Nora Silvereyes, Female Halfling [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and carries monstrous two handed axes. She sports red long hair. She has green eyes and a red hat with a white feather.
Personality: She has always had a great fascination with Dwarven culture. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She was born into a rich family. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She's looking for her big break; and dwarven compassion
Ideals: Fighting, Gifted. Flaws: Racist. Bonds: Adventurer, Rich. Occupation: Miner
Voice: Eastern European accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Infernal, Draconic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 310 gp.
Two Llamas In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tabaxi, and stands approximately 5'2". She wears tight fighting clothing, which leaves very little to the imagination, and her gloved hand is found clutching a rapier. Her gray fur is singed and shortened. She has green eyes.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Born to a pair of adventurers, Two Llamas grew up listening to her father's many stories. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She's repulsed by the PC.
Ideals: Fighting. Flaws: Ugly, Shy, Antagonistic. Bonds: Adventurer. Occupation: Butcher
Voice: German accent
Attributes [hide]
Medium (5'2") Tabaxi, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Helja Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a fine chain shirt which she covers with grey colored cloaks and clothing. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. She has gleaming, smiling brown eyes.
Personality: She is overprotective of those who hire her services. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: Born in the north to a Dilettante, Helja learned a great deal about her father's area of expertise. Helja was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Helja decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She now owns her own business.
Motivation: She feels that her past leaves her morally obligated to help.
Bonds: Guardian, Criminal record, Job. Occupation: Dilettante
Voice: Strong lisp
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 330 gp. Chrysoberyl (70 gp). Rock crystal (20 gp). Coral (70 gp).
Five Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a brown armored body suit, with a simple white line shooting up and back down. Her white fur is lengthy and is close to two feet long. Her skin is flawless and her copper eyes scan people very quickly.
Personality: She snorts whenever she laughs or is feeling confident. She takes great joy in being the best Farmer in town.
History: She served in the navy to pay for her family's outstanding loans. Like her father and her brother before her, after school she went straight into learning to become a Farmer. She ran away from her former home and has been making her living as a Farmer for the past few years.
Motivation: She wants nothing more than to rejoin the army; and balancing her hectic life and new farmer responsibilities is difficult
Bonds: Attractive, Job, Military. Occupation: Farmer
Voice: Low and grunting
Attributes [hide]
Medium (4'8") Tabaxi, Neutral Good (CR 5)
Armor Class 12
Hit Points 12 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 9 (-1) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Infernal, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 |
Possessions: 700 gp. Aquamarine (1600 gp). Chrysoberyl (100 gp). Golden yellow topaz (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Solomon Clayden, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely grey suit with red socks and a vest with buckled shoes. His hair is blonde, silky, and of moderate length. His face is covered beneath a completely black helmet.
Personality: He is a Marshal first and foremost. He believes firmly that knowledge should be universal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Expand his business.
Ideals: Gifted. Bonds: Attractive, Job, Adventurer. Occupation: Marshal
Voice: Aggressive tone
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 1 Banded mail.
Quarion Othronus, Male Elf [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a tan tunic with grey highlights, and long brown pants that bunch up around his shoes. His whole body is exceptionally muscular. His hair is silver, silky, and of moderate length. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He can't help but pocket interesting objects he comes across
History: Born in the north his family was never financially stable. Quarion was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Quarion decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to travel the world and help people.
Motivation: Seeks redemption.
Ideals: Philantrophist. Flaws: Insane. Bonds: Immigrant, Attractive, Criminal record, Poor. Occupation: Laborer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 9 (-1) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Auran, Infernal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Rhodochrosite (4 gp). Jet (80 gp). Moonstone (60 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Cask Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a brown and black robe with the hood down. She carries a battered glaive and tarnished quarterstaff as well. Her feathered hat is riddled with cuts and holes. Her blue eyes dart from person to person.
Personality: A skeptical and narcissistic woman, Cask's first love is herself. Her second love is also herself. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was born blind and as such lacked many opportunities for work. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for her; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Impeccable, Professionalism. Flaws: Ugly, Disease. Occupation: Banker
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'3") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 210 gp.
Marbas Rise, Male Tiefling [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He dresses in collared shirts and wears a proper scarf over his head. He keeps his long dark red hair kept up in a rat tail. His thin eyebrows rest above his beady red eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He is a logical person and will generally grow upset if things defy logic and science.
History: Marbas was born in the south. At a young age he loved to build and create. He has chosen to use the inheritance that was left to him frivolously. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Money/treasure; and he is greedy
Ideals: Logical, Persistence. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Fisher
Voice: Hollow voice
Attributes [hide]
Medium (5'6") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 23 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan, Auran
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1500 gp.
Sapply Munggen, Male Gnome [Permalink]
Personal [hide]
Description: He wears a blue coat over a pastel low-cut shirt, and a top hat upon his head. He is physically well-built. His hair is red and curly. His otherwise smooth face is marked with small tiny scars.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a font of random trivia from the lore and stories he has discovered
History: He is the product a well kept family trust fund and as such has never really known need. He found a children's book about a Gnome Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his absent father
Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Adventurer, Family. Occupation: Painter
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 8)
Armor Class 11
Hit Points 56 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 11 (+0) | 14 (+2) | 14 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Celestial, Infernal
Attacks Melee +0 / 2d10-3, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp. Smoky quartz (50 gp). White pearl (160 gp). Deep green spinel (160 gp). Freshwater pearl (11 gp). Chalcedony (50 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
