Erevan Tiltathana, Male Half-Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He wears an entirely violet suit with grey socks and a vest with buckled shoes. His hair is brown and curly. He wears large thick round spectacles.
Personality: He is very quiet and rarely speaks above a whisper. He believes the world needs to unite to get rid of gnolls once and for all.
History: Erevan was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Erevan abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He wants to meet his childhood hero.
Flaws: Shy. Bonds: Enemies, Poor, Adventurer. Occupation: Cook
Voice: Shortens vowels
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Good (CR 7)
Armor Class 9
Hit Points 59 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 13 (+1) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
Possessions: 400 gp. Sardonyx (80 gp). Moss agate (7 gp). Tourmaline (120 gp). Golden pearl (120 gp). 1 Minor magic item. 1 Minor magic item.
Traki Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: This man dresses well, typically a more casual-formal manner. He has a penchant for wearing a ring with an oversized ruby on his right hand. His red hair is still thick. His eyes are a pleasant green.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Further he is a bit of a stoner and is frequently out of it.
History: He was born into a rich family. His first spouse was a Map Maker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: His relatives are trying to arrange a marriage.
Flaws: Sensitive, Addict. Bonds: Attractive, Rich, Family. Occupation: Carpenter
Voice: Scratchy, weak
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 300 gp. Carnelian (30 gp). Peridot (30 gp). Moonstone (30 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Gerbo Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He dresses like a well dressed Herbalist does. He keeps his black hair in a pixie cut. He wears an eyepatch.
Personality: He is almost excessively polite to everyone, even when angry. He also has developed a complete distrust of the Healer profession.
History: Gerbo was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. He was an apprentice working in his mother's forge. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He'd like to take his coworkers down a peg; and he desires power and/or immortality
Flaws: Ugly, Shy. Bonds: Job, Poor, Adventurer. Occupation: Herbalist
Voice: Prounounces S like Z
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 13 (+1) | 7 (-2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 3200 sp. Violet garnet (800 gp). Tiger eye turquoise (14 gp).
Zedaar Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing a tight black one piece outfit complete with pants, hood, and a cape. His black crest is singed and shortened. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Zedaar wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... Further he is a bit of a stoner and is frequently out of it.
History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He's since become an addict/alcoholic.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Disciplined. Flaws: Ugly, Addict. Bonds: Religious, Mentor. Occupation: Sage
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 27 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 13 (+1) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 800 gp. Moss agate (8 gp). Obsidian (8 gp). Coral (160 gp). Peridot (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jacoba Marley, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a simple brown robe with green stripes complete with hood. She keeps her long chestnut hair kept up in a rat tail. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: She dislikes all the random violence that takes place in the south. She is used to getting what she wants. In part because she is a meticulous planner.
History: When she was but 5 years old her parents immigrated from the south. She found a children's book about a Human Barbarian who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She now travels the world, in search of power and loot.
Motivation: She's attracted to the PC; and to reunite with her old friends
Ideals: Pacifist, Professionalism. Bonds: Immigrant, Adventurer, Has a crush. Occupation: Doctor
Voice: Spanish accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 2)
Armor Class 12
Hit Points 23 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 40 gp.
Tharivol Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He wears a simple burlap shirt and baggy pants. He conceals his kukri with his veritable burlap sack of a shirt. He has a very tight haircut. He wears large thick round spectacles.
Personality: He is overprotective of those who hire his services. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was raised in a island tribe. A gifted student he started as a Tanner, but he got bored and became a Guard. He then took over the family business and is one of the better Guard for hire.
Motivation: He would like to get married and retire; and he's in love
Bonds: Guardian, Religious, Nature, Job, Has a crush. Occupation: Guard
Voice: Italian accent
Attributes [hide]
Medium (5'4") Elf, Neutral Good (CR 13)
Armor Class 11
Hit Points 26 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
Possessions: 1000 gp. Blue quartz (7 gp). Azurite (7 gp). White opal (1000 gp). Red spinel (140 gp). Red-brown spinel (140 gp). Rose (30 gp). Alexandrite (400 gp). Star rose quartz (30 gp). 1 Minor magic item.
Lorilla Daergel, Female Gnome [Permalink]
Personal [hide]
Description: This late middle aged woman wears an old set of leather armor, nicked and torn by the ravages of time and battle and is in decent physical shape. She has chestnut hair. She wears crescent spectacles with a black brim.
Personality: Abrasive and pushy, she has a hard time making friends. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Lorilla hails from a village terrorized by brigands. Her childhood dream was to be a Sculptor, but she was a colossal failure. She has achieved small success as a Beggar.
Motivation: She'd like to take her coworkers down a peg; and she is wracked by social anxiety
Flaws: Antagonistic, Fearful. Bonds: Enemies, Job. Occupation: Beggar
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
Possessions: 140 gp. 1 Antitoxin.
Nimble Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he prefers to wear flannel. His fur is greying and his face has many wrinkles. His eyes are amber and catlike.
Personality: Nimble speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Nimble was raised in a hard working conservative environment. Like his father and his brother before him, after school he went straight into learning to become a Miller. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Impeccable. Flaws: Hedonist. Bonds: Job, Family, Adventurer. Occupation: Miller
Voice: American accent
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 40 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 1200 gp. Jet (160 gp). Rhodochrosite (14 gp). White pearl (160 gp). Moss agate (14 gp). Golden yellow topaz (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ronobe Murder, Female Tiefling [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She wears her white hair down. Her white unseeing eyes seem to look past you.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She always tries to repair and not replace. It was this mentality that drove her into the Animal Trainer business.
History: She was raised by priests from a young age. Cursed with a spirit at a very young age, Ronobe has worked very hard to control her curse. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She has a rivalry with the Church that dominates her actions; and wants to work out more often
Ideals: Athletic, Persistence. Flaws: Disease. Bonds: Religious, Mentor. Occupation: Animal Trainer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 37 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 20 (+5) |
Senses Passive Perception 15
Languages Common, Elven, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 1300 gp.
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