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NPC Generator

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Advanced [show]


Tenena Nackle, Female Gnome [Permalink]

Personal [hide]

Description: This woman wears clothing that is held on in multiple layers but all of it is in poor condition. She is muscular with a powerful set of arms. Her hair is red and very short. Her otherwise smooth face is marked with small tiny scars.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was born several months after her mother was called into army service. Her mother was a soldier and died while she was still young. Tenena was left her mother's suit of armor and trained in its use and care. She used her abilities to travel the world and help people.

Motivation: Someone believes her a fraud; and she wants nothing more than to rejoin the army

Ideals: Philantrophist, Fighting. Bonds: Poor, Nature, Military. Occupation: Locksmith

Voice: Boston accent

Attributes [hide]

Tenena Nackle, Female Gnome Expert 1
Small (3'6") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)14 (+2) 15 (+2)8 (-1)
Skills Deception +1, Religion +4
Senses Passive Perception 12
Languages Common, Gnome, Auran, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 6000 cp. Iolite (20 gp).


Social Check DCs


Eberk Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he is generally well dressed albeit a few years behind the times. His auburn hair, when down, is lengthy. His gray eyes peer out from beneath his small brown hat.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a very good compulsive liar and kleptomaniac.

History: He was raised in a white middle class family as the only child. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Flaws: Disease, Mundane. Bonds: Attractive, Criminal record, Family. Occupation: Stableman

Voice: Creaky witch voice

Attributes [hide]

Eberk Holderhek, Male Dwarf Warrior 6
Medium (4'3") Dwarf, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 68 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)14 (+2) 15 (+2)13 (+1)
Skills Animal Handling +5, Performance +4
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 1000 gp. Moss agate (5 gp).


Social Check DCs


Windy Of Snakes, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears professional attire. She carries with her a set of sickles on her belt, each one with a ruby on the hilt. She has gray fur. She has amber eyes and a brown hat with a green feather.

Personality: She is almost excessively polite to everyone, even when angry. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: From birth she was tutored by a cruel and relentless mentor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Windy fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Further expansion of business; and balancing her hectic life and new bellfounder responsibilities is difficult

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Job, Mentor. Occupation: Bellfounder

Voice: Hard of hearing, loud

Attributes [hide]

Windy Of Snakes, Female Tabaxi Barbarian 4
Medium (5'8") Tabaxi, Lawful Good (CR 4)
Armor Class 11
Hit Points 36 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)17 (+3) 11 (+0)10 (+0)
Skills Animal Handling +2, Arcana +5
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Backpack. 1 Masterwork manacles. 1 Average lock.


Social Check DCs


Jheri Fharngnarthnost, Female Dragonborn [Permalink]

Personal [hide]

Description: An older woman who wears an entirely black suit with red socks and a vest with buckled shoes, she is not a threatening figure. Her rusty crest is lengthy and is close to two feet long. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Jheri was born into a poor family. Growing up, she dreamt of becoming a Commoner, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Commoner in service of a powerful lord somewhere. Jheri abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She'd like to take her coworkers down a peg.

Flaws: Shy. Bonds: Job, Poor, Adventurer. Occupation: Seamstress

Voice: Old thin voice

Attributes [hide]

Jheri Fharngnarthnost, Female Dragonborn Commoner 7
Medium (6'2") Dragonborn, True Neutral (CR 7)
Armor Class 12
Hit Points 29 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 12 (+1)16 (+3) 13 (+1)14 (+2)
Skills Investigation +6, Persuasion +5
Senses Passive Perception 11
Languages Common, Terran, Orc, Abyssal
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4

Possessions: 11000 sp. Violet garnet (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Yvonne Fahrend, Female Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged woman wears yellow trousers with blue and grey striped suspenders. She wears various colorful collared shirts and is in decent physical shape. She wears a deerstalker hat to cover her moderate length silver hair. Her gray eyes are passionate and lively.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She was born the only child of a wealthy merchant. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's looking for her big break; and she has a rivalry with the church that dominates her actions

Ideals: Logical, Entrepeneur. Flaws: Antagonistic. Bonds: Religious, Adventurer. Occupation: Sage

Voice: Pronounces difficult words wrong

Attributes [hide]

Yvonne Fahrend, Female Half-Elf Commoner 5
Medium (5'2") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 38 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 18 (+4)14 (+2) 16 (+3)8 (-1)
Skills Animal Handling +6, Nature +5
Senses Passive Perception 13
Languages Common, Elven, Orc, Ignan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Sannl Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She typically wears a sleeveless long coat of deep grey leather and dull yellow iron scale mail. Sporting a silver mohawk this woman's hair draws a lot of attention. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: Her tongue was cut out and she uses sign language. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. A few years later when the west was not economically sound they moved to her current location. She now mingles about in high society.

Motivation: She has money and likes to spend it.

Ideals: Athletic, Optimist. Flaws: Disease. Bonds: Rich, Immigrant. Occupation: Servant

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Sannl Eversharp, Female Dwarf Ranger 2
Medium (3'9") Dwarf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 13 (+1)12 (+1) 13 (+1)10 (+0)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 60 gp. Bloodstone (70 gp).


Social Check DCs


Aramil Fahrend, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Jeweler. He has a slight overbite and is overall scrawny. His golden hair is still thick. His blue unseeing eyes seem to look past you.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: His parents moved while he was still in utero so he is the first generation to be born here. Aramil liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He left for the north, certain he would find work there.

Motivation: Nothing but the best is good enough for him; and he has a rivalry with the church that dominates his actions

Ideals: Impeccable. Flaws: Disease, Terse. Bonds: Immigrant, Nature, Religious. Occupation: Jeweler

Voice: Dutch accent

Attributes [hide]

Aramil Fahrend, Male Half-Elf Fighter 5
Medium (5'9") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)12 (+1) 14 (+2)17 (+3)
Skills Perception +5, Stealth +3
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 300 gp. Rose (20 gp). Golden yellow topaz (300 gp). Alexandrite (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naal Netyoive, Male Elf [Permalink]

Personal [hide]

Description: He wears a blue tunic with green highlights, and long black pants that bunch up around his shoes, and he perpetually has his pickaxe ready. He wears a deerstalker hat to hide his balding. His thin eyebrows rest above his beady amber eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He got into the Fortune-teller business at a young age. From there he went from mercenary job to mercenary job. He has built up a small fortune and can afford his own way.

Motivation: He'd like to take his coworkers down a peg; and he has passion for adventuring and risk

Ideals: Fighting, Passionate. Flaws: Ugly. Bonds: Rich, Job, Adventurer. Occupation: Fortune-teller

Voice: Thin and wheezing

Attributes [hide]

Naal Netyoive, Male Elf Warlock 13
Medium (4'8") Elf, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 86 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)16 (+3) 16 (+3)11 (+0)
Skills Acrobatics +7, Nature +7
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Aquan, Infernal
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154333331

Possessions: 1000 gp. Star ruby (1200 gp). Obsidian (8 gp). Alexandrite (1500 gp). 1 Medium magic item.


Social Check DCs


Brottor Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he prefers to wear flannel. His hair is short and white. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: A powerful slaver made him what he is. He moved out south to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day

Ideals: Entrepeneur. Flaws: Insane. Bonds: Criminal record, Mentor. Occupation: Shepherd

Voice: Irish accent

Attributes [hide]

Brottor Bofdann, Male Dwarf Warlock 6
Medium (4'1") Dwarf, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 54 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 18 (+4)3 (-4) 15 (+2)8 (-1)
Skills Performance +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: Just what you see.


Social Check DCs

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