Harbek Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: He wears just a grey suit. His golden hair is thinning but still full. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Harbek wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is a logical person and will generally grow upset if things defy logic and science.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Over the years he perfected his riding and shooting skills. He got away from his former life and has fallen to alcoholism.
Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world
Ideals: Disciplined, Logical, Gifted. Flaws: Addict. Bonds: Nature. Occupation: Scribe
Voice: Smooth and feminine
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 27 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 19 (+4) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 400 gp.
Frouse Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He has relatively light skin and is very physically imposing due to his abundance of muscles. His golden hair is braided into rings. His eyes are hazel.
Personality: He is business-like. He takes instructions and follows them to the letter. He is a font of random trivia from the lore and stories he has discovered
History: Born to a Fisher, his mother struggled to pay the bills. Frouse was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Frouse decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Layabout kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac
Ideals: Professionalism, Logical. Bonds: Attractive, Poor, Criminal record. Occupation: Layabout
Voice: Breathy voice
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 20 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 9 (-1) | 15 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Gnome, Draconic, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 17000 sp. 1 Minor magic item.
Bhevek Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears long strands of amethyst and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His skin is also unnaturally pale. With a patchy golden beard and wild golden hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is business-like. He takes instructions and follows them to the letter. Energy wise he seems alert and responsive.
History: Born to a pair of adventurers, Bhevek grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Money/treasure.
Ideals: Professionalism. Flaws: Ugly, Insane. Bonds: Rich, Adventurer. Occupation: Layabout
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 22 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 8 (-1) | 9 (-1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 17
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.
Ellywick Fapplestamp, Female Gnome [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She carries a battered nunchaku and tarnished longbow as well. She keeps her chestnut hair in a flapper bob. Her eyes are gray and she is always smoking a pipe.
Personality: She is very quiet and rarely speaks above a whisper. When she's not drinking or sleeping the drinks off, she's doing singing.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Jeweler father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Artistic. Flaws: Shy, Disease. Bonds: Poor. Occupation: Sailor
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. Violet garnet (300 gp). Star ruby (1200 gp). 1 Minor magic item.
Roywyn Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky woman is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her hair is greying and her face has many wrinkles. She is very pretty but has cold, dead eyes.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is a bit of a xeno-phobe, disliking non-Gnomes.
History: Roywyn was born in the east. At a young age she loved to build and create. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Roywyn grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Roywyn. She struck the Bricklayer job and began her own company from there.
Motivation: Expand her business; and sabotage a competitor
Ideals: Persistence. Flaws: Racist. Bonds: Attractive, Job, Criminal record. Occupation: Bricklayer
Voice: Soft and melodious
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 9)
Armor Class 9
Hit Points 78 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 16 (+3) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 3d4+0, Ranged +1 / 3d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 700 gp. Aquamarine (1000 gp). Fire opal (600 gp). Freshwater pearl (9 gp). Obsidian (9 gp). Aquamarine (1000 gp). Azurite (9 gp). Banded agate (9 gp).
Tana Ningel, Female Gnome [Permalink]
Personal [hide]
Description: A 3'4" southern woman, she wears a tan coat over a brown low-cut shirt, and a small hat upon her head. Her silver hair is long and unkept. She wears large thick round spectacles.
Personality: She is a Stableman first and foremost. She believes firmly that knowledge should be universal. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was raised in a forest tribe. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Tana took refuge in the old dungeon and found the beat up hammer and armor she uses now. She now owns her own business.
Motivation: She is unsatisfied with her job; and seeks redemption
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Nature, Criminal record. Occupation: Stableman
Voice: Jamaican accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Terran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 400 gp.
Jarana Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears rags and sports a simple walking cane. Her hair is greying and her face has many wrinkles. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is afraid of women and trembles around them
History: She was raised in a white middle class family as the only child. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she is a bit of a kleptomaniac
Flaws: Shy, Mundane. Bonds: Poor, Attractive, Guardian, Criminal record. Occupation: Masseuse
Voice: Soft and mumbly
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 6 (-2) | 7 (-2) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 130 gp. 1 Good lock.
Akoth Rylan, Male Half-Orc [Permalink]
Personal [hide]
Description: He is renowned for his bright white suits and hats. He is physically well-built. His hair is short and auburn. He has gleaming, smiling hazel eyes.
Personality: He can speak with the recently deceased. He is used to getting what he wants. In part because he is a meticulous planner.
History: Gifted from a young age, Akoth studied abroad. Like his father and his brother before him, after school he went straight into learning to become a Engraver. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is unsatisfied with his job.
Ideals: Gifted, Professionalism. Bonds: Job, Adventurer. Occupation: Engraver
Voice: Creaky witch voice
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 66 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 50000 cp. Brown-green garnet (140 gp). White pearl (140 gp).
Shadow In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing left arm. He prefers to wear flannel. His fur is short and cinnamon. His blue eyes dart from person to person.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He never wears the same outfit twice, unless he absolutely has to.
History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He left for the east, certain he would find work there.
Motivation: Further expansion of business; and to settle down with his crush
Ideals: Artistic. Flaws: Disease, Antagonistic. Bonds: Immigrant. Occupation: Marshal
Voice: Switch between two voices
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Good (CR 19)
Armor Class 9
Hit Points 104 (19d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +6 / 5d8+0, Ranged +5 / 5d8-1, Grapple +6
Possessions: 10000 gp. Golden circlet with four aquamarines (4000 gp). Brass mug with jade inlays (300 gp). Gold and topaz bottle stopper cork (1500 gp). A necklace of small pink pearls (4000 gp). Large well-done wool tapestry (300 gp). Black velvet mask with numerous citrines (60 gp). Brass mug with jade inlays (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Gold music box (3000 gp). Solid gold idol (600 gp). Large well-done wool tapestry (300 gp). Sapphire pendant on gold chain (3000 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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