Myathethil Wilborn, Female Half-Elf [Permalink]
Personal [hide]
Description: She tends to wear a large yellow jacket. Her attire stands in sharp contrast to her club, which is beautifully polished and possesses an ornate carving of a dagger on it. She has no hair. Her eyes are hazel and she is always smoking a pipe.
Personality: She hates goblins. She views them as having robbed her home of its proper glory. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Myathethil hails from a village terrorized by goblins. Her parents were killed by goblins in a raid when she was still a young child. The goblins captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She left for the south, certain she would find work there.
Motivation: Revenge.
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Enemies, Immigrant. Occupation: Apothecary
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 20 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 7 (-2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Citrine (60 gp). Jasper (60 gp). Rhodochrosite (12 gp).
Ar-Kaius Paxton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has relatively light skin and is very physically imposing due to his abundance of muscles. With a patchy red beard and wild red hair. He wears a mask on his face.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Gifted from a young age, Ar-Kaius studied abroad. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He tends to his Mayor job now, and dutifully fulfills any obligations he has.
Motivation: He's looking for his big break; and he has a rivalry with the church that dominates his actions
Ideals: Gifted. Bonds: Rich, Adventurer, Religious, Job. Occupation: Mayor
Voice: High pitched and raspy
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Evil (CR 9)
Armor Class 11
Hit Points 65 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Orc, Celestial
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 900 gp. Obsidian (11 gp). Red spinel (120 gp). Blue quartz (11 gp). Red-brown spinel (120 gp). Sardonyx (40 gp). Jasper (40 gp). Black pearl (700 gp). Onyx (40 gp).
Bune Larceny, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears black trousers with blue and brown striped suspenders. She wears various colorful collared shirts. Her blue hair is drawn into a tight pony tail with a cross scrunchie. Her eyes are red.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She cannot resist a sob story and will often dote over anyone who has one.
History: Born to a Map Maker, her mother struggled to pay the bills. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Sellsword work with an outfit from a few towns over. Sellsword work suited her well, and with each successful project, she earned more gold and more respect from her peers. She then took over the family business and is one of the better Sellsword for hire.
Motivation: She is unsatisfied with her job; and she seems to be bored by most things
Ideals: Optimist, Philantrophist. Flaws: Mundane. Bonds: Poor, Job. Occupation: Sellsword
Voice: Excited and jittery
Attributes [hide]
Medium (5'11") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 500 sp.
Bhevek Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he dresses well, typically a more casual-formal manner. With bright silver hair and a scraggly beard. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is obsessed with his god.
History: He was born on a small isolated farm. Cursed with unlife at a very young age, Bhevek has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has a rivalry with the Church that dominates his actions.
Flaws: Shy, Disease. Bonds: Attractive, Religious, Nature. Occupation: Spice Merchant
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 9 (-1) | 9 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 60 gp.
Two Llamas In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His beige fur is braided into rings. His hazel eyes have a joyful gleam in them most of the time.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Two Llamas was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. Two Llamas abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Ideals: Entrepeneur, Joker. Flaws: Impulsive. Bonds: Poor, Adventurer. Occupation: Shipwright
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Good (CR 7)
Armor Class 11
Hit Points 30 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: 11000 sp. Eyepatch with mock eye of sapphire and moonstone (800 gp). Gold dragon comb with red garnet eye (500 gp). Large well-done wool tapestry (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fistula Churchill, Female Half-Orc [Permalink]
Personal [hide]
Description: She prefers to wear black pants and tee shirts. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is always cut to a buzz. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Some 3 years later her spouse died after the birth of her son. Heartbroken, Fistula never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, In love. Occupation: Bowyer
Voice: Creaky witch voice
Attributes [hide]
Medium (4'9") Half-Orc, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 6 (-2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 5000 cp. Obsidian (13 gp). Rock crystal (20 gp). Alexandrite (300 gp).
Shadow Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her white fur is thinning but still full. Her eyes are likewise yellow. Her teeth are white and perfect.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Animals are drawn to her, and she is able to talk to them.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Through the years after Shadow was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Shadow's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Shadow and her spouse have recently divorced.
Motivation: She has money and likes to spend it; and money/treasure
Ideals: Fighting, Athletic, Gifted. Flaws: Antagonistic. Bonds: Rich, Attractive. Occupation: Performer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 9 (-1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 60 pp. 1 Breastplate.
Elama Xistsrith, Female Elf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her brown hair is greying along the sides and has receded to reveal a widow's peak. Her brown eyes dart from person to person.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She also is a firm believer in the womanly ideal.
History: Born to a pair of adventurers, Elama grew up listening to her mother's many stories. Like her mother and her sister before her, after school she went straight into learning to become a Mason. She left for the west, certain she would find work there.
Motivation: She has passion for adventuring and risk.
Flaws: Antagonistic, Impulsive. Bonds: Immigrant, Adventurer, Job. Occupation: Mason
Voice: Aggressive tone
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 9)
Armor Class 13
Hit Points 28 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 8 (-1) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Gnoll
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
Possessions: 160 pp. Sardonyx (40 gp).
Orsik Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is wearing a long, grey cloak. His white hair is cut short with large spiked bangs in the front. He wears an eyepatch.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Orsik lived on a farm with his father, near the main road leading to a nearby town. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has set out to sabotage the competition.
Motivation: A rival would like him out of the picture; and his relatives are trying to arrange a marriage
Flaws: Ugly, Insane, Disease. Bonds: Job, Criminal record, Family. Occupation: Marshal
Voice: Jamaican accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 90 pp.
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Their contribution stands as a beacon of hope for all adventurers!
