Ralf York, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He carries with him a set of shields, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His hair is short and black. His gray eyes lackadaisically let the world flow into them.
Personality: He is a hateful person. He taunts others and blames them for his problems. He feeds upon the attention of others.
History: Born to a poor family in the city he treasured whatever gifts he got. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Junk Dealer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 3 (-4) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 pp.
Elaim Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing a long, grey, dusty cloak. He wears a colorful flower in his golden hair. His eyes are likewise brown. His teeth are white and perfect.
Personality: Elaim wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: Born in the east his family was never financially stable. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Seeks redemption; and he is unsatisfied with his job
Ideals: Disciplined. Bonds: Attractive, Family, Poor, Criminal record, Job. Occupation: Healer
Voice: Posh accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Ignan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 1000 sp. 1 Masterwork Uncommon Weapon.
Aura Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: With pastel face paint in a stripe pattern across her face, she typically wears a sleeveless long coat of deep brown leather and dull green iron scale mail. She keeps her long red fur kept up in a rat tail. Her eyes, though not visible through her cowl, are yellow.
Personality: Eccentric and domineering, Aura will drive conversation. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: A powerful wizard made her what she is. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has been saving her money to try and buy her brother's freedom.
Motivation: To find somewhere to settle down; and find a way to reverse the transformation of her brother
Ideals: Extrovert. Flaws: Mundane. Bonds: Mentor, Family. Occupation: Slave Trader
Voice: Draws out vowels
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Evil (CR 6)
Armor Class 14
Hit Points 36 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 13 (+1) | 9 (-1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 500 gp.
Thamuz Cheer, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a black costume with the symbols of strength on his torso. He has moderate length silver hair. His red unseeing eyes seem to look past you.
Personality: He is calm most of the time but flees social interaction. Further he is a bit of a stoner and is frequently out of it.
History: Born in the east to a Miller, Thamuz learned a great deal about his father's area of expertise. His family was turned out during the war. He and his family wandered east to less war torn lands. He got away from his former life and has fallen to alcoholism.
Motivation: Further expansion of business.
Flaws: Disease, Shy, Addict, PTSD. Bonds: Job. Occupation: Miller
Voice: Jamaican accent
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 13000 cp. Malachite (7 gp). White pearl (140 gp). Sard (50 gp).
Cockaby Munggen, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears silk and lounges about seductively. He wears a deerstalker hat to hide his balding. His face is covered beneath a completely black helmet.
Personality: Overbrimming with self-confidence, Cockaby isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Cockaby was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Impeccable, Joker, Logical. Bonds: Attractive. Occupation: Beggar
Voice: Posh accent
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 3)
Armor Class 14
Hit Points 22 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 90 pp. Azurite (15 gp). Deep blue spinel (500 gp).
Ahinar Ofandrus, Female Elf [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a tan and pastel robe with the hood down. She has a slight overbite and is overall scrawny. Her brown hair is styled in orderly dreadlocks. She wears an eyepatch.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was born into a rich family. She helped her mother out around the business and became quite the natural. She ran away from her former home and has been making her living as a Tailor for the past few years.
Motivation: She seems to be bored by most things; and to end her boredom
Ideals: Justice. Flaws: Ugly, Mundane. Bonds: Rich, Job. Occupation: Tailor
Voice: Eastern European accent
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 700 sp.
Frouse Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is well dressed, constantly wearing a blue suit, brown shirt, and pastel tie. His white hair is unkempt and raggedy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is frequently practicing swordplay.
History: He was born several months after his father was called into army service. He took every job he could get his hands on, but the opportunities for Gnomes in the north were limited. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Ugly, Mundane. Bonds: Immigrant, Poor, Military. Occupation: Bricklayer
Voice: French accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 13)
Armor Class 10
Hit Points 106 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 17 (+3) | 13 (+1) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Gnome, Draconic
Attacks Melee +3 / 4d4-1, Ranged +3 / 4d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 3 |
Possessions: 2000 gp. Moonstone (30 gp). Eye agate (15 gp). Zircon (30 gp). Violet garnet (1400 gp). White pearl (60 gp). Red-brown spinel (60 gp). Fiery yellow corundum (1500 gp). Zircon (30 gp). Silver pearl (60 gp). Chalcedony (30 gp). Blue sapphire (1500 gp). 1 Medium magic item.
Azzakh Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His crest is greying and his face has many wrinkles. His red eyes have a joyful gleam in them most of the time.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Azzakh enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born to a Navigator, his mother struggled to pay the bills. There was a wharf not far from home where he often wandered off to fish. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts
Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Nature, Poor, Debt. Occupation: Bellfounder
Voice: High pitched and raspy
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Ignan, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 60 pp.
Beast In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has wavy white fur. Her yellow eyes dart around the room hyper actively observing anyone and anything.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: From birth she was tutored by a cruel and relentless mentor. Beast abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She is searching for what she claims is her rightful reward.
Motivation: Wants to have a good time and be beloved; and obtaining odd cultural tiefling artifacts is her passion
Ideals: Optimist. Flaws: Secretive, Impulsive. Bonds: Mentor, Adventurer. Occupation: Bounty Hunter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Evil (CR 8)
Armor Class 12
Hit Points 64 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 18 (+4) | 17 (+3) | 12 (+1) | 20 (+5) |
Senses Passive Perception 11
Languages Common, Gnoll, Abyssal, Celestial
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 300 gp. Alexandrite (700 gp). Peridot (60 gp).
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