Zaffrab Munggen, Male Gnome [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a tight fitting blue shirt and pants. He keeps his red hair in a pixie cut. His eyes are violet and catlike.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Zaffrab was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. He was an apprentice working in his father's forge. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Expand his business.
Flaws: Antagonistic. Bonds: Poor, Family, Adventurer, Job. Occupation: Actor
Voice: Cold and demanding tone
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 14)
Armor Class 11
Hit Points 121 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Giant, Terran
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +1
Possessions: 3000 gp. A delicate brass dragon egg (30 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp). Old masterpiece painting (1400 gp). Brass mug with jade inlays (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Embroidered and bejeweled glove (1000 gp). Large well-done wool tapestry (300 gp). Gold cup set with emeralds (12000 gp). Large well-done wool tapestry (300 gp). 1 Medium magic item.
Diggory Oakley, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His moppish silver hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.
Personality: Always inclined to offer people food he seems plenty friendly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Diggory was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now spends his time doing works of charity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic, Philantrophist. Flaws: Ugly. Bonds: Poor. Occupation: Mason
Voice: Excited and jittery
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 15 (+2) | 14 (+2) | 6 (-2) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 120 gp.
Odo Ray, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His chestnut hair is braided into rings. His blue eyes dart from person to person to random spaces in the air.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bricklayer arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: To reunite with his absent mother; and to end his boredom
Ideals: Joker. Flaws: Mundane. Bonds: Rich, Enemies, Family. Occupation: Bricklayer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'3") Half-Elf, True Neutral (CR 5)
Armor Class 9
Hit Points 33 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Aquan
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: Just what you see.
Flask Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears bulky pastel painted plate armor. Her gray fur is singed and shortened. This amber eyed northerner is not easily forgotten.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born blind and as such lacked many opportunities for work. Ostracized due to the martial powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She wants to meet her childhood hero; and meet up once more with her childhood friend
Ideals: Justice, Gifted. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Fisher
Voice: Old Prospector
Attributes [hide]
Medium (5'4") Tabaxi, True Neutral (CR 13)
Armor Class 11
Hit Points 108 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 19 (+4) | 12 (+1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +2 / 4d4-2, Ranged +5 / 4d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 3000 gp. Peridot (80 gp). Deep green spinel (150 gp). Freshwater pearl (16 gp). Banded agate (16 gp). Golden pearl (150 gp).
Habor Pain, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 6'10". He is typically in his Stylist uniform. His hair is blue and curly. His red eyes lackadaisically let the world flow into them.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born in a small mountains village. His first spouse was a Sailor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is unsatisfied with his job.
Ideals: Joker. Flaws: Shy. Bonds: Job, Nature, Family. Occupation: Stylist
Voice: High pitched, excited
Attributes [hide]
Medium (6'10") Tiefling, Neutral Evil (CR 10)
Armor Class 11
Hit Points 69 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 7 (-2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 1700 gp. 1 Minor magic item.
Marastyr Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She prefers to wear brown clothing when she does not wear armor. Her white hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are a pleasant hazel.
Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She would rather hide behind her crafts than deal with other people.
History: Born in the east to a Bookbinder, Marastyr learned a great deal about her mother's area of expertise. She was taken as a slave by a traveling circus and forced to perform She became a Bookbinder soon after.
Motivation: Expand her business; and she wants revenge against brigands
Ideals: Artistic. Flaws: Shy. Bonds: Job, Slave, Enemies. Occupation: Bookbinder
Voice: Jittery and nervous
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 84 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 18 (+4) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 26000 sp. Golden pearl (130 gp). Citrine (30 gp). Deep blue spinel (200 gp). Carnelian (30 gp). Jet (130 gp). 1 Minor magic item. 1 Minor magic item.
Merla Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: This woman sports red clothing, slightly heavier than average wear, and sports empty pouches on her belt. Her golden hair is unkempt and raggedy. Her fierce blue eyes like to dwell on things.
Personality: She acts crazy and hedonistic. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Merla was born into a poor family. Growing up, she dreamt of becoming a Adept, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Adept in service of a powerful lord somewhere. Her parents were killed by brigands in a raid when she was still a young child. The brigands captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. Days after completing her studies, news broke out that her hometown was attacked by brigands. Merla was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the brigands.
Motivation: Several ex partners dislike her way of doing things and want revenge; and many brigands want her driven away
Flaws: Ugly, Hedonist. Bonds: Poor, Adventurer, Enemies. Occupation: Herbalist
Voice: Sleepy voice
Attributes [hide]
Small (2'9") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 40 gp. Deep green spinel (150 gp).
Kallista Fortune, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a green vest and prefers white and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has done her best to style her chestnut hair to look like a famous performer. Her eyes are red.
Personality: Calm and collected, she is a well trained Stylist. She does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. A gypsy cursed her at a young age, leading to her ugly appearance. She has achieved small success as a Stylist.
Motivation: Sabotage a competitor; and she wants revenge against giants
Ideals: Athletic. Flaws: Ugly. Bonds: Job, Enemies, Religious. Occupation: Stylist
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 9 (-1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp. Star rose quartz (70 gp). 1 Masterwork Common Melee.
Reirak Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is brown, silky, and of moderate length. His half smiles and violet eyes are beguiling and draw you in.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Reirak was raised in a hard working conservative environment. Like his mother and his sister before him, after school he went straight into learning to become a Roofer. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is greedy; and he'd like to take his coworkers down a peg
Flaws: Antagonistic. Bonds: Attractive, Rich, Job, Immigrant. Occupation: Roofer
Voice: Can't modulate volume
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 3)
Armor Class 9
Hit Points 42 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 18 (+4) | 14 (+2) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven, Goblin, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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