Mara Erenaeth, Female Elf [Permalink]
Personal [hide]
Description: She likes to wear tan tank tops with white skirt. She carries with her a set of morningstars, each one with a jet on the hilt. She only wears one on her belt and the other on her back. Her white hair is knotted and matted. Her thin eyebrows rest above her beady brown eyes.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She got into the Miller business at a young age. A freak accident while working with her Shoemaker mother left her crippled. She ran away from her former home and has been making her living as a Miller for the past few years.
Motivation: Further expansion of business.
Ideals: Fighting, Justice. Flaws: Ugly, Disease. Bonds: Job. Occupation: Miller
Voice: Spits words with contempt
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 2)
Armor Class 8
Hit Points 16 (2d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 6 (-2) | 6 (-2) | 8 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
Possessions: 250 gp.
Adelaide Brownrigg, Female Human [Permalink]
Personal [hide]
Description: This dark-skinned female wears many layers of old clothing at all times. She is tall, broad shouldered and powerfully built. Her hair is brown and very short. Her eyes, though not visible through her cowl, are amber.
Personality: Eccentric and domineering, Adelaide will drive conversation. She is a great chef.
History: The child of a Seamstress, who enjoyed hunting, Adelaide was taken on many hunting expeditions. Her mother took her hunting and taught her how to get in the mind of other creatures. She was granted arcane powers by her dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants her loneliness to end
Ideals: Extrovert, Gifted, Fighting. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Mortician
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 100 sp.
Yurgunn Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She has a large brown mantle and cape that has been intricately interwoven into her green robe. She has dyed her greying auburn hair a little too much giving a sharp auburn color. Her brown eyes are slightly larger than normal.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She made a point of taking high paying jobs and getting most of it up front. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To share knowledge with the world.
Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Butcher
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 8)
Armor Class 9
Hit Points 87 (8d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 16 (+3) | 15 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Infernal, Auran
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
Possessions: Black velvet mask with numerous citrines (80 gp).
Adelard Zheng, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a lot of dark rich colors, with gold accents. He is an epitome of beauty. His white hair is braided into rings. His eyes are likewise violet. His teeth are white and perfect.
Personality: He is extraordinarily eccentric. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born into a rich family. From there he went from mercenary job to mercenary job. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Flaws: Insane. Bonds: Attractive, Criminal record, Rich, Adventurer. Occupation: Animal Trainer
Voice: Timid voice
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Halfling
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Eva Yorke, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking eastern young adult. She wears a weathered and beat up set of banded mail beneath an oversized grey coat. Beneath her clothing is a huge mess of scar tissue. Her white hair is well kept. She wears round tiny glasses practically rammed into her face.
Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. Days after completing her studies, news broke out that her hometown was attacked by illithids. Eva was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.
Motivation: She is currently in port desperately looking for someone to get her out; and her name or reputation has been wronged in the past by illithids, and she desires to right it
Ideals: Gifted. Bonds: Slave, Attractive, Enemies. Occupation: Bather
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 12 (+1) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Gnome
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Vassago Loathe, Male Tiefling [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He is renowned for his bright green suits and hats. He has done his best to style his brown hair to look like a famous performer. He has black eyes and a green hat with a grey feather.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. The war was a terrible time for him, and Vassago does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born in the north, but his parents moved at a very young age to the south. Because his mother participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. He ran away from his former home and has been making his living as a Bricklayer for the past few years.
Motivation: He loathes his own lifestyle; and sabotage a competitor
Flaws: Ugly, Depressed. Bonds: Job, Military, Immigrant, Enemies. Occupation: Bricklayer
Voice: Gruff and masculine
Attributes [hide]
Medium (6'2") Tiefling, Neutral Evil (CR 14)
Armor Class 13
Hit Points 128 (14d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 17 (+3) | 18 (+4) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 4d6-3, Ranged +8 / 4d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 |
Possessions: 6000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shax Mute, Female Tiefling [Permalink]
Personal [hide]
Description: This woman wears baggy green pantaloons and a black scarf, and sports empty pouches on her belt. Her hair, while still mostly silver, has prominent grey streaks. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Her relatives are trying to arrange a marriage; and she desires power and/or immortality
Flaws: Insane, Disease. Bonds: Attractive, Adventurer, Family. Occupation: Mason
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Good (CR 12)
Armor Class 10
Hit Points 64 (12d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 18 (+4) | 18 (+4) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 3 |
Possessions: 300 pp. Lapis lazuli (15 gp). Bloodstone (80 gp). Blue quartz (15 gp). Smoky quartz (80 gp). Red spinel (100 gp). Silver pearl (100 gp). Silver pearl (100 gp). Amber (100 gp). Aquamarine (400 gp). Bloodstone (80 gp).
Norkruuth Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses well, wearing green shirts, loose pants, and blazers most of the time. He has scarlet crest. He is very pretty but has cold, dead eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born in a small village he learned the ways of the warrior from his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.
Motivation: To prove his worth to the world; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Philantrophist, Gifted, Fighting. Bonds: Attractive, Immigrant. Occupation: Carter
Voice: Soft and melodious
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp.
Bree Nimblefingers, Female Halfling [Permalink]
Personal [hide]
Description: She dresses well, typically a more casual-formal manner. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. Her brown eyes are passionate and lively.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: From birth she was tutored by a cruel and relentless mentor. Through the years after Bree was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Bree's father didn't care for her much, and the feeling was mutual. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bree fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's repulsed by the pc
Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Attractive, Mentor. Occupation: Baker
Voice: High pitched and raspy
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 32 (6d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 14 (+2) | 9 (-1) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Aquan
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +5
Possessions: 1 Minor magic item.
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!

