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NPC Generator

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Advanced [show]


Yurgunn Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has moderate length golden hair. Her brown eyes have a joyful gleam in them most of the time.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She has been saving her money to try and buy her sister's freedom.

Motivation: Meet up once more with her childhood friend; and she has passion for adventuring and risk

Ideals: Gifted. Bonds: Attractive, Adventurer, Family, Debt. Occupation: Jeweler

Voice: Puts emphasis on the wrong words

Attributes [hide]

Yurgunn Eversharp, Female Dwarf Warlock 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)9 (-1) 16 (+3)11 (+0)
Skills Performance +2, Religion +1
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1100 sp.


Social Check DCs


Arara Arnuanna, Female Elf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft black waves gently in the breeze. Her white hair is lengthy and is close to two feet long. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She loves telling others what to do and how they should feel about things. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Arara lived on a farm with her mother, near the main road leading to a nearby town. She struck it rich when she found rare goods in large quantities. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and her relatives are trying to arrange a marriage

Ideals: Opinionated. Bonds: Rich, Immigrant, Adventurer, Family. Occupation: Sellsword

Voice: French accent

Attributes [hide]

Arara Arnuanna, Female Elf Bard 1
Medium (4'11") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)12 (+1) 14 (+2)9 (-1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 40 pp. Zircon (50 gp). 1 Darkwood Shield.


Social Check DCs


Alice Law, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and is generally well dressed albeit a few years behind the times. Her tied-back hair is black. Her hazel eyes have a joyful gleam in them most of the time.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. From her teen years she was always beautiful and desirable, so people have always doted on her. She has gone from town to town working and never settling down anywhere, but has fallen for a local Interpreter. She hasn't told them the truth, but wants to settle down with them.

Motivation: She's in love; and her religion dominates her actions

Ideals: Athletic. Flaws: Mundane. Bonds: Attractive, Has a crush, Religious. Occupation: Mercenary

Voice: Rhymes sentences (sorry)

Attributes [hide]

Alice Law, Female Human Rogue 4
Medium (4'9") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)16 (+3) 7 (-2)10 (+0)
Skills Nature +5, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Ignan, Auran, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Bhevek Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and is typically in his Barrister uniform. His feathered hat is riddled with cuts and holes. His ears are large.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He got into the Barrister business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barrister work with an outfit from a few towns over. Barrister work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and to be a jeweler again

Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Barrister

Voice: Voice breaks

Attributes [hide]

Bhevek Jamjar, Male Halfling Ranger 2
Small (3'0") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)13 (+1) 14 (+2)16 (+3) 11 (+0)13 (+1)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Dwarven, Gnome
Attacks Melee -2 / 1d6-4, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 9000 cp. Malachite (14 gp). Coral (120 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Cloak Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his beige fur up. His eyes, though not visible through his cowl, are amber.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was granted martial powers by his dying sister.

Motivation: He feels that his past leaves him morally obligated to help; and he is a bit of a kleptomaniac

Ideals: Joker, Artistic, Gifted. Flaws: Shy. Bonds: Criminal record. Occupation: Sailor

Voice: Prounounces S like Z

Attributes [hide]

Cloak Treat, Male Tabaxi Commoner 16
Medium (5'3") Tabaxi, Lawful Evil (CR 16)
Armor Class 13
Hit Points 75 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)19 (+4) 8 (-1)12 (+1)
Skills Athletics +7, Insight +4
Senses Passive Perception 9
Languages Common, Ignan, Elven, Gnome, Abyssal
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +4

Possessions: 9000 gp. Bloodstone (80 gp). Onyx (80 gp). Deep blue spinel (1100 gp). Jet (70 gp). Black pearl (1100 gp). Violet garnet (1100 gp). Red garnet (70 gp). Rose (80 gp). Moss agate (7 gp). Red spinel (70 gp). Chalcedony (80 gp). Star ruby (600 gp). Jet (70 gp). Zircon (80 gp). Malachite (7 gp). Chrysoberyl (70 gp). Chrysoprase (80 gp). Lapis lazuli (7 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Hork Northcott, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a black shirt with thin green vertical stripes and grey pants. With bright auburn hair and a scraggly beard. He has a tattooed face.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He made a point of taking high paying jobs and getting most of it up front. During his travels, Hork and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Hork discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Hork fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help

Flaws: Disease. Bonds: Criminal record, Enemies, Adventurer. Occupation: Miller

Voice: Speaks through clenched teeth

Attributes [hide]

Hork Northcott, Male Half-Orc Paladin 4
Medium (6'5") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)16 (+3) 15 (+2)5 (-3)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 12
Languages Common, Orc, Abyssal, Gnoll, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 21000 cp. Old masterpiece painting (800 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). Fire opal pendant on a fine gold chain (800 gp).


Social Check DCs


Leaf Of Passion, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears a large hat to cast shadows over his face and wears ponchos to better hide his body and is in decent physical shape. His brown fur is slicked back into a classic pompadour. His amber eyes dart from person to person to random spaces in the air.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He also hits on women, regardless of circumstances.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Leaf was born on a far southern mountains where he grew up under the tutelage of his father, an expert Mercenary. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: A rival would like him out of the picture; and wants his loneliness to end

Flaws: Antagonistic. Bonds: Job, Has a crush, Immigrant, Criminal record. Occupation: Mercenary

Voice: Forgets to breathe while speaking

Attributes [hide]

Leaf Of Passion, Male Tabaxi Paladin 3
Medium (6'9") Tabaxi, True Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)11 (+0) 12 (+1)17 (+3)
Skills Arcana +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp. Moonstone (70 gp). 1 Half-Plate. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Jade Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears baggy pastel pantaloons and a green scarf. He is physically well-built. He has red fur. He has blue eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He got into the Dilettante business at a young age. Like his father and his sister before him, after school he went straight into learning to become a Dilettante. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To get a good night's sleep; and expand his business

Ideals: Justice. Flaws: Forgetful, Insomniac. Bonds: Job, Adventurer. Occupation: Dilettante

Voice: Hissing voice

Attributes [hide]

Jade Of Claws, Male Tabaxi Rogue 14
Medium (6'10") Tabaxi, True Neutral (CR 14)
Armor Class 13
Hit Points 72 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)13 (+1) 11 (+0)13 (+1)
Skills Athletics +6, History +6
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +6

Possessions: 3000 gp.


Social Check DCs


Theodoric Trollope, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a well pressed and immaculate suit (or dress). With a patchy black beard and wild black hair. He is baby faced.

Personality: He speaks before he thinks and is too direct. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. There was a wharf not far from home where he often wandered off to fish. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army

Ideals: Athletic. Flaws: Impulsive. Bonds: Military, Religious, Nature. Occupation: Performer

Voice: Sighs a lot, exhausted

Attributes [hide]

Theodoric Trollope, Male Human Expert 1
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)6 (-2) 12 (+1)8 (-1)
Skills Investigation +0, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 60 gp. Hematite (11 gp). 1 Banded mail.


Social Check DCs

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