Tethren Mayhem, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing. He has a moderate pudge and is not very fit. He has blue hair. His eyes are likewise white. His teeth are white and perfect.
Personality: He is irascible and easily irritated. He is able to make almost anything out of random pieces of junk.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: He is greedy; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Attractive, Rich. Occupation: Shoemaker
Voice: Squeaky
Attributes [hide]
Medium (6'4") Tiefling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 35 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1200 sp.
Trym Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: She wears a well pressed and immaculate suit (or dress). Her skin is fair and her fingers are delicate and long. Her red hair is singed and shortened. Her violet eyes lackadaisically let the world flow into them.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She always tries to repair and not replace. It was this mentality that drove her into the Banker business.
History: Born to a pair of adventurers, Trym grew up listening to her father's many stories. There was a wharf not far from home where she often wandered off to fish. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Meet up once more with her childhood friend.
Ideals: Persistence. Flaws: Ugly. Bonds: Job, Adventurer, Nature. Occupation: Banker
Voice: Squeaky
Attributes [hide]
Small (2'9") Halfling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 200 gp. Embroidered silk and velvet mantle with numerous moonstones (700 gp). 1 Half-Plate.
Uthemar Iranapha, Male Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a tan tunic with brown highlights, and long violet pants that bunch up around his shoes. He has dyed his greying white hair a little too much giving a sharp white color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is used to getting what he wants. In part because he is a meticulous planner.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Actor for the past few years.
Motivation: Money/treasure; and wants to open a new tavern
Ideals: Impeccable, Professionalism, Gifted. Flaws: Insane. Bonds: Job, Rich. Occupation: Actor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'10") Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Just what you see.
Trail Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a brown cloak and cross-gartered black stockings. His lavender fur, when down, is lengthy. He wears crescent spectacles with a black brim.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Trail is combative with any and all who dare try his patience in the slightest.
History: Trail was born the youngest of three triplets. His mother was a mechanic, and taught him how to fix just about anything. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Wants to raise his children well; and doesn't want to be a brewer and was forced into it by his family
Ideals: Justice, Persistence. Flaws: Disease. Bonds: Family. Occupation: Brewer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 400 sp. 1 Antitoxin.
Gimble Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His hair is auburn and very short. His eyes are a pleasant hazel.
Personality: He has always had a great fascination with Dragonborn culture. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was raised in a white middle class family as the only child. His father was very strict, and drilled into him lessons on being the perfect gentleman. He became a Scribe soon after.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable. Flaws: Racist, Mundane. Bonds: Job. Occupation: Scribe
Voice: Speaks with a cold
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 39 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 12000 cp. 1 Masterwork Thieves’ tools. 1 Spyglass. 1 Bullseye lantern.
Beloril Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man usually wears his brown robe and has his mace always slung over his shoulder. His blonde hair is heavily combed to the right. His hazel eyes lackadaisically let the world flow into them.
Personality: He dislikes all the random violence that takes place in the west. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born at the edge of vast mountains. He went to a religious school and was inspired by the priests there in charitable deeds. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: His religion dominates his actions; and he's looking for his big break
Ideals: Pacifist. Bonds: Poor, Adventurer, Nature, Religious. Occupation: Seamstress
Voice: Loud with bravado
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 100 gp. Banded agate (15 gp).
Myria Brushgather, Female Halfling [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears suspenders and red workpants. Her shirt is grey, and she wears a heavy red leather apron most of the time. She wears a Stetson hat to cover her moderate length auburn hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.
Personality: She likes to make people angry or surprised. She uses divination through singing.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. A gypsy cursed her at a young age, leading to her ugly appearance. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to work out more often.
Ideals: Athletic, Gifted, Logical. Flaws: Ugly, Antagonistic. Occupation: Shipwright
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (2'9") Halfling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 2900 sp.
Beast Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he likes to wear ponchos typically of a light pastel in addition to tight pants. His fur, while still mostly black, has prominent grey streaks. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He is witty, but his monotone delivery comes off as unnerving He also is a firm believer in the manly ideal.
History: From birth he was tutored by a cruel and relentless mentor. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: An old rival family wants him found; and to unite with his sister
Ideals: Joker, Persistence. Flaws: Impulsive. Bonds: Attractive, Mentor, Family. Occupation: Detective
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Evil (CR 13)
Armor Class 11
Hit Points 84 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon, Gnoll
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thamuz Ecstasy, Male Tiefling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears very tight pants and wife beaters, though occasionally he sports a green coat. He wears his dark red hair down. His skin is flawless and his red eyes scan people very quickly.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born to a Marshal, his father struggled to pay the bills. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He then took over the family business and is one of the better Barber for hire.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Justice. Flaws: Fearful. Bonds: Attractive, Job, Poor. Occupation: Barber
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 52 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 12000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
