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NPC Generator

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Advanced [show]


Namfoodle Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: Standing 3'5", this man wears a lot of dark rich colors, with gold accents. His hair is brown and curly. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Prone to second guessing himself, he comes off as nervous. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born in the west. His homeland was ravaged by war and he spent much of his life rebuilding it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wishes to resurrect an old love.

Flaws: Shy, PTSD. Bonds: Attractive, In love, Immigrant. Occupation: Bookbinder

Voice: Irish accent

Attributes [hide]

Namfoodle Ironhide, Male Gnome Commoner 11
Small (3'5") Gnome, Chaotic Good (CR 11)
Armor Class 14
Hit Points 27 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 11 (+0)12 (+1) 9 (-1)14 (+2)
Skills Investigation +5, Stealth +7
Senses Passive Perception 9
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 3d8-2, Ranged +7 / 3d8+3, Grapple +3

Possessions: 400 gp. Blue star sapphire (1500 gp). Red garnet (40 gp). Star rose quartz (40 gp). Obsidian (16 gp). Bloodstone (40 gp). Golden pearl (40 gp).


Social Check DCs


Dazzazn Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft brown waves gently in the breeze, and sports empty pouches on his belt. His silver crest is drawn into a tight pony tail with a card scrunchie. He wears round tiny glasses practically rammed into his face.

Personality: He is overprotective of those who hire his services. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. By chance he met his sister recently and the two have been together since.

Motivation: To reunite with his absent father; and an old rival family wants him found

Ideals: Artistic, Gifted. Bonds: Rich, Guardian, Family. Occupation: Performer

Voice: Sore throat, cough

Attributes [hide]

Dazzazn Ophinshtalajiir, Male Dragonborn Expert 3
Medium (6'5") Dragonborn, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)13 (+1) 9 (-1)18 (+4)
Skills Insight +1, Performance +6
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1200 sp.


Social Check DCs


Helja Daraln, Female Dwarf [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a brown armored body suit, with a simple blue line shooting up and back down. She keeps her brown hair in a flapper bob. Her green unseeing eyes seem to look past you.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born the only child of a wealthy merchant. Cursed with lycanthropy at a very young age, Helja has worked very hard to control her curse. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Entrepeneur. Flaws: Ugly, Disease, Antagonistic. Occupation: Bather

Voice: growls and snarls, animalistic

Attributes [hide]

Helja Daraln, Female Dwarf Warrior 7
Medium (4'1") Dwarf, Neutral Good (CR 7)
Armor Class 12
Hit Points 47 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)8 (-1) 12 (+1)9 (-1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 600 gp. Carnelian (70 gp). Deep blue spinel (1000 gp). Obsidian (14 gp). Sardonyx (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oskar Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears silk and lounges about seductively. He has a small bristly mustache and wavy white hair. He has gray eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Disciplined. Flaws: Shy. Bonds: Attractive, Religious, Adventurer. Occupation: Locksmith

Voice: Dutch accent

Attributes [hide]

Oskar Brawnanvil, Male Dwarf Commoner 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)12 (+1) 15 (+2)8 (-1)
Skills Athletics +3, Investigation +3
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3

Possessions: 130 pp.


Social Check DCs


Carrie Galanodel, Male Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a tan coat over a white low-cut shirt, and a deerstalker hat upon his head. His long black hair is drawn into a two foot long braid. His blue eyes are slightly larger than normal.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His job bores him to no end. He has decided to make it more interesting.

History: He was born on a small isolated farm. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Flaws: Ugly. Bonds: Adventurer, Criminal record, Nature, In love. Occupation: Shoemaker

Voice: Middle-eastern accent

Attributes [hide]

Carrie Galanodel, Male Elf Adept 3
Medium (5'2") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 10 (+0)17 (+3) 7 (-2)15 (+2)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 8
Languages Common, Elven, Sylvan, Abyssal, Druidic
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Valafar Haunted, Male Tiefling [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is bristling with hidden weapons, mostly halberds and kukris. His silver hair, when down, is lengthy. His skin is flawless and his black eyes scan people very quickly.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is used to getting what he wants. In part because he is a meticulous planner.

History: Valafar hails from a village terrorized by drow. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to trick people and travel the world for free.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he has comitted a past crime that haunts him to this day

Ideals: Passionate, Professionalism. Bonds: Attractive, Criminal record, Enemies. Occupation: Dyer

Voice: Soothing and warm

Attributes [hide]

Valafar Haunted, Male Tiefling Wizard 12
Medium (5'0") Tiefling, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 23 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)18 (+4) 11 (+0)10 (+0)
Skills Deception +4, Insight +4
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Dwarven, Auran
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16444433200

Possessions: 3000 gp.


Social Check DCs


Mantus Peace, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who is dressed in earthy colors with a green and blue handkerchief worn on his left side. His red hair is long and unkept. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is extraordinarily eccentric. He receives visions of the future at random moments

History: Sold as a small child to a slaver, Mantus was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A few years later when the west was not economically sound they moved to his current location. He's since become an addict/alcoholic.

Motivation: He is unsatisfied with his job; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Ugly, Addict, Insane. Bonds: Mentor, Immigrant. Occupation: Knight

Voice: Speaks with lips pursed

Attributes [hide]

Mantus Peace, Male Tiefling Commoner 8
Medium (6'5") Tiefling, Lawful Evil (CR 8)
Armor Class 14
Hit Points 31 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 13 (+1)11 (+0) 13 (+1)11 (+0)
Skills Sleight of Hand +7, Stealth +7
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +7 / 2d10+4, Grapple +4

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zanna Daergel, Female Gnome [Permalink]

Personal [hide]

Description: She wears a blue costume with the symbols of the four houses of cards on her torso. She carries with her a set of falchions on her belt, each one with a emerald on the hilt. Her hair is long and golden with streaks of red, and is pulled back with small blue clips. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Zanna was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. She found a children's book about a Gnome Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She has passion for adventuring and risk; and to reunite with her old friends

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Body Guard

Voice: Raspy

Attributes [hide]

Zanna Daergel, Female Gnome Sorcerer 7
Small (3'0") Gnome, Lawful Evil (CR 7)
Armor Class 10
Hit Points 37 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 16 (+3)15 (+2) 9 (-1)16 (+3)
Skills Investigation +5, Religion +5
Senses Passive Perception 9
Languages Common, Gnome, Celestial, Dwarven
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666400

Possessions: 900 gp. Fire opal pendant on a fine gold chain (1000 gp). Solid gold idol (900 gp). Large well-done wool tapestry (300 gp). Solid gold idol (900 gp).


Social Check DCs


Moon In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is renowned for his bright brown suits and hats. His fur, while still mostly yellow, has prominent grey streaks. His copper eyes dart from person to person.

Personality: He can speak with the recently deceased. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in the east, but his parents moved at a very young age to the west. His parents enrolled him in a Barbarian school at a young age so that he could practice his martial talents. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: An old rival family wants him found; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Impulsive. Bonds: Immigrant, Adventurer, Family. Occupation: Cartwright

Voice: Speaks fast with a slight lisp

Attributes [hide]

Moon In the Wind, Male Tabaxi Barbarian 10
Medium (5'4") Tabaxi, Chaotic Good (CR 10)
Armor Class 10
Hit Points 81 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)11 (+0) 14 (+2)13 (+1)
Skills Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs

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