Uzza Caution, Female Tiefling [Permalink]
Personal [hide]
Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has dyed her greying black hair a little too much giving a sharp black color. She has a dull look in her red eyes.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.
History: She got into the Mayor business at a young age. A gypsy cursed her at a young age, leading to her ugly appearance. She tends to her Mayor job now, and dutifully fulfills any obligations she has.
Motivation: Wants to open a new tavern; and balancing her hectic life and new mayor responsibilities is difficult
Ideals: Fighting. Flaws: Ugly. Bonds: Family, Job. Occupation: Mayor
Voice: Aggressive tone
Attributes [hide]
Medium (6'2") Tiefling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 4 (-3) | 7 (-2) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 1300 sp. 1 Small steel mirror.
Theirastra Ilphelkiir, Female Elf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears tight fighting clothing, which leaves very little to the imagination. She sports silver long hair. Her otherwise smooth face is marked with small tiny scars.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She comes from a rich northern family. She helped her father out around the business and became quite the natural. She has drifted from career to career and currently works as a Mayor.
Motivation: Meet up once more with her childhood friend; and she is greedy
Ideals: Fighting, Disciplined. Bonds: Adventurer, Rich, Job. Occupation: Mayor
Voice: Dark and ominous
Attributes [hide]
Medium (4'8") Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 8 (-1) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 8000 cp. Fiery yellow corundum (900 gp).
Dain Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears a grey Stetson hat and grey clothes. He has a penchant for wearing a ring with an oversized opal on his right hand. His black hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are hazel.
Personality: Dain speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Dain hails from a village terrorized by goblins. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To protect his home; and someone believes him a fraud
Ideals: Impeccable, Logical. Bonds: Rich, Adventurer, Enemies, Guardian. Occupation: Spice Merchant
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 17 (+3) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Celestial, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +5
Possessions: 170 gp.
Nemeia Verity, Female Tiefling [Permalink]
Personal [hide]
Description: She is lean but muscular and wears long strands of ruby and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her red hair is slicked back into a classic pompadour. Her gold eyes peer out from beneath her top green hat.
Personality: She is extraordinarily eccentric. She is a logical person and will generally grow upset if things defy logic and science.
History: Born in the west to a Knight, Nemeia learned a great deal about her mother's area of expertise. After coming to the age of reason, Nemeia took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She then took over the family business and is one of the better Knight for hire.
Motivation: Further expansion of business.
Ideals: Logical, Gifted. Flaws: Insane. Bonds: Rich, Job. Occupation: Knight
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'9") Tiefling, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 7 (-2) | 18 (+4) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon, Auran, Aquan, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 20 pp.
Aura Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a brown shirt with thin red vertical stripes and black pants. His white fur is thinning but still full. His eyes, though not visible through his cowl, are blue.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Aura lived on a farm with his father, near the main road leading to a nearby town. He helped his father out around the business and became quite the natural. He is untrained/undisciplined, which makes him dangerous.
Motivation: Doesn't want to be a Shepherd and was forced into it by his family.
Ideals: Philantrophist. Flaws: Insane. Bonds: Job, Family. Occupation: Shepherd
Voice: Dutch accent
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 90 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 9 (-1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 5000 sp. A life-sized copper and silver statuette of a cockatrice. (50 gp). A necklace of small pink pearls (2000 gp). Old masterpiece painting (1500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Jeweled anklet (2000 gp). A pair of silk slippers encrusted with tiny pearls. (170 gp).
Riswynn Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: She usually wears her brown robe and has her bastard sword always slung over her shoulder. She is physically well-built. Her auburn hair is braided into rings. Her eyes are likewise gray. Her teeth are yellowed and unaligned.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Gifted from a young age, Riswynn studied abroad. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with her old friends; and she's looking for her big break
Ideals: Gifted, Entrepeneur. Flaws: Ugly, Secretive. Bonds: Adventurer. Occupation: Scribe
Voice: Dark and ominous
Attributes [hide]
Medium (3'9") Dwarf, Neutral Good (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Faral Aloro, Female Half-Elf [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she is wearing colorful clothing, dressed as a Guard. She has golden hair. She has a tattooed face.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She also has developed a complete distrust of the Courier profession.
History: Born in a small village she learned the ways of the warrior from her mother. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has achieved small success as a Guard.
Motivation: Money/treasure; and she wants to get laid
Ideals: Fighting. Bonds: Job, Rich, Has a crush. Occupation: Guard
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'7") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 500 sp. 1 Half-Plate.
Katherine Yeardley, Female Human [Permalink]
Personal [hide]
Description: She has a missing left leg. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has no hair. Her eyes are blue and catlike.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Animals are drawn to her, and she is able to talk to them.
History: She was born into a rich family. She worked as a nervous Crown-heir and found it very stressful. She struck the Crown-heir job and began her own company from there.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Rich, Job. Occupation: Crown-heir
Voice: Boston accent
Attributes [hide]
Medium (4'9") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 12 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 10 (+0) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4
Possessions: 200 gp.
Sindri Pingun, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a simple tan robe with yellow stripes complete with hood. His auburn hair is still thick. His eyes are likewise green.
Personality: He exudes charisma. He is a tour de force of persuasion. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Spice Merchant.
Motivation: Further expansion of business; and wants to have a good time and be beloved
Ideals: Optimist. Bonds: Attractive, Military, Job. Occupation: Spice Merchant
Voice: Uses sign language
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 10 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 8 (-1) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Druidic, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 10 pp. Rhodochrosite (6 gp). Banded agate (6 gp). Golden yellow topaz (1000 gp).
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Their contribution stands as a beacon of hope for all adventurers!