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NPC Generator

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Advanced [show]


Serpent Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears an entirely brown suit with grey socks and a vest with buckled shoes. His fur, while still mostly gray, has prominent grey streaks. He has copper eyes and a brown hat with a grey feather.

Personality: He is calm most of the time but flees social interaction. Animals are drawn to him, and he is able to talk to them.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He found a children's book about a Tabaxi Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac

Ideals: Gifted. Flaws: Shy. Bonds: Adventurer, In love, Criminal record. Occupation: Dyer

Voice: Raspy

Attributes [hide]

Serpent Of Clay, Male Tabaxi Expert 10
Medium (6'6") Tabaxi, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 27 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 8 (-1)8 (-1) 17 (+3)11 (+0)
Skills Acrobatics +8, Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +3

Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vondal Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He does not wear sleeves and tends to eschew shirts when he can avoid it. With a patchy silver beard and wild silver hair. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He feeds upon the attention of others.

History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Layabout work with an outfit from a few towns over. Layabout work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Layabout.

Motivation: Marry his brother to traveling adventurers.

Flaws: Mundane. Bonds: Family, Attractive, Job. Occupation: Layabout

Voice: Soft and melodious

Attributes [hide]

Vondal Torunn, Male Dwarf Cleric 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)11 (+0) 6 (-2)14 (+2)
Skills Intimidation +4
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 60 gp.


Social Check DCs


Nelkin Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears red leather gloves, a red jacket, and tight pants. His blonde hair is unkempt and raggedy. He wears an eyepatch.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He pushes his goals aggressively. He is also a coward if confronted.

History: He got into the Navigator business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Poor, Job. Occupation: Navigator

Voice: Australian accent

Attributes [hide]

Nelkin Greenleaf, Male Halfling Adept 6
Small (2'11") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 38 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)12 (+1) 15 (+2)11 (+0)
Skills Intimidation +3, Nature +4
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 5000 sp. Violet garnet (1500 gp).


Social Check DCs


Robbie Glenfellow, Female Halfling [Permalink]

Personal [hide]

Description: She is scrawny and has patchy chestnut stubble. She wears an entirely red suit with blue socks and a vest with buckled shoes. She has a hunchback. She has moderate length chestnut hair. Her ears are large.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She comes from a rich southern family. She took every job she could get her hands on, but the opportunities for Halflings in the south were limited. After a long history of fighting, Robbie and her spouse have recently divorced.

Motivation: She is greedy.

Flaws: Ugly, Selfish, Antagonistic. Bonds: Rich, Immigrant. Occupation: Cook

Voice: German accent

Attributes [hide]

Robbie Glenfellow, Female Halfling Rogue 5
Small (2'8") Halfling, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 22 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)16 (+3) 13 (+1)12 (+1)
Skills Intimidation +4, Religion +6
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Sylvan, Goblin
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 5000 sp. Chrysoberyl (50 gp). Deep blue spinel (300 gp). 1 Half-Plate.


Social Check DCs


Menny Sympony, Female Gnome [Permalink]

Personal [hide]

Description: She wears many layers of old clothing at all times. She is portly but not overly obese. Her silver hair is wavy and long. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born the only child of a wealthy merchant. A gifted student she started as a Engraver, but she got bored and became a Guard. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is unsatisfied with her job.

Ideals: Entrepeneur. Flaws: Ugly, Addict. Bonds: Poor, Job, Family. Occupation: Guard

Voice: Breathy voice

Attributes [hide]

Menny Sympony, Female Gnome Aristocrat 4
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)11 (+0) 16 (+3)15 (+2)
Skills Intimidation +4, Stealth +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 28000 cp. 1 Minor magic item.


Social Check DCs


Flask Of World, Female Tabaxi [Permalink]

Personal [hide]

Description: An older woman who wears a simple pastel robe with green stripes complete with hood, she is not a threatening figure. Her beige fur is greasy and uncared for. Her eyes are green and beady.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She also is a firm believer in the womanly ideal.

History: She was raised in a white middle class family as the only child. A gypsy cursed her at a young age, leading to her ugly appearance. She left for the east, certain she would find work there.

Motivation: To find somewhere to settle down.

Ideals: Optimist. Flaws: Ugly, Impulsive, Mundane. Bonds: Immigrant. Occupation: Detective

Voice: Gruff and masculine

Attributes [hide]

Flask Of World, Female Tabaxi Warlock 11
Medium (5'6") Tabaxi, Chaotic Good (CR 11)
Armor Class 11
Hit Points 80 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)11 (+0) 11 (+0)19 (+4)
Skills Animal Handling +4, Investigation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Leaf On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a slight overbite and is overall scrawny. His gray fur is heavily combed to the left. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his yellow eyes.

Personality: Leaf speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and nothing but the best is good enough for him

Ideals: Impeccable, Professionalism. Flaws: Insane. Bonds: Rich, Attractive. Occupation: Herbalist

Voice: Complex vocabulary, royal

Attributes [hide]

Leaf On the Water, Male Tabaxi Druid 18
Medium (6'0") Tabaxi, Lawful Good (CR 18)
Armor Class 9
Hit Points 47 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 6 (-2)15 (+2) 15 (+2)18 (+4)
Skills Animal Handling +8, Intimidation +10
Senses Passive Perception 12
Languages Common, Terran, Celestial
Attacks Melee +9 / 5d6+3, Ranged +5 / 5d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16655554

Possessions: 500 pp. Gold and topaz bottle stopper cork (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Solid gold idol (600 gp). Silver comb with moonstones (600 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (60 gp). An abacus with copper, silver and gold markers (70 gp). Large well-done wool tapestry (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Fire opal pendant on a fine gold chain (1700 gp). Gold and topaz bottle stopper cork (1000 gp). A silver and pearl hairclip (60 gp). Gold and ruby ring (12000 gp). A pair of silk slippers encrusted with tiny pearls. (70 gp). A small bag of saffron. (60 gp). Brass mug with jade inlays (300 gp). Golden circlet with four aquamarines (6000 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Gunter Clayden, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'4". He wears rags and sports a simple walking cane. He has a brown handlebar mustache and slicked back brown hair. He wears round tiny glasses practically rammed into his face.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is obsessed with his god.

History: He was raised in a plains tribe. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gunter grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gunter. He was granted psionic powers by his dying sister.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Gifted. Bonds: Poor, Criminal record, Religious, Nature, Adventurer. Occupation: Jeweler

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gunter Clayden, Male Human Expert 11
Medium (5'4") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 57 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)11 (+0) 13 (+1)13 (+1)
Skills Investigation +4, Religion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 900 gp. Tiger eye turquoise (14 gp). Citrine (80 gp). Freshwater pearl (14 gp). Golden yellow topaz (1000 gp). Eye agate (14 gp). Deep blue spinel (1000 gp). Violet garnet (1000 gp). Hematite (14 gp).


Social Check DCs


Antinua Xistsrith, Female Elf [Permalink]

Personal [hide]

Description: She wears a tan coat over a brown low-cut shirt, and a Stetson hat upon her head. She is bristling with hidden weapons, mostly longswords and greataxes. Her brown hair is cut short with large spiked bangs in the front. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She hates Elves with a passion. As such she is filled with self loathing. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Born in the south to a Mercenary, Antinua learned a great deal about her father's area of expertise. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She inherited the family business which she has now maintained for 5 years.

Motivation: A strong sense of loyalty to Gnomish people; and someone believes her a fraud

Flaws: Racist. Bonds: Criminal record, Enemies, Job, In love. Occupation: Mercenary

Voice: Stutters

Attributes [hide]

Antinua Xistsrith, Female Elf Warlock 3
Medium (4'10") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 14 (+2)13 (+1) 15 (+2)6 (-2)
Skills Acrobatics +5, Intimidation +0
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 400 gp.


Social Check DCs

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