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NPC Generator

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Advanced [show]


Gennal Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He is wearing a long, tan, dusty cloak. He has a hunchback. His hair is short and brown. His face is covered beneath a completely black helmet.

Personality: Gennal is depressed about a lot of things. He tends to be a nihilist. A true patriot, Gennal would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His father was a soldier and died while he was still young. Gennal was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life; and to get a good night's sleep

Flaws: Ugly, Depressed, Disease, Insomniac. Bonds: Military. Occupation: Engraver

Voice: Shortens vowels

Attributes [hide]

Gennal Ofandrus, Male Elf Cleric 3
Medium (5'1") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 6 (-2)9 (-1) 13 (+1)14 (+2)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 300 gp. Large well-done wool tapestry (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). A small bag of saffron. (50 gp).


Social Check DCs


Gerard Walcott, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a brown wide-brimmed hat and brown clothes. His red hair is kept up in a ponytail inside a wide-brimmed hat. This gray eyed southerner is not easily forgotten.

Personality: He is calm most of the time but flees social interaction. He receives visions of the future at random moments

History: He was born to a criminal king-pin and mafia family He worked as a nervous Slave Trader and found it very stressful. He became a Slave Trader soon after.

Motivation: He loathes his own lifestyle; and seeks redemption

Ideals: Gifted. Flaws: Shy, Depressed. Bonds: Criminal record, Job. Occupation: Slave Trader

Voice: Smoker's lung

Attributes [hide]

Gerard Walcott, Male Human Ranger 4
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)14 (+2) 12 (+1)14 (+2)
Skills Acrobatics +1, Deception +4
Senses Passive Perception 11
Languages Common, Sylvan, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 21000 cp.


Social Check DCs


Urshar Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a grey vest and prefers pastel and blue shirts. Her boots appear to have been at one point steel toed but are quite worn down. She is portly but not overly obese. She wears her white hair up. Her green unseeing eyes seem to look past you.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She plays an instrument quite well.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her first spouse was a Farmer, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Regain custody of her son.

Ideals: Philantrophist, Artistic. Flaws: Ugly, Disease. Bonds: Family. Occupation: Detective

Voice: Laughs frequently while speaking

Attributes [hide]

Urshar Daerdahk, Female Dwarf Monk 2
Medium (3'9") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)6 (-2) 14 (+2)10 (+0)
Skills Athletics +3, Stealth +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3

Possessions: 350 gp. Fiery yellow corundum (400 gp). Deep blue spinel (400 gp). Rock crystal (60 gp).


Social Check DCs


Arannis Teinithra, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 5'2". He wears a robe, a symbol of magic around his neck, and a shield on his belt, and his gloved hand is found clutching a shield. He has a small bristly mustache and wavy black hair. His face is covered beneath a completely black helmet.

Personality: His tongue was cut out and he uses sign language. He feeds upon the attention of others.

History: Arannis was born in the west. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Persistence. Flaws: Disease. Bonds: Attractive. Occupation: Server

Voice: Speaks like tongue is numb

Attributes [hide]

Arannis Teinithra, Male Elf Ranger 3
Medium (5'2") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)13 (+1) 15 (+2)9 (-1)
Skills Animal Handling +4, History +3
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp.


Social Check DCs


Sarah Teinithra, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a yellow armored body suit, with a simple blue line shooting up and back down. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is short and silver. Her blue eyes peer out from beneath her top yellow hat.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Sarah lived on a farm with her father, near the main road leading to a nearby town. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Due to her spouse's obsession with being a Armorer they were divorced and she won custody of their son. She worked as a Map Maker, and she later adopted a second son.

Motivation: Regain custody of her son.

Ideals: Impeccable. Flaws: Terse. Bonds: Attractive, Family. Occupation: Map Maker

Voice: Jittery and nervous

Attributes [hide]

Sarah Teinithra, Female Half-Elf Commoner 5
Medium (5'4") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 15 (+2)14 (+2) 13 (+1)15 (+2)
Skills Arcana +5, Investigation +5
Senses Passive Perception 11
Languages Common, Elven, Draconic, Gnoll
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4

Possessions: 40000 cp. Red garnet (140 gp). Violet garnet (500 gp). Hematite (14 gp).


Social Check DCs


Radomir Cherrycheeks, Male Halfling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is dressed in earthy colors with a red and brown handkerchief worn on his left side. His hair is always cut to a buzz. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: A powerful wizard made him what he is. He moved from fad to fad and when he turned 15 he discovered writing. After a long history of fighting, Radomir and his spouse have recently divorced.

Motivation: Expand his business; and balancing his hectic life and new hunter responsibilities is difficult

Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Enemies, Mentor, Job. Occupation: Hunter

Voice: Dutch accent

Attributes [hide]

Radomir Cherrycheeks, Male Halfling Warrior 3
Small (3'0") Halfling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)13 (+1) 7 (-2)15 (+2)
Skills Medicine +0, Persuasion +4
Senses Passive Perception 8
Languages Common, Halfling, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Lone Peak, Female Tabaxi [Permalink]

Personal [hide]

Description: An older woman who wears bulky pastel painted plate armor, she is not a threatening figure. Her long beige fur is drawn into a two foot long braid. Her eyes are amber and catlike.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: Raised by wardens she was only a novice when drow swooped upon their monastery and killed most of the order. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Recently she has begun working with bootleggers and crooks.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Passionate, Justice. Bonds: Criminal record, Religious, Enemies. Occupation: Server

Voice: German accent

Attributes [hide]

Lone Peak, Female Tabaxi Wizard 8
Medium (5'1") Tabaxi, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 25 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 10 (+0)12 (+1) 11 (+0)18 (+4)
Skills Insight +3, Religion +4
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 600 gp. Silver comb with moonstones (800 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). Fire opal pendant on a fine gold chain (700 gp). Brass mug with jade inlays (100 gp).


Social Check DCs


Percival Coulson, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He carries a battered shield and tarnished greataxe as well. He has shaved his head bald. His eyes are a pleasant brown.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born several months after his father was called into army service. Percival was born on a far southern forest where he grew up under the tutelage of his father, an expert Layabout. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Percival fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting. Flaws: Depressed. Bonds: In love, Military, Immigrant. Occupation: Layabout

Voice: Can't modulate volume

Attributes [hide]

Percival Coulson, Male Half-Elf Barbarian 4
Medium (5'4") Half-Elf, Chaotic Good (CR 4)
Armor Class 10
Hit Points 38 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 18 (+4)13 (+1) 9 (-1)8 (-1)
Skills Animal Handling +1, Intimidation +1
Senses Passive Perception 9
Languages Common, Elven, Terran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. Hematite (4 gp). Amber (160 gp). Smoky quartz (20 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Shautha Dryden, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a white tunic with pastel highlights, and long yellow pants that bunch up around her shoes. She carries with her a set of clubs, each one with a amber on the hilt. She only wears one on her belt and the other on her back. Her hair is cut close to her head. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Aggressive, abrasive, and angry, Shautha embodies much of what other species detest in the Half-Orcs. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Through the years after Shautha was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Shautha's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she loathes her own lifestyle

Ideals: Fighting. Flaws: Addict, Antagonistic, Fearful, Depressed. Bonds: Military. Occupation: Butcher

Voice: Strong lisp

Attributes [hide]

Shautha Dryden, Female Half-Orc Sorcerer 5
Medium (5'6") Half-Orc, Chaotic Good (CR 5)
Armor Class 11
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)12 (+1) 13 (+1)10 (+0)
Skills History +4, Insight +4
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 500 gp. Jasper (40 gp). Banded agate (15 gp).


Social Check DCs

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