Olunt Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears an entirely brown suit with grey socks and a vest with buckled shoes. He has a penchant for wearing a ring with an oversized amber on his right hand. He has a silver handlebar mustache and slicked back silver hair. He tend to wears goggles to shield his eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Olunt was raised in a hard working conservative environment. Cursed with unlife at a very young age, Olunt has worked very hard to control his curse. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To reunite with his absent mother.
Flaws: Antagonistic, Disease. Bonds: Rich, Family, Job. Occupation: Detective
Voice: Whispers
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 19 (+4) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +4
Possessions: 1700 sp.
Harvest Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a fancy brown suit. His fur is gray and curly. He is very pretty but has cold, dead eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. By chance he met his brother recently and the two have been together since.
Motivation: Wants to open a new tavern.
Flaws: Disease, Insomniac. Bonds: Attractive, Immigrant, Job, Family. Occupation: Merchant
Voice: Relaxed voice
Attributes [hide]
Medium (6'9") Tabaxi, True Neutral (CR 6)
Armor Class 12
Hit Points 22 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Druidic, Ignan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 600 gp. Onyx (50 gp). Black star sapphire (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Direcris Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a black and white robe with the hood down. He has a slight overbite and is overall scrawny. His red crest is knotted and matted. He tend to wears goggles to shield his eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Direcris lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He used his abilities to trick people and travel the world for free.
Motivation: To protect his home; and marry his sister to traveling adventurers
Flaws: Insomniac. Bonds: Enemies, Family, Criminal record, Guardian. Occupation: Stableman
Voice: Slow speaker
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 9)
Armor Class 9
Hit Points 51 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 16 (+3) | 16 (+3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Dwarven, Druidic, Aquan
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +0
Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Frederick Wakefield, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He has a moderate pudge and is not very fit. His hair is brown and curly. His gray eyes are passionate and lively.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: Born to a poor family in the city he treasured whatever gifts he got. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He has never given up on his singing dream.
Motivation: To reunite with his absent mother; and regain custody of his son
Ideals: Artistic. Flaws: Mundane. Bonds: Attractive, Family, Poor. Occupation: Ruler
Voice: Scottish accent
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 800 sp.
Panana Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a blue shirt, with a grey mid length skirt with grey tights and flats, usually wearing a coat over them. Her golden hair is thinning but still full. Her amber eyes dart from person to person to random spaces in the air.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. As long as the job gets done she does not care how it got done.
History: Panana was born in the south. At a young age she loved to build and create. Panana was born on a far southern island where she grew up under the tutelage of her mother, an expert Painter. She left for the south, certain she would find work there.
Motivation: Wants to work out more often.
Ideals: Athletic, Professionalism, Persistence. Flaws: Greedy. Bonds: Immigrant. Occupation: Painter
Voice: Irish accent
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 3)
Armor Class 12
Hit Points 39 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 18 (+4) | 11 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 100 gp. Fire opal (700 gp). Red garnet (70 gp).
Pyntle Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with blue lining and desert motifs. Her attire stands in sharp contrast to her greataxe, which is beautifully polished and possesses an ornate carving of a skull on it. Her auburn hair is braided into rings. Her face is covered beneath a completely black helmet.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born to a pair of adventurers, Pyntle grew up listening to her mother's many stories. Her mother was very strict, and drilled into her lessons on being the perfect lady. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She's looking for her big break.
Ideals: Joker, Logical, Impeccable. Bonds: Adventurer. Occupation: Animal Trainer
Voice: Boston accent
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 14)
Armor Class 9
Hit Points 111 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 18 (+4) | 16 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Draconic, Aquan, Gnoll
Attacks Melee +7 / 4d6+2, Ranged +3 / 4d6-2, Grapple +2
Possessions: 1000 gp. Embroidered silk and velvet mantle with numerous moonstones (1500 gp). An abacus with copper, silver and gold markers (120 gp). A delicate silver chain set with a tourmaline (100 gp). Brass mug with jade inlays (600 gp). 1 Medium magic item.
Quarethon Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a green vest and prefers black and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He is bristling with hidden weapons, mostly hand crossbows and shortbows. His brass crest is unkempt and raggedy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born a particularly ugly child, much to the horror of his parents. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Cook kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Fighting. Flaws: Ugly, Insomniac. Bonds: Criminal record, Poor. Occupation: Cook
Voice: Australian accent
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 12 (+1) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Infernal
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 1800 sp.
Numba Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She does not wear sleeves and tends to eschew shirts when she can avoid it. She wears her red hair up. Her face is scarred and worn.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. A true patriot, Numba would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She is a Hag in disguise. Numba abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She desires power and/or immortality.
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Military, Adventurer. Occupation: Mason
Voice: High pitched and raspy
Attributes [hide]
Small (3'1") Gnome, Chaotic Good (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 17 (+3) | 14 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Giant, Infernal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp. 1 Half-Plate.
Kody Meliamne, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'5" and lanky with angular features, he is an attractive figure. He wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his long auburn hair kept up in a rat tail. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Kody is depressed about a lot of things. He tends to be a nihilist. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born in the north to a Junk Dealer, Kody learned a great deal about his father's area of expertise. He worked as a nervous Junk Dealer and found it very stressful. He ran away from his former home and has been making his living as a Junk Dealer for the past few years.
Motivation: To be a Sage again; and expand his business
Ideals: Philantrophist. Flaws: Depressed. Bonds: Poor, Attractive, Job. Occupation: Junk Dealer
Voice: Excited and jittery
Attributes [hide]
Medium (5'5") Half-Elf, True Neutral (CR 14)
Armor Class 12
Hit Points 120 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 19 (+4) | 14 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Halfling
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 1 | 1 | 0 |
Possessions: Cloth of gold vestments (100 gp). Brass mug with jade inlays (600 gp). Jeweled electrum ring (5000 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). Sapphire pendant on gold chain (700 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
