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NPC Generator

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Advanced [show]


Megged Darlington, Male Half-Orc [Permalink]

Personal [hide]

Description: This slender man stands about 6'7". He wears a black armored body suit, with a simple tan line shooting up and back down. His chestnut hair is cut short. His fierce green eyes like to dwell on things.

Personality: He has a massive crush on the younger sibling of the Sage who has hired him part-time. He is a great chef.

History: Born to a pair of adventurers, Megged grew up listening to his father's many stories. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longbow.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Racist. Bonds: Has a crush, Adventurer. Occupation: Sage

Voice: Raspy

Attributes [hide]

Megged Darlington, Male Half-Orc Fighter 7
Medium (6'7") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 55 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)8 (-1) 12 (+1)12 (+1)
Skills Investigation +2, Medicine +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 40 pp. Embroidered silk and velvet mantle with numerous moonstones (900 gp). Large well-done wool tapestry (600 gp). An abacus with copper, silver and gold markers (90 gp). Sapphire pendant on gold chain (900 gp).


Social Check DCs


Drogo Smith, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is wearing a long, yellow cloak. He is muscular with a powerful set of arms. He has no hair. His green eyes peer out from beneath his Stetson yellow hat.

Personality: Overbrimming with self-confidence, Drogo isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Born in the east to a Server, Drogo learned a great deal about his father's area of expertise. His father was a mechanic, and taught him how to fix just about anything. He tends to his Server job now, and dutifully fulfills any obligations he has.

Motivation: A strong sense of loyalty to Elven people; and further expansion of business

Ideals: Impeccable, Artistic, Persistence. Flaws: Ugly, Racist. Bonds: Job. Occupation: Server

Voice: Slurs words

Attributes [hide]

Drogo Smith, Male Half-Elf Bard 3
Medium (5'9") Half-Elf, Neutral Evil (CR 3)
Armor Class 8
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 8 (-1)13 (+1) 17 (+3)8 (-1)
Skills Deception +1, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Auran
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 1300 sp.


Social Check DCs


Oriff Holderhek, Female Dwarf [Permalink]

Personal [hide]

Description: This slender woman stands about 4'2". She wears a grey shirt with thin black vertical stripes and tan pants. Her black hair is thinning but still full. She is very pretty but has cold, dead eyes.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She believes the world needs to unite to get rid of goblins once and for all.

History: Born in a small village she learned the ways of the warrior from her father. Oriff abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Many goblins want her driven away; and several ex partners dislike her way of doing things and want revenge

Ideals: Optimist, Fighting. Bonds: Attractive, Enemies, Adventurer. Occupation: Doctor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Oriff Holderhek, Female Dwarf Cleric 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)13 (+1) 11 (+0)12 (+1)
Skills Deception +3, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 350 gp.


Social Check DCs


Erky Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: 3'5" and lanky with angular features, he is an attractive figure. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His auburn hair is kept up in a ponytail inside a Stetson hat. His eyes, though not visible through his cowl, are brown.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in a small village he learned the ways of the warrior from his mother. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Glassblower work with an outfit from a few towns over. Glassblower work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Glassblower.

Motivation: Further expansion of business.

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Job. Occupation: Glassblower

Voice: High pitched and raspy

Attributes [hide]

Erky Nucklestamp, Male Gnome Ranger 3
Small (3'5") Gnome, Neutral Good (CR 3)
Armor Class 9
Hit Points 17 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 14 (+2)10 (+0) 9 (-1)12 (+1)
Skills Investigation +2, Stealth +0
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Uraim Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a logical person and will generally grow upset if things defy logic and science.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult; and he is unsatisfied with his job

Ideals: Fighting, Logical, Gifted, Justice. Bonds: Job. Occupation: Carpenter

Voice: Australian accent

Attributes [hide]

Uraim Orcfoe, Male Dwarf Warrior 1
Medium (4'1") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)11 (+0) 15 (+2)16 (+3)
Skills Athletics +4, Intimidation +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +5

Possessions: 100 sp.


Social Check DCs


Mozfel Hayhurst, Male Half-Orc [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He very much looks the part of a Spice Merchant. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is witty, but his monotone delivery comes off as unnerving He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To reunite with his absent mother; and wants to raise his children well

Ideals: Joker, Artistic. Bonds: Job, Family, Religious. Occupation: Spice Merchant

Voice: Scandinavian accent

Attributes [hide]

Mozfel Hayhurst, Male Half-Orc Warrior 7
Medium (6'4") Half-Orc, Lawful Evil (CR 7)
Armor Class 13
Hit Points 64 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)11 (+0) 10 (+0)14 (+2)
Skills Arcana +3, Survival +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Sybil Coombs, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears an entirely brown suit with black socks and a vest with buckled shoes. Her black hair is braided into rings. Her thin eyebrows rest above her beady blue eyes.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: She's looking for her big break; and she desires power and/or immortality

Ideals: Athletic. Flaws: Ugly. Bonds: Nature, Adventurer, Religious. Occupation: Detective

Voice: Speaks with squeezed throat

Attributes [hide]

Sybil Coombs, Female Human Adept 7
Medium (4'10") Human, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 25 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)8 (-1) 10 (+0)14 (+2)
Skills Religion +2, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1000 gp. Sardonyx (60 gp). Fire opal (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Beitz, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears baggy brown pantaloons and a violet scarf. His hair, while still mostly white, has prominent grey streaks. He has gray eyes and a brown hat with a violet feather.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a pair of adventurers, Balimaar grew up listening to his mother's many stories. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's attracted to the PC; and nothing but the best is good enough for him

Ideals: Impeccable, Justice. Bonds: Adventurer, Has a crush. Occupation: Bookbinder

Voice: Puts emphasis on the wrong words

Attributes [hide]

Balimaar Beitz, Male Human Sorcerer 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)13 (+1) 12 (+1)11 (+0)
Skills Acrobatics +4, Nature +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 300 gp. Banded agate (15 gp). 1 Minor magic item.


Social Check DCs


Trym Windsor, Male Human [Permalink]

Personal [hide]

Description: 5'3" and muscular, this northern man is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft tan waves gently in the breeze. He wears a top hat to cover his moderate length blonde hair. His gray eyes peer out from beneath his top brown hat.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Trym has worked very hard to control his curse. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Athletic, Passionate. Flaws: Disease. Bonds: Rich, Slave. Occupation: Mercenary

Voice: Scandinavian accent

Attributes [hide]

Trym Windsor, Male Human Commoner 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)14 (+2) 12 (+1)12 (+1)
Skills History +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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