eyes.
Personality: She hates Half-Elves with a passion. As such she is filled with self loathing. She is lazy and tries to find solutions quickly.
History: Mara lived on a farm with her father, near the main road leading to a nearby town. She worked as a nervous Mason and found it very stressful. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To end her boredom; and doesn't want to be a mason and was forced into it by her family
Flaws: Racist, Lazy, Mundane. Bonds: Family, Job. Occupation: Mason
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 17 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 1 |
Possessions: Golden yellow topaz (1600 gp). Blue quartz (6 gp). Iolite (20 gp).
Seven In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She keeps her red fur in a pixie cut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: She is almost excessively polite to everyone, even when angry. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She is a Hag in disguise. A gifted student she started as a Locksmith, but she got bored and became a Bricklayer. She became a Bricklayer soon after.
Motivation: To be a Locksmith again.
Ideals: Athletic, Logical. Flaws: Shy. Bonds: Adventurer, Job. Occupation: Bricklayer
Voice: Voice breaks
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Good (CR 12)
Armor Class 11
Hit Points 62 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan, Undercommon, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 | 3 |
Possessions: 200 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Large well-done wool tapestry (200 gp). Gold music box (2000 gp). A roughly beaten golden orb (60 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp).
Jarsali Iranapha, Female Elf [Permalink]
Personal [hide]
Description: 4'7" and lanky with angular features, she is an attractive figure. She wears loose pants and a collared shirt complete with sweater beneath her coat. She sports auburn long hair. This violet eyed easterner is not easily forgotten.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: She was born in the east. As a young child she wandered into the woods despite her mother's warnings against it. Afterwards she claimed she had encountered orcs who tried to eat her hand. Days after completing her studies, news broke out that her hometown was attacked by orcs. Jarsali was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the orcs.
Motivation: Several ex partners dislike her way of doing things and want revenge; and revenge
Flaws: Antagonistic. Bonds: Attractive, Enemies, Immigrant. Occupation: Healer
Voice: Soft and mumbly
Attributes [hide]
Medium (4'7") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 6 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 7 (-2) | 11 (+0) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
Possessions: 400 gp. Jasper (60 gp). Obsidian (13 gp).
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