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NPC Generator

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Advanced [show]


Antinua Caphaxath, Female Elf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears many layers of old clothing at all times. Her brown hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are amber and beady.

Personality: Calm and collected, she is a well trained Animal Trainer. She is an amazing painter.

History: She was born on a small isolated farm. Her parents enrolled her in a Wizard school at a young age so that she could practice her psionic talents. She bought a quarterstaff and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Expand her business.

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Poor, Job, Nature. Occupation: Animal Trainer

Voice: Soft and mumbly

Attributes [hide]

Antinua Caphaxath, Female Elf Wizard 8
Medium (4'8") Elf, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 17 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)11 (+0) 7 (-2)10 (+0)
Skills History +3, Performance +3
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 12000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thokk Royal, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tattered old clothes. He has moderate length chestnut hair. He is baby faced.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He always tries to repair and not replace. It was this mentality that drove him into the Performer business.

History: Thokk lived on a farm with his father, near the main road leading to a nearby town. His necromantic abilities were realized during a raid on his village. He has been saving his money to try and buy his sister's freedom.

Motivation: Doesn't want to be a Performer and was forced into it by his family; and he's repulsed by the pc

Ideals: Persistence, Gifted. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Performer

Voice: Speaks with back of mouth

Attributes [hide]

Thokk Royal, Male Half-Orc Monk 5
Medium (6'6") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 12 (+1)8 (-1) 12 (+1)14 (+2)
Skills Acrobatics +6, Religion +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 40000 cp.


Social Check DCs


Kerkad Pfaphnyrennish, Male Dragonborn [Permalink]

Personal [hide]

Description: This southern man wears an entirely green suit with tan socks and a vest with buckled shoes. His clothes are grease stained in places. He keeps his long red crest kept up in a rat tail. His eyes are likewise red. His teeth are white and perfect.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He also hits on women, regardless of circumstances.

History: Born to a Adventurer, his mother struggled to pay the bills. Kerkad was born on a far southern plains where he grew up under the tutelage of his mother, an expert Tanner. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants a kiss; and he has a crush on the local adventurer

Ideals: Joker. Bonds: Poor, Immigrant, Attractive, Has a crush. Occupation: Tanner

Voice: Whispers

Attributes [hide]

Kerkad Pfaphnyrennish, Male Dragonborn Aristocrat 5
Medium (6'3") Dragonborn, Neutral Evil (CR 5)
Armor Class 13
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)11 (+0) 15 (+2)15 (+2)
Skills Athletics +6, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +5

Possessions: 40000 cp. 1 Minor magic item.


Social Check DCs


Mary Cooper, Female Human [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She very much looks the part of a Bookbinder. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. Her fierce green eyes like to dwell on things.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Her parents moved while she was still in utero so she is the first generation to be born here. A gifted student she started as a Marshal, but she got bored and became a Bookbinder. She used her abilities to travel the world and help people.

Motivation: Balancing her hectic life and new Bookbinder responsibilities is difficult.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant. Occupation: Bookbinder

Voice: Spits and sputters

Attributes [hide]

Mary Cooper, Female Human Barbarian 1
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 9 (-1)13 (+1) 11 (+0)15 (+2)
Skills Acrobatics +5, Insight +2
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 40 pp.


Social Check DCs


Joser Underbough, Male Halfling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair and beard is wavy and long. His eyes are a pleasant hazel.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is obsessed with a lost civilization.

History: He comes from a rich northern family. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Fighting, Athletic, Impeccable. Bonds: Rich, Adventurer. Occupation: Roofer

Voice: Switch between two voices

Attributes [hide]

Joser Underbough, Male Halfling Bard 4
Small (3'4") Halfling, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 18 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)10 (+0) 10 (+0)12 (+1)
Skills Arcana +2, Nature +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 gp. Malachite (7 gp). Coral (90 gp). Jade (90 gp). Amethyst (90 gp). 1 Minor magic item.


Social Check DCs


Xappan Quest, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears skinny pants and wears a green and black robe with the hood down. He has wavy purple hair. His eyes are likewise silver. His teeth are white and perfect.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is afraid of women and trembles around them

History: He served in the navy to pay for his family's outstanding loans. Like his mother and his sister before him, after school he went straight into learning to become a Cartwright. He now owns his own business.

Motivation: To find somewhere to settle down; and sabotage a competitor

Flaws: Mundane, Shy. Bonds: Attractive, Military, Job. Occupation: Cartwright

Voice: Creaky witch voice

Attributes [hide]

Xappan Quest, Male Tiefling Aristocrat 2
Medium (5'4") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)8 (-1) 8 (-1)14 (+2)
Skills Investigation +1, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 250 gp.


Social Check DCs


Robert Shupe, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a worn and beaten armor. He has dyed his greying red hair a little too much giving a sharp red color. His face is scarred and worn.

Personality: He likes to make people angry or surprised. He is a very good compulsive liar and kleptomaniac.

History: Robert was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Through the years after Robert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Robert's mother didn't care for him much, and the feeling was mutual. He's since become an addict/alcoholic.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Flaws: Ugly, Antagonistic, Addict. Bonds: Poor, Criminal record. Occupation: Miner

Voice: Hard of hearing, loud

Attributes [hide]

Robert Shupe, Male Half-Elf Wizard 7
Medium (4'10") Half-Elf, Neutral Evil (CR 7)
Armor Class 10
Hit Points 8 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)9 (-1) 10 (+0)15 (+2)
Skills Investigation +2, Medicine +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Immeral Othronus, Male Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has white hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He always tries to repair and not replace. It was this mentality that drove him into the Miner business.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Immeral abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac; and he's looking for his big break

Ideals: Persistence. Flaws: Addict. Bonds: Criminal record, Slave, Adventurer. Occupation: Miner

Voice: Sleepy voice

Attributes [hide]

Immeral Othronus, Male Elf Expert 3
Medium (4'9") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 5 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 6 (-2)7 (-2) 11 (+0)9 (-1)
Skills Animal Handling +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Helja Rakankrak, Female Dwarf [Permalink]

Personal [hide]

Description: She is in excellent shape and wears very tight pants and wife beaters, though occasionally she sports a grey coat. Her hair is golden, silky, and of moderate length. She has gray eyes and a grey hat with a white feather.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was born in the west, but her parents moved at a very young age to the east. Helja was born on a far western plains where she grew up under the tutelage of her father, an expert Ruler. She left for the west, certain she would find work there.

Motivation: Wants to work out more often; and she has passion for adventuring and risk

Ideals: Athletic, Disciplined, Justice. Bonds: Attractive, Immigrant. Occupation: Ruler

Voice: Old Prospector

Attributes [hide]

Helja Rakankrak, Female Dwarf Warlock 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)10 (+0) 11 (+0)16 (+3)
Skills Arcana +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 1800 sp.


Social Check DCs

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