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NPC Generator

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Advanced [show]


Richard Spaulding, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, grey cloak. He is muscular with a powerful set of arms. His hair is short and black. His eyes are a pleasant violet.

Personality: Richard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Richard hails from a village terrorized by gnolls. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Some 8 years later his spouse died after the birth of his son. Heartbroken, Richard never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Impeccable. Bonds: Enemies, In love, Job. Occupation: Beggar

Voice: Pronounces difficult words wrong

Attributes [hide]

Richard Spaulding, Male Human Aristocrat 1
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)13 (+1) 10 (+0)15 (+2)
Skills Acrobatics +2, Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2

Possessions: 30 pp.


Social Check DCs


Ermina Atherton, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is generally shirtless and showing off her tattooed chest. She has a long brown ponytail with little hanging trinkets. Her eyes are likewise hazel. Her teeth are white and perfect.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Gifted from a young age, Ermina studied abroad. There was a wharf not far from home where she often wandered off to fish. She has worked as a Shoemaker like her father before her.

Motivation: Expand her business; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Athletic, Gifted. Bonds: Attractive, Job, Criminal record, Nature. Occupation: Shoemaker

Voice: Strong lisp

Attributes [hide]

Ermina Atherton, Female Human Sorcerer 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)14 (+2) 16 (+3)12 (+1)
Skills Acrobatics +4, Survival +5
Senses Passive Perception 13
Languages Common, Goblin, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 6000 cp.


Social Check DCs


Nala Wystongjiir, Female Dragonborn [Permalink]

Personal [hide]

Description: This slender woman stands about 6'8". She is dressed in earthy colors with a green and tan handkerchief worn on her right side. She keeps her green crest in a flapper bob. Her gold eyes are passionate and lively.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She does not believe in violence as a means to an end. She is a dedicated Knight but believes her peers are too gung-ho.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Knight arts, while her father instructed her in etiquette, music and courtly manner. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Knight. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: Expand her business.

Ideals: Pacifist. Bonds: Job, Rich, Guardian. Occupation: Knight

Voice: Slurs words

Attributes [hide]

Nala Wystongjiir, Female Dragonborn Rogue 3
Medium (6'8") Dragonborn, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)15 (+2) 16 (+3)15 (+2)
Skills Animal Handling +5, Arcana +4
Senses Passive Perception 13
Languages Common, Infernal, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Pelt Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears very tight pants and wife beaters, though occasionally she sports a brown coat. Her red fur is kept up in a ponytail inside a small hat. Her eyes are a pleasant hazel.

Personality: She is happy with her job as a Body Guard. She turns her eye from what people do, preferring to live and let live. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was born in the west. Brilliant and gifted she never wanted to apply herself. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Meet up once more with her childhood friend; and she has passion for adventuring and risk

Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Immigrant, Adventurer. Occupation: Body Guard

Voice: Irish accent

Attributes [hide]

Pelt Hummingbird, Female Tabaxi Warrior 7
Medium (6'1") Tabaxi, Chaotic Good (CR 7)
Armor Class 14
Hit Points 56 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 12 (+1)11 (+0) 9 (-1)9 (-1)
Skills Acrobatics +7, Animal Handling +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +2

Possessions: 500 gp. Golden pearl (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ovak Charlton, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a faded coat and loose pants complete with broad hat. Her chestnut hair is smooth and relatively long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She was born blind and as such lacked many opportunities for work. Ovak was born on a far eastern plains where she grew up under the tutelage of her mother, an expert Locksmith. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ovak fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions

Ideals: Logical, Fighting. Flaws: Disease. Bonds: Immigrant, Religious. Occupation: Locksmith

Voice: Dark and ominous

Attributes [hide]

Ovak Charlton, Female Half-Orc Warlock 2
Medium (5'10") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)12 (+1) 14 (+2)10 (+0)
Skills Arcana +3, Performance +2
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 200 gp.


Social Check DCs


Anastrianna Fasharash, Female Elf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has wavy chestnut hair. Her eyes are green.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.

History: She was born blind and as such lacked many opportunities for work. A freak accident while working with her Locksmith father left her crippled. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Ugly, Insane, Disease. Bonds: Adventurer, Immigrant. Occupation: Adventurer

Voice: Pirate accent

Attributes [hide]

Anastrianna Fasharash, Female Elf Druid 1
Medium (5'5") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)12 (+1) 9 (-1)16 (+3)
Skills Medicine +1, Nature +3
Senses Passive Perception 9
Languages Common, Elven, Ignan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp. An abacus with copper, silver and gold markers (120 gp). 1 Breastplate.


Social Check DCs


Patrick Denholm, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright grey suits and hats. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a dagger on it. His blonde hair is still thick. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Animals are drawn to him, and he is able to talk to them.

History: He was born in the south, but his parents moved at a very young age to the west. When Patrick reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has worked as a Brewer like his mother before him.

Motivation: He seems to be bored by most things; and he is content

Ideals: Gifted. Flaws: Mundane. Bonds: Job, Immigrant, Military. Occupation: Brewer

Voice: Middle-eastern accent

Attributes [hide]

Patrick Denholm, Male Human Rogue 1
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)13 (+1) 12 (+1)14 (+2)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 1 Banded mail.


Social Check DCs


Sindri Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'8" and is well dressed, constantly wearing a blue suit, tan shirt, and blue tie. His right hand appears badly burned and disfigured. He wears a colorful flower in his red hair. He has a tattooed face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His arcane abilities were realized during a raid on his village. He was granted arcane powers by his dying sister.

Motivation: He feels threatened by others.

Ideals: Opinionated, Gifted. Flaws: Fearful. Bonds: Attractive. Occupation: Mercenary

Voice: Boston accent

Attributes [hide]

Sindri Gummen, Male Gnome Warrior 2
Small (3'8") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 16 (+3)14 (+2) 17 (+3)8 (-1)
Skills Investigation +4, Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Halfling, Dwarven
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1

Possessions: 190 gp.


Social Check DCs


Godfrey Feeny, Male Half-Elf [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he does not wear sleeves and tends to eschew shirts when he can avoid it. His long white hair is drawn into a two foot long braid. His eyes are violet and catlike.

Personality: He is business-like. He takes instructions and follows them to the letter. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Godfrey took refuge in the ruined castle and found the beat up quarterstaff and armor he uses now. He has been a successful dealer in antiques buying low and selling high.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Professionalism, Joker, Entrepeneur. Bonds: Nature, Enemies. Occupation: Shoemaker

Voice: Timid voice

Attributes [hide]

Godfrey Feeny, Male Half-Elf Aristocrat 15
Medium (4'11") Half-Elf, Chaotic Good (CR 15)
Armor Class 14
Hit Points 121 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 16 (+3)12 (+1) 12 (+1)10 (+0)
Skills Deception +5, Performance +5
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +8 / 4d8+3, Ranged +9 / 4d8+4, Grapple +4

Possessions: 1000 pp. Silver chalice with lapis lazuli gems (70 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). 1 Medium magic item.


Social Check DCs

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