Sutha Oakes, Female Half-Orc [Permalink]
Personal [hide]
Description: She has a missing right arm. She wears a lot of dark rich colors, with gold accents. Her silver hair, when down, is lengthy. She is very pretty but has cold, dead eyes.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was born on a small isolated farm. From her teen years she was always beautiful and desirable, so people have always doted on her. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Knight
Voice: Timid voice
Attributes [hide]
Medium (5'11") Half-Orc, True Neutral (CR 5)
Armor Class 11
Hit Points 16 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 5 (-3) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1 Minor magic item.
Flask Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She keeps her white fur in a pixie cut. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born to a Spice Merchant, her father struggled to pay the bills. Flask abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's looking for her big break.
Flaws: Ugly, Depressed. Bonds: Poor, Adventurer. Occupation: Mayor
Voice: Spits and sputters
Attributes [hide]
Medium (4'10") Tabaxi, Neutral Good (CR 5)
Armor Class 15
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 21 (+5) | 14 (+2) | 10 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 16
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +8 / 2d4+5, Grapple +5
Possessions: 200 gp.
Murgen Wheatley, Female Half-Orc [Permalink]
Personal [hide]
Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft brown waves gently in the breeze. Her small hat is riddled with cuts and holes. Her eyes are gray.
Personality: Stoic and calm, she prefers to meditate than take action. Her job bores her to no end. She has decided to make it more interesting.
History: She was born to a criminal king-pin and mafia family From there she went from mercenary job to mercenary job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she wants to meet her childhood hero
Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, Adventurer, Criminal record. Occupation: Sage
Voice: Pirate accent
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 23 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 7 (-2) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.
Harvest Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has styled his cinnamon fur well, parting it to the right. This hazel eyed westerner is not easily forgotten.
Personality: He is fixated on the number 63. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Harvest was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He has worked as a Brewer like his father before him.
Motivation: Sabotage a competitor; and balancing his hectic life and new brewer responsibilities is difficult
Ideals: Athletic, Fighting. Flaws: Insane. Bonds: Job, Religious. Occupation: Brewer
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Neutral (CR 10)
Armor Class 14
Hit Points 40 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 10 (+0) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: Chrysoprase (60 gp). Rich purple corundum (1000 gp). Blue quartz (6 gp). Zircon (60 gp). Eye agate (6 gp). Rhodochrosite (6 gp). Banded agate (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Beloril Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'2" and is dressed in a clean grey cloak covering his clean studded leather. His left hand appears badly burned and disfigured. He has white hair. His green eyes peer out from beneath his broad grey hat.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born to a pair of adventurers, Beloril grew up listening to his mother's many stories. While studying, he fell in love. They married and had a son. He now owns his own business.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Justice. Bonds: Job, Adventurer, In love. Occupation: Mercenary
Voice: Old Prospector
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 18 (+4) | 8 (-1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Silver-plated steel longsword with jet jewel in hilt (400 gp). Silver comb with moonstones (400 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp).
Helen Winchester, Female Human [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She very much looks the part of a Fisher. Her brown hair is lengthy. Her fair skin shows little sign of her aristocratic breeding.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She uses divination through singing.
History: Born in the east her family was never financially stable. Her psionic abilities were realized during a raid on her village. She struck the Fisher job and began her own company from there.
Motivation: Balancing her hectic life and new Fisher responsibilities is difficult; and further expansion of business
Ideals: Gifted. Bonds: Job, Attractive, Guardian, Poor. Occupation: Fisher
Voice: Scottish accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 30 gp. 1 Darkwood Shield.
Cloud In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'3". He is typically in his Bellfounder uniform, and his gloved hand is found clutching a flail. His brown fur has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.
Personality: He loves telling others what to do and how they should feel about things. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business.
Ideals: Opinionated, Joker. Flaws: Disease. Bonds: Job. Occupation: Bellfounder
Voice: Excited and jittery
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Good (CR 16)
Armor Class 13
Hit Points 66 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 13 (+1) | 18 (+4) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Aquan, Gnoll, Draconic, Terran
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 |
Possessions: 12000 gp. A large tome filled with over one hundred recipes written by a former royal chef. (90 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Sapphire pendant on gold chain (3000 gp). Silver chalice with lapis lazuli gems (90 gp). An abacus with copper, silver and gold markers (90 gp). Gold music box (3000 gp). A small bag of saffron. (80 gp). Jeweled electrum ring (6000 gp). Old masterpiece painting (1700 gp). Silver ewer (80 gp). Cloth of gold vestments (90 gp). Brass mug with jade inlays (400 gp). Old masterpiece painting (1700 gp). Solid gold idol (900 gp).
Valanthe Hardy, Female Half-Elf [Permalink]
Personal [hide]
Description: 4'10" and lanky with angular features, she is an attractive figure. She wears silk and lounges about seductively. She keeps her long white hair kept up in a rat tail. She tend to wears goggles to shield her eyes.
Personality: Aggressive, abrasive, and angry, Valanthe embodies much of what other species detest in the Half-Elves. She pushes her goals aggressively. She is also a coward if confronted.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Valanthe grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Valanthe. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She seems to be bored by most things; and she feels that her past leaves her morally obligated to help
Flaws: Antagonistic, Fearful, Mundane. Bonds: Attractive, Criminal record. Occupation: Ruler
Voice: American accent
Attributes [hide]
Medium (4'10") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 400 gp. Deep blue spinel (1400 gp). Obsidian (16 gp). 1 Darkwood Shield. 1 Masterwork studded leather. 1 Half-Plate.
Leaf On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man dresses in brown turtlenecks beneath a black coat with tan slacks and is in decent physical shape. His yellow fur is greasy and uncared for. He has a dull look in his yellow eyes.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He does not trust anyone and sleeps with one eye open.
History: Born to a Hunter, his father struggled to pay the bills. There was a wharf not far from home where he often wandered off to fish. Recently he has begun working with bootleggers and crooks.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Flaws: Ugly, Insomniac. Bonds: Criminal record, Poor, Nature. Occupation: Merchant
Voice: Spits and sputters
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 150 gp. Gold and topaz bottle stopper cork (500 gp). Gold and topaz bottle stopper cork (500 gp). 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
