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NPC Generator

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Advanced [show]


Osco Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears dull red sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case. His long red hair is drawn into a two foot long braid. His gray eyes are passionate and lively.

Personality: He is very quiet and rarely speaks above a whisper. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: From birth he was tutored by a cruel and relentless mentor. He has had some formal painting training, and achieved minor success. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Ideals: Artistic. Flaws: Shy, Antagonistic, Insane. Bonds: Mentor. Occupation: Miller

Voice: Scottish accent

Attributes [hide]

Osco Sunmeadow, Male Halfling Expert 6
Small (3'1") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 39 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 14 (+2)14 (+2) 9 (-1)14 (+2)
Skills Deception +5, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Halfling, Auran, Celestial
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 5000 sp.


Social Check DCs


Eloise Tewksbury, Female Human [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Butcher. Her hair is black and curly. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She is a Butcher first and foremost. She believes firmly that knowledge should be universal. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She is a Hag in disguise. A few years later when the west was not economically sound they moved to her current location. She has dedicated herself to building a better village for her children.

Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it; and obtaining odd cultural dragonborn artifacts is her passion

Bonds: Job, Family, Adventurer, Immigrant, Enemies. Occupation: Butcher

Voice: pre-pubescent

Attributes [hide]

Eloise Tewksbury, Female Human Warrior 1
Medium (4'8") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)12 (+1) 9 (-1)14 (+2)
Skills Acrobatics +4, Religion +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3

Possessions: 100 sp. 1 Masterwork Light wooden shield.


Social Check DCs


Vepar Lust, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a black costume with the symbols of strength on her torso. Her dark red hair is lengthy and is close to two feet long. Her otherwise smooth face is marked with small tiny scars.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in the north to a Banker, Vepar learned a great deal about her mother's area of expertise. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Vepar took refuge in the old dungeon and found the beat up scimitar and armor she uses now. She bought a scimitar and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to open a new tavern; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Optimist, Fighting. Flaws: Addict. Bonds: Nature, Job. Occupation: Banker

Voice: French accent

Attributes [hide]

Vepar Lust, Female Tiefling Barbarian 2
Medium (5'8") Tiefling, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 24 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)11 (+0) 11 (+0)12 (+1)
Skills Nature +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 120 pp.


Social Check DCs


Ombul Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a worn and beaten armor. He has shaved his head bald. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born blind and as such lacked many opportunities for work. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He tends to his Ruler job now, and dutifully fulfills any obligations he has.

Motivation: He's repulsed by the PC; and to be a architect again

Flaws: Impulsive, Disease, Antagonistic. Bonds: Attractive, Job. Occupation: Ruler

Voice: Deep voice with rolling R's

Attributes [hide]

Ombul Kettlewhistle, Male Halfling Aristocrat 2
Small (2'11") Halfling, True Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)14 (+2) 8 (-1)10 (+0)
Skills History +4, Medicine +1
Senses Passive Perception 9
Languages Common, Halfling, Goblin, Infernal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 800 sp.


Social Check DCs


Lewis Hadley, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is wearing the road beaten gear of a warrior. His black hair is singed and shortened. His thin eyebrows rest above his beady green eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Lewis enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Servant arts, while his mother instructed him in etiquette, music and courtly manner. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Lewis grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Lewis. He has worked as a Servant like his father before him.

Motivation: A rival would like him out of the picture.

Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Job, Rich, Criminal record. Occupation: Servant

Voice: Sensual and smooth

Attributes [hide]

Lewis Hadley, Male Human Expert 11
Medium (5'1") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 30 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)12 (+1) 13 (+1)10 (+0)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +5

Possessions: 120 pp. Onyx (20 gp). 1 Minor magic item.


Social Check DCs


Harvest Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her fur, while still mostly orange, has prominent grey streaks. Her eyes, though not visible through her cowl, are yellow.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is skeptical of what others tell her and is slow to trust.

History: The child of a Mason, who enjoyed hunting, Harvest was taken on many hunting expeditions. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Wants to work out more often; and she's repulsed by the pc

Ideals: Athletic. Flaws: Antagonistic, Shy. Bonds: Poor, Nature. Occupation: Doctor

Voice: Forgets to breathe while speaking

Attributes [hide]

Harvest Timber, Female Tabaxi Warlock 4
Medium (4'8") Tabaxi, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 11 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)11 (+0) 16 (+3)11 (+0)
Skills Animal Handling +5, Intimidation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 31000 sp. Golden yellow topaz (1100 gp). 1 Masterwork Artisan’s tools. 1 Silk rope. 1 Silver holy symbol.


Social Check DCs


Fonkin Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with blue colored cloaks and clothing. He is portly but not overly obese. His brown hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.

Personality: Fonkin hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. A true patriot, Fonkin would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His mother was a soldier and died while he was still young. Fonkin was left his mother's suit of armor and trained in its use and care. He became a Fisher soon after.

Motivation: He is unsatisfied with his job; and he doesn't get along with people that don't share his tastes

Ideals: Artistic, Impeccable. Bonds: Military, Religious, Job. Occupation: Fisher

Voice: Hollow voice

Attributes [hide]

Fonkin Horcusporcus, Male Gnome Fighter 1
Small (3'8") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 16 (+3)14 (+2) 10 (+0)14 (+2)
Skills Deception +4, Insight +2
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Ignan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 700 sp. A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp).


Social Check DCs


Sapply Gummen, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His auburn hair is knotted and matted. His brown eyes lackadaisically let the world flow into them.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He is the product a well kept family trust fund and as such has never really known need. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. After months of barely getting by, Sapply managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He has comitted a past crime that haunts him to this day; and he uses money and sex appeal to get what he needs

Ideals: Extrovert. Flaws: Terse. Bonds: Attractive, Rich, Criminal record. Occupation: Farmer

Voice: Jittery and nervous

Attributes [hide]

Sapply Gummen, Male Gnome Wizard 1
Small (3'8") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)12 (+1) 17 (+3)15 (+2)
Skills Investigation +3, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 40 pp. Obsidian (6 gp).


Social Check DCs


Helgret Orcfoe, Female Dwarf [Permalink]

Personal [hide]

Description: She stands about 3'11" and wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her left leg appears badly burned and disfigured. Sporting a golden mohawk this woman's hair draws a lot of attention. She has hazel eyes and a brown hat with a green feather.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is a great chef.

History: Sold as a small child to a wizard, Helgret was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her parents enrolled her in a Warrior school at a young age so that she could practice her martial talents. After a long history of fighting, Helgret and her spouse have recently divorced.

Motivation: She is wracked by social anxiety.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Mentor. Occupation: Stableman

Voice: Speaks fast with a slight lisp

Attributes [hide]

Helgret Orcfoe, Female Dwarf Warrior 1
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 8
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 17 (+3)13 (+1) 17 (+3)7 (-2)
Skills Persuasion +0, Sleight of Hand +0
Senses Passive Perception 13
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: 40 gp. 1 Bullseye lantern.


Social Check DCs

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