Quarethon Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a husky man, who wears suspenders and black workpants. His shirt is yellow, and he wears a heavy black leather apron most of the time. His brass crest is braided into rings. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He feeds upon the attention of others.
History: He was born in the south. Quarethon was born on a far southern forest where he grew up under the tutelage of his mother, an expert Sellsword. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom.
Ideals: Entrepeneur. Flaws: Addict, Mundane. Bonds: Attractive, Immigrant. Occupation: Sellsword
Voice: Indian accent
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp. 1 Chain shirt.
Dustin Rodney, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large brown jacket. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes, though not visible through his cowl, are brown.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a font of random trivia from the lore and stories he has discovered
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dyer arts, while his mother instructed him in etiquette, music and courtly manner. He dropped out of school before completing his studies. He is searching for what he claims is his rightful reward.
Motivation: He has passion for adventuring and risk.
Ideals: Logical. Flaws: Emotional. Bonds: Rich, Adventurer. Occupation: Dyer
Voice: Voice breaks
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 300 gp.
Latbag Wakefield, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is well dressed, constantly wearing a black suit, grey shirt, and brown tie. His hair is white and very short. His eyes are gray.
Personality: While he acts the brute, he is far gentler than he would appear. Flattery will make him almost putty in your hands.
History: He is the product a well kept family trust fund and as such has never really known need. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion.
Ideals: Athletic, Fighting. Flaws: Selfish. Bonds: Rich, Adventurer. Occupation: Cook
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'10") Half-Orc, True Neutral (CR 7)
Armor Class 10
Hit Points 54 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Gnoll, Auran
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 400 gp. Hematite (15 gp). Fiery yellow corundum (1000 gp). 1 Minor magic item. 1 Minor magic item.
Lilli Umbodoben, Female Gnome [Permalink]
Personal [hide]
Description: She stands about 3'5" and wears bulky tan painted plate armor. Her left hand appears badly burned and disfigured. She keeps her long black hair kept up in a rat tail. She has hazel eyes and a tan hat with a brown feather.
Personality: She is business-like. She takes instructions and follows them to the letter. She uses divination through singing.
History: Born to a poor family in the city she treasured whatever gifts she got. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She was granted divine powers by her dying brother.
Motivation: She has comitted a past crime that haunts her to this day; and to settle down with her crush
Ideals: Professionalism, Gifted. Flaws: PTSD. Bonds: Poor. Occupation: Hunter
Voice: Excited and jittery
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 310 gp.
Bella Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She likes to wear ponchos typically of a light white in addition to tight pants. She wears her chestnut hair down. She wears round tiny glasses practically rammed into her face.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Her job bores her to no end. She has decided to make it more interesting.
History: She was born in the north. Over the years she perfected her riding and shooting skills. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She has comitted a past crime that haunts her to this day; and she is a bit of a kleptomaniac
Flaws: Ugly. Bonds: Job, Adventurer, Criminal record, Immigrant, Nature. Occupation: Miller
Voice: Australian accent
Attributes [hide]
Small (2'9") Halfling, True Neutral (CR 10)
Armor Class 10
Hit Points 76 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 110 pp. 1 Minor magic item.
Mreksh Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has wavy green crest. He tend to wears goggles to shield his eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He has all his life been fascinated with music.
History: Born to a Miner, his father struggled to pay the bills. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Halfling artifacts is his passion.
Ideals: Joker, Artistic. Bonds: Adventurer, Poor. Occupation: Miller
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 6)
Armor Class 12
Hit Points 17 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 6 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. Black star sapphire (700 gp). Red spinel (160 gp). Alexandrite (400 gp). 1 Minor magic item. 1 Minor magic item.
Veloptima Fiddlefen, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a tan armored body suit, with a simple grey line shooting up and back down. Her hair is brown and curly. Her violet eyes dart from person to person to random spaces in the air.
Personality: She is happy with her job as a Barrister. She turns her eye from what people do, preferring to live and let live. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Cursed with vampirism at a very young age, Veloptima has worked very hard to control her curse. She's also a talented Priest, but doesn't like to broadcast it.
Motivation: To be a Priest again; and further expansion of business
Flaws: Mundane, Disease. Bonds: Job, Slave. Occupation: Barrister
Voice: Soothing and warm
Attributes [hide]
Small (3'0") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Giant, Orc
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: Gold and topaz bottle stopper cork (1200 gp). 1 Minor magic item.
Shava Revile, Female Tiefling [Permalink]
Personal [hide]
Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She is portly but not overly obese. She wears her black hair up. She has a tattooed face.
Personality: Abrasive and pushy, she has a hard time making friends. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born blind and as such lacked many opportunities for work. She went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Shava and her spouse have recently divorced.
Motivation: She has a rivalry with the Church that dominates her actions; and to fight the greatest warriors and to fight in the greatest battles ever
Flaws: Antagonistic, Secretive, Disease. Bonds: Religious. Occupation: Barkeep
Voice: Whispers
Attributes [hide]
Medium (6'4") Tiefling, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 9 (-1) | 18 (+4) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Aquan, Auran, Halfling, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +6
Possessions: 110 gp. Carved bone or ivory statuette (20 gp).
Gerbo Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man wears tight fighting clothing, which leaves very little to the imagination and is in decent physical shape. His tied-back hair is red. His gray eyes are slightly larger than normal.
Personality: Calm and collected, he is a well trained Detective. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was always a brilliant, if unscrupulous mind. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Balancing his hectic life and new Detective responsibilities is difficult.
Ideals: Fighting, Logical. Flaws: Insane. Bonds: Job, Adventurer. Occupation: Detective
Voice: Raspy
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 17 (+3) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Ignan, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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