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NPC Generator

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Advanced [show]


Quelenna Berevan, Female Half-Elf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a yellow armored body suit, with a simple tan line shooting up and back down. Her hair is silver and curly. She is very pretty but has cold, dead eyes.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She also has developed a complete distrust of the Assassin profession.

History: She was raised in a white middle class family as the only child. She worked as a nervous Miner and found it very stressful. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She is content.

Ideals: Optimist. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Miner

Voice: Puts emphasis on the wrong words

Attributes [hide]

Quelenna Berevan, Female Half-Elf Commoner 5
Medium (5'6") Half-Elf, Lawful Evil (CR 5)
Armor Class 9
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)14 (+2) 11 (+0)13 (+1)
Skills Deception +4, Insight +3
Senses Passive Perception 10
Languages Common, Elven, Aquan, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 30000 cp. 1 Darkwood Shield. 1 Half-Plate. 1 Banded mail. 1 Masterwork Heavy steel shield.


Social Check DCs


Irann Berevan, Female Elf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears blue leather gloves, a blue jacket, and tight pants. Her long chestnut hair reaches down to her waist. Her eyes are likewise brown.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is a bit of a xeno-phobe, disliking non-Elves.

History: Born in the north to a Bather, Irann learned a great deal about her mother's area of expertise. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Doesn't want to be a Bather and was forced into it by her family; and she's looking for her big break

Flaws: Racist. Bonds: Job, Rich, Adventurer, Family. Occupation: Bather

Voice: pre-pubescent

Attributes [hide]

Irann Berevan, Female Elf Sorcerer 7
Medium (4'8") Elf, Neutral Evil (CR 7)
Armor Class 10
Hit Points 16 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)12 (+1) 17 (+3)15 (+2)
Skills History +4, Religion +4
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 400 gp.


Social Check DCs


Curran Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many grey ritualistic tattoos. He wears a red shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. With a patchy golden beard and wild golden hair. His thin eyebrows rest above his beady gray eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. Flattery will make him almost putty in your hands.

History: Curran was born the youngest of three triplets. His psionic abilities were realized during a raid on his village. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Fletcher and was forced into it by his family; and find a way to reverse the transformation of his brother

Ideals: Optimist, Gifted. Flaws: Ugly, Selfish. Bonds: Family. Occupation: Fletcher

Voice: Hollow voice

Attributes [hide]

Curran Honeypot, Male Halfling Sorcerer 1
Small (3'4") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 15 (+2)11 (+0) 12 (+1)13 (+1)
Skills Animal Handling +3, Performance +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 30 gp. Azurite (15 gp).


Social Check DCs


Rosamund Kent, Female Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She typically wears a sleeveless long coat of deep grey leather and dull green iron scale mail. Her brown hair is greying along the sides and has receded to reveal a widow's peak. She tend to wears goggles to shield her eyes.

Personality: She is overprotective of those who hire her services. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She served in the navy to pay for her family's outstanding loans. A freak accident while working with her Spy mother left her crippled. She was always very intelligent and has formed a secret society of specialists.

Motivation: To clean up the streets.

Flaws: Ugly, Secretive, Disease. Bonds: Guardian, Military. Occupation: Tanner

Voice: Excited and jittery

Attributes [hide]

Rosamund Kent, Female Human Wizard 1
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)14 (+2) 10 (+0)10 (+0)
Skills Persuasion +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Gnoll, Draconic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 30 gp. Eye agate (6 gp).


Social Check DCs


Dworic Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is dressed in an above average manner. His hair is always cut to a buzz. His amber eyes are slightly larger than normal.

Personality: Prone to second guessing himself, he comes off as nervous. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Gifted from a young age, Dworic studied abroad. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Gifted. Flaws: Shy, Fearful. Bonds: Attractive, Mentor. Occupation: Jeweler

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Dworic Trueanvil, Male Dwarf Commoner 2
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 19 (+4)17 (+3) 13 (+1)11 (+0)
Skills Investigation +5, Persuasion +2
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Terran, Infernal
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2

Possessions: 110 gp. 1 Masterwork Common Melee.


Social Check DCs


Ombul Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He typically wears red cloth garments or leather armor. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a card on it. His red hair is cut short. His otherwise smooth face is marked with small tiny scars.

Personality: He snorts whenever he laughs or is feeling confident. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in a small village he learned the ways of the warrior from his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barrister work with an outfit from a few towns over. Barrister work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Sculptor, but doesn't like to broadcast it.

Motivation: Marry his sister to traveling adventurers; and doesn't want to be a barrister and was forced into it by his family

Ideals: Professionalism, Fighting. Bonds: Job, Family. Occupation: Barrister

Voice: Soft and melodious

Attributes [hide]

Ombul Jamjar, Male Halfling Sorcerer 4
Small (3'1") Halfling, Lawful Good (CR 4)
Armor Class 13
Hit Points 22 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)17 (+3) 12 (+1)10 (+0)
Skills Arcana +5, Deception +2
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Goblin, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366300000

Possessions: 400 gp. Freshwater pearl (16 gp). Sard (30 gp).


Social Check DCs


Radomir Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His brown hair is cut jaggedly and amateurishly. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Stoic and calm, he prefers to meditate than take action. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Radomir hails from a village terrorized by orcs. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Disciplined, Joker. Bonds: Enemies, Adventurer, Job. Occupation: Crown-heir

Voice: Creaky witch voice

Attributes [hide]

Radomir Strongbones, Male Halfling Paladin 6
Small (3'1") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 46 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)11 (+0) 16 (+3)11 (+0)
Skills History +3, Stealth +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Soveliss Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he likes to wear ponchos typically of a light tan in addition to tight pants. He sports a long chestnut beard, and similarly colored long hair. His brown eyes peer out from beneath his feathered tan hat.

Personality: Aggressive, abrasive, and angry, Soveliss embodies much of what other species detest in the Elves. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born in the west. A few years later when the south was not economically sound they moved to his current location. Being a Weaver kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day; and his relatives are trying to arrange a marriage

Flaws: Antagonistic, Insane. Bonds: Criminal record, Immigrant, Family. Occupation: Weaver

Voice: Sore throat, cough

Attributes [hide]

Soveliss Qualanthri, Male Elf Ranger 3
Medium (5'5") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)13 (+1) 10 (+0)13 (+1)
Skills History +3
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 400 gp.


Social Check DCs


Ralf Schwartz, Male Half-Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His silver hair is matted, messy, and big. His eyes, though not visible through his cowl, are brown.

Personality: He has always had a great fascination with Gnomish culture. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion.

Flaws: Ugly, Racist, Impulsive, Disease. Bonds: Adventurer. Occupation: Crown-heir

Voice: Indian accent

Attributes [hide]

Ralf Schwartz, Male Half-Elf Monk 4
Medium (5'9") Half-Elf, Neutral Evil (CR 4)
Armor Class 8
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 11 (+0)9 (-1) 14 (+2)13 (+1)
Skills Intimidation +3, Nature +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 500 gp. Deep blue spinel (1100 gp). Bloodstone (40 gp). 1 Minor magic item.


Social Check DCs

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