Ratlûg Copeland, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears tight fighting clothing, which leaves very little to the imagination. He has red hair. He wears an eyepatch.
Personality: He is mildly Half-Orc supremacist, though he does not identify as such. Ratlûg is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Ratlûg was born in the west. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. By chance he met his sister recently and the two have been together since.
Motivation: An old rival family wants him found; and regain custody of his daughter
Ideals: Fighting, Persistence. Flaws: Ugly, Racist. Bonds: Family. Occupation: Doctor
Voice: Low range voice
Attributes [hide]
Medium (6'8") Half-Orc, Neutral Good (CR 7)
Armor Class 12
Hit Points 35 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 9 (-1) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Draconic, Dwarven
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 0 |
Possessions: 900 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp).
Tyna Copperkettle, Female Halfling [Permalink]
Personal [hide]
Description: She wears a white shirt with thin green vertical stripes and yellow pants. She is physically well-built. Her golden hair is lengthy. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Calm and collected, she is a well trained Herbalist. She works hard and plays hard.
History: Tyna was raised in a hard working conservative environment. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She has gone from town to town working and never settling down anywhere, but has fallen for a local Bricklayer. She hasn't told them the truth, but wants to settle down with them.
Motivation: Nothing but the best is good enough for her; and wants her loneliness to end
Ideals: Impeccable. Flaws: Hedonist. Bonds: Job, Debt, Has a crush. Occupation: Herbalist
Voice: Dark and ominous
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 34 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 300 gp. 1 Minor magic item.
Sannl Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she prefers to wear brown pants and tee shirts. Her hair, while still mostly brown, has prominent grey streaks. Her green eyes peer out from beneath her top brown hat.
Personality: Always inclined to offer people food she seems plenty friendly. Energy wise she seems alert and responsive.
History: She got into the Mercenary business at a young age. She worked as a nervous Mercenary and found it very stressful. She hasn't been sleeping well lately.
Motivation: Her spouse's relatives view her with great suspicion; and expand her business
Ideals: Philantrophist, Professionalism. Flaws: Insomniac. Bonds: Job, Family. Occupation: Mercenary
Voice: Scratchy, weak
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 76 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 18 (+4) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
Possessions: 1200 gp. Star rose quartz (80 gp). Malachite (12 gp). Rhodochrosite (12 gp). Star ruby (800 gp). Golden pearl (110 gp). Tourmaline (110 gp). Alexandrite (200 gp). 1 Minor magic item.
Nordak Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a feathered hat to hide his balding. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. The war was a terrible time for him, and Nordak does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born blind and as such lacked many opportunities for work. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His religion dominates his actions; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Ugly, Depressed, Disease. Bonds: Military, Religious. Occupation: Navigator
Voice: Australian accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 17 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan, Celestial, Infernal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1400 sp. 1 Masterwork manacles.
Tomi Thistletop, Male Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His silver hair is cut short. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: When he was but 6 years old his parents immigrated from the east. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the east, certain he would find work there.
Motivation: He is greedy; and he is terrified, and will act out of fear
Flaws: Addict, Fearful. Bonds: Rich, Enemies, Immigrant. Occupation: Stylist
Voice: Boston accent
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 38 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 12 (+1) | 9 (-1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60000 cp. Silver chalice with lapis lazuli gems (130 gp). Old masterpiece painting (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Silver chalice with lapis lazuli gems (130 gp). 1 Minor magic item.
Great Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a fancy brown suit. He is portly but not overly obese. He keeps his gray fur in a flapper bob. This green eyed southerner is not easily forgotten.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Great was born with his father's beautiful face. There was a wharf not far from home where he often wandered off to fish. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To settle down with his crush; and to protect his home
Ideals: Joker, Entrepeneur. Bonds: Attractive, Nature, Guardian, Has a crush. Occupation: Sellsword
Voice: Dutch accent
Attributes [hide]
Medium (5'4") Tabaxi, True Neutral (CR 2)
Armor Class 9
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 13 (+1) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp. 2 Tanglefoot bags.
Caramip Reese, Female Gnome [Permalink]
Personal [hide]
Description: This woman stands a little under 3'4" and is a bit bulky. She is very muscular particularly in the legs. She wears a tan broad hat and tan clothes. Her red hair is wavy and long. Her half smiles and hazel eyes are beguiling and draw you in.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: The child of northern immigrants she idolized her mother. Her psionic abilities were realized during a raid on her village. She then took over the family business and is one of the better Bowyer for hire.
Motivation: To be a Interpreter again.
Ideals: Philantrophist, Gifted. Bonds: Attractive, Immigrant, Job. Occupation: Bowyer
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Orc
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 4000 cp. 1 Chain shirt.
Thoradin Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: This eastern man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His clothes are grease stained in places. He has a small bristly mustache and wavy brown hair. His eyes are amber and he is always smoking a pipe.
Personality: This man loves writing and to teach people writing more than just about anything. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in the east. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Ideals: Entrepeneur, Artistic. Bonds: Poor, Immigrant, Adventurer. Occupation: Dyer
Voice: Low range voice
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 47 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 8 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 3000 gp. Azurite (15 gp). Silver pearl (100 gp). Deep green spinel (100 gp). Aquamarine (1500 gp). Emerald (1400 gp). Tiger eye turquoise (15 gp). Zircon (30 gp). Moonstone (30 gp). Black star sapphire (1400 gp). Pink pearl (100 gp). 1 Minor magic item.
Wella Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: She typically wears white cloth garments or leather armor. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her black hair is drawn into a tight pony tail with a clover scrunchie. This blue eyed southerner is not easily forgotten.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Halfling in existence. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Born in a small village she learned the ways of the warrior from her mother. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wella fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To protect her home; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Justice, Fighting. Flaws: Secretive. Bonds: Attractive. Occupation: Shepherd
Voice: Dutch accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 8)
Armor Class 15
Hit Points 58 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 17 (+3) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
Possessions: 1100 gp. White opal (900 gp). Pink pearl (60 gp). Freshwater pearl (8 gp). 1 Minor magic item. 1 Minor magic item.
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