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NPC Generator

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Advanced [show]


Merla Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she has a large red mantle and cape that has been intricately interwoven into her black robe. Her blonde hair is thinning but still full. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: She comes from a rich southern family. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She left for the south, certain she would find work there.

Motivation: She is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Joker, Fighting. Flaws: Insane. Bonds: Immigrant, Rich. Occupation: Sailor

Voice: American accent

Attributes [hide]

Merla Brightmoon, Female Halfling Fighter 6
Small (3'2") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 53 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)15 (+2) 12 (+1)12 (+1)
Skills Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Draconic
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Susannah Kendal, Female Human [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She dresses well, wearing grey shirts, loose pants, and blazers most of the time. She has styled her brown hair well, parting it to the right. Her otherwise smooth face is marked with small tiny scars.

Personality: Susannah is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: The child of a Painter, who enjoyed hunting, Susannah was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Susannah took refuge in the old dungeon and found the beat up sai and armor she uses now. She has drifted from career to career and currently works as a Assassin.

Motivation: She is terrified, and will act out of fear; and expand her business

Ideals: Extrovert. Flaws: Fearful. Bonds: Attractive, Nature, Job. Occupation: Assassin

Voice: Strong lisp

Attributes [hide]

Susannah Kendal, Female Human Wizard 1
Medium (4'9") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)9 (-1) 15 (+2)12 (+1)
Skills Investigation +1, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp.


Social Check DCs


Purah Grief, Female Tiefling [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She carries with her a set of scythes on her belt, each one with a emerald on the hilt. Her chestnut hair is matted, messy, and big. Her red eyes dart from person to person.

Personality: She is not truly malevolent, but she is obsessed with poetry. She constantly tries to fill her life with poetry. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in a small village she learned the ways of the warrior from her mother. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Since then, she has sought to make the best of life.

Motivation: Money/treasure; and wants to have a good time and be beloved

Ideals: Fighting, Artistic, Optimist. Flaws: Ugly. Bonds: Rich. Occupation: Banker

Voice: German accent

Attributes [hide]

Purah Grief, Female Tiefling Wizard 9
Medium (5'11") Tiefling, True Neutral (CR 9)
Armor Class 12
Hit Points 11 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 7 (-2)15 (+2) 13 (+1)18 (+4)
Skills Arcana +5, Medicine +4
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444321

Possessions: 1000 gp.


Social Check DCs


Silent Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and wears baggy pastel pantaloons and a blue scarf. His fur is short and red. He is missing an eye and his face is severely sunburned. His one remaining eye shines yellow.

Personality: He has a massive crush on the younger sibling of the Stylist who has hired him part-time. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Silent took refuge in the ruined castle and found the beat up rapier and armor he uses now. He now spends his time doing works of charity.

Motivation: He has a crush on the local Hunter; and he wants to get laid

Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Has a crush, Nature. Occupation: Stylist

Voice: pre-pubescent

Attributes [hide]

Silent Candle, Male Tabaxi Cleric 3
Medium (6'10") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)16 (+3) 13 (+1)14 (+2)
Skills Investigation +5
Senses Passive Perception 11
Languages Common, Infernal, Sylvan, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 300 gp. 2 Thunderstones. 3 Holy water.


Social Check DCs


Shivering Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tight fitting pastel shirt and pants. His fur is white and very short. He has several tiny sapphire earrings on each ear.

Personality: He is overprotective of those who hire his services. He always tries to repair and not replace. It was this mentality that drove him into the Bookbinder business.

History: From birth he was tutored by a cruel and relentless mentor. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he is greedy

Ideals: Athletic, Persistence. Bonds: Rich, Guardian, Mentor. Occupation: Bookbinder

Voice: French accent

Attributes [hide]

Shivering Grass, Male Tabaxi Monk 3
Medium (6'3") Tabaxi, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)8 (-1) 12 (+1)12 (+1)
Skills Acrobatics +6, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +3

Possessions: 2800 sp. Black pearl (400 gp). Azurite (4 gp). Sard (20 gp).


Social Check DCs


Oskar Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries a battered whip and tarnished dagger as well. His hair is auburn and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He is a Hag in disguise. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and to share knowledge with the world

Ideals: Fighting, Joker, Logical. Bonds: Poor, Adventurer. Occupation: Ploughman

Voice: German accent

Attributes [hide]

Oskar Stoutale, Male Dwarf Druid 12
Medium (3'11") Dwarf, Neutral Evil (CR 12)
Armor Class 10
Hit Points 92 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)12 (+1) 7 (-2)6 (-2)
Skills Medicine +2
Senses Passive Perception 8
Languages Common, Dwarven, Draconic
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 gp. Red-brown spinel (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zanna Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: This woman wears rags and sports a simple walking cane, and sports empty pouches on her belt. Her hair is cut close to her head. Her skin is flawless and her brown eyes scan people very quickly.

Personality: She is almost excessively polite to everyone, even when angry. She is a font of random trivia from the lore and stories she has discovered

History: The child of a Bather, who enjoyed hunting, Zanna was taken on many hunting expeditions. She has had some formal dancing training, and achieved minor success. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Logical, Artistic. Flaws: Shy. Bonds: Poor, Attractive, Nature. Occupation: Animal Trainer

Voice: Speaks with back of mouth

Attributes [hide]

Zanna Tarkelby, Female Gnome Adept 2
Small (3'6") Gnome, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 13 (+1)12 (+1) 10 (+0)10 (+0)
Skills Athletics +0, Intimidation +2
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1500 sp.


Social Check DCs


Balimaar Marlee, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He does not wear sleeves and tends to eschew shirts when he can avoid it. His head has been shaved. His thin eyebrows rest above his beady violet eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is lazy and tries to find solutions quickly.

History: Born to a Farmer, his mother struggled to pay the bills. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Flaws: Ugly, Lazy. Bonds: Job, Poor, Adventurer. Occupation: Seamstress

Voice: Excited and jittery

Attributes [hide]

Balimaar Marlee, Male Human Barbarian 1
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)16 (+3) 13 (+1)11 (+0)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Sylvan, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 200 sp.


Social Check DCs


Trail Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his gray fur in a flapper bob. This blue eyed easterner is not easily forgotten.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His father was a soldier and died while he was still young. Trail was left his father's suit of armor and trained in its use and care. He has never given up on his singing dream.

Motivation: He is content; and he is terrified, and will act out of fear

Ideals: Artistic. Flaws: Antagonistic, Fearful, Mundane. Bonds: Military. Occupation: Stableman

Voice: Old Prospector

Attributes [hide]

Trail Candle, Male Tabaxi Commoner 10
Medium (6'8") Tabaxi, Neutral Good (CR 10)
Armor Class 11
Hit Points 18 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)13 (+1) 9 (-1)12 (+1)
Skills Acrobatics +5, Persuasion +5
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +5

Possessions: 150 pp. Golden pearl (150 gp). Red-brown spinel (150 gp).


Social Check DCs

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