Heskan Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in earthy colors with a green and black handkerchief worn on his left side. His crest, while still mostly bronze, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Heskan took refuge in the old dungeon and found the beat up glaive and armor he uses now. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Someone believes him a fraud.
Ideals: Entrepeneur. Flaws: Shy. Bonds: Immigrant, Attractive, Nature, Enemies. Occupation: Shoemaker
Voice: Sensual and smooth
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 6)
Armor Class 10
Hit Points 40 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Reynard Lindsay, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears baggy brown pantaloons and a black scarf. He is an epitome of beauty. His hair is always cut to a buzz. He wears crescent spectacles with a black brim.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: His mother raised him in a mountain cabin. He went to a religious school and was inspired by the priests there in charitable deeds. He used his abilities to travel the world and help people.
Motivation: His religion dominates his actions.
Ideals: Joker, Philantrophist. Bonds: Attractive, Nature, Religious. Occupation: Adventurer
Voice: Soothing and warm
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 49 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Halfling
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 2000 sp. Gold and topaz bottle stopper cork (700 gp). A large tome filled with over one hundred recipes written by a former royal chef. (180 gp). Embroidered and bejeweled glove (3000 gp). Sapphire pendant on gold chain (1700 gp).
Dagger Of Ivory, Female Tabaxi [Permalink]
Personal [hide]
Description: A 5'11" western woman, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her fur, while still mostly beige, has prominent grey streaks. She wears crescent spectacles with a black brim.
Personality: She is very quiet and rarely speaks above a whisper. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She is a Chromatic Dragon in disguise. Like her mother and her brother before her, after school she went straight into learning to become a Fortune-teller. She then took over the family business and is one of the better Fortune-teller for hire.
Motivation: She desires power and/or immortality.
Ideals: Entrepeneur, Opinionated. Flaws: Shy. Bonds: Adventurer, Job. Occupation: Fortune-teller
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Neutral (CR 14)
Armor Class 14
Hit Points 96 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 14 (+2) | 15 (+2) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Halfling, Elven
Attacks Melee +4 / 4d6-1, Ranged +9 / 4d6+4, Grapple +4
Possessions: 2000 gp. Jeweled electrum ring (6000 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Golden circlet with four aquamarines (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Windy Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a weathered and beat up set of banded mail beneath an oversized brown coat. She is physically well-built. She has done her best to style her beige fur to look like a famous performer. She wears an eyepatch.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Brilliant and gifted she never wanted to apply herself. She was granted martial powers by her dying brother.
Motivation: She wants to get laid; and she would like to get married and retire
Ideals: Justice, Gifted. Flaws: Ugly, Shy. Occupation: Cook
Voice: Indian accent
Attributes [hide]
Medium (4'11") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 41 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 10 (+0) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Halfling, Undercommon, Terran
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3
Possessions: 12000 sp. A large tome filled with over one hundred recipes written by a former royal chef. (90 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). A pair of silk slippers encrusted with tiny pearls. (90 gp). Fire opal pendant on a fine gold chain (1700 gp).
Barendd Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he dresses well, typically a more casual-formal manner. He has auburn hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Born to a poor family in the city he treasured whatever gifts he got. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.
Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help
Flaws: Insane, Insomniac. Bonds: Attractive, Criminal record, Poor. Occupation: Painter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 18 (+4) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 370 gp.
Elizabeth Mundy, Female Half-Elf [Permalink]
Personal [hide]
Description: She usually wears her yellow robe and has her falchion always slung over her shoulder, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'2" when asserting herself. Her hair is silver and very short. Her face is covered beneath a completely black helmet.
Personality: Elizabeth hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Elizabeth was born in the south. At a young age she loved to build and create. She has had some formal dancing training, and achieved minor success. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.
Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes
Ideals: Artistic, Impeccable, Persistence. Occupation: Carter
Voice: Whispers
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 15 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 18 (+4) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Infernal, Sylvan, Dwarven, Orc
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Golden yellow topaz (400 gp). Star rose quartz (80 gp). Freshwater pearl (4 gp).
Tree In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing a perfectly clean shirt and pair of pants. She has a slight overbite and is overall scrawny. Her fur is cut close to her head. Her blue eyes dart from person to person.
Personality: She snorts whenever she laughs or is feeling confident. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born in the west. She made a point of taking high paying jobs and getting most of it up front. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: To reunite with her absent mother; and a need for knowledge about a nearby landmark
Ideals: Extrovert. Bonds: Attractive, Immigrant, Adventurer, Family. Occupation: Junk Dealer
Voice: Strong lisp
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Good (CR 10)
Armor Class 9
Hit Points 23 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 14 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Goblin
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 3 | 3 |
Possessions: 230 pp. Pink pearl (100 gp). Red spinel (100 gp). Blue quartz (4 gp). Citrine (50 gp).
Azdûsh Stafford, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears light armors faded through time and improper care. His long blonde hair reaches down to his waist. He has hazel eyes and a white hat with a grey feather.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Azdûsh has worked very hard to control his curse. Since then, he has sought to make the best of life.
Motivation: Revenge; and someone believes him a fraud
Ideals: Optimist. Flaws: Disease, Insomniac. Bonds: Enemies. Occupation: Map Maker
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 15 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 9 (-1) | 14 (+2) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Draconic, Halfling
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10 pp. Zircon (40 gp). Chrysoprase (40 gp). 1 Minor magic item.
Ermina Sherwood, Female Human [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many white ritualistic tattoos. She is wearing a tight brown one piece outfit complete with pants, hood, and a cape. Her black hair is long and unkept. Her brown eyes have a joyful gleam in them most of the time.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Sold as a small child to a necromancer, Ermina was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has been saving her money to try and buy her brother's freedom.
Motivation: Her relatives are trying to arrange a marriage; and marry her brother to traveling adventurers
Ideals: Justice. Flaws: Ugly, Depressed. Bonds: Mentor, Family. Occupation: Server
Voice: Hollow voice
Attributes [hide]
Medium (4'10") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 21 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 12 (+1) | 11 (+0) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 5000 sp. Chrysoprase (60 gp). Rock crystal (60 gp). Eye agate (13 gp).
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