Gardain Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: This man is very fat, and is typically in his Assassin uniform. With a patchy golden beard and wild golden hair. His ears are large.
Personality: He is mildly Dwarf supremacist, though he does not identify as such. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gardain grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gardain. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Assassin responsibilities is difficult; and he has decided he is irredeemable
Flaws: Ugly, Racist, Insane. Bonds: Job, Criminal record. Occupation: Assassin
Voice: Raspy
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Celestial, Ignan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Uncommon Weapon.
Silaqui Selevarun, Female Elf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She typically wears tan cloth garments or leather armor. Her golden hair is cut short. Her gray unseeing eyes seem to look past you.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. From her teen years she was always beautiful and desirable, so people have always doted on her. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is content; and she's repulsed by the pc
Ideals: Impeccable. Flaws: Disease, Antagonistic, Mundane. Bonds: Attractive. Occupation: Bookbinder
Voice: Speaks with a cold
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Infernal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 300 gp. 1 Masterwork manacles. 1 Simple lock.
Quespa Hashphronyxadyn, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears skinny pants and wears a black and tan robe with the hood down. She has no crest. Her red eyes are slightly larger than normal.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born to a criminal king-pin and mafia family Quespa abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and to reunite with her old friends
Flaws: Ugly, Secretive, Insomniac. Bonds: Adventurer, Criminal record. Occupation: Knight
Voice: Shortens vowels
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 36 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 |
Possessions: Just what you see.
Gormogord Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'0" and likes to wear ponchos typically of a light white in addition to tight pants. His black hair is long and unkept. His gray eyes dart from person to person.
Personality: Gormogord hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was raised in a white middle class family as the only child. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Artistic. Flaws: Ugly, Insane, Mundane. Bonds: Criminal record, Family. Occupation: Bookbinder
Voice: Gruff and masculine
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 4)
Armor Class 13
Hit Points 6 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 8 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 5000 sp. Citrine (70 gp).
Nurkara Thrahak, Female Dwarf [Permalink]
Personal [hide]
Description: 3'10" and lanky with angular features, she is an attractive figure. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her hair is always cut to a buzz. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Nurkara was born the youngest of three triplets. Her childhood dream was to be a Mason, but she was a colossal failure. She struck the Herbalist job and began her own company from there.
Motivation: An old rival family wants her found; and obtaining odd cultural tabaxi artifacts is her passion
Ideals: Joker. Bonds: Attractive, Adventurer, Family, Job. Occupation: Herbalist
Voice: Ums and uhs a lot
Attributes [hide]
Medium (3'10") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 26 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 18 (+4) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Druidic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 90 gp.
Huru Wedgwood, Female Half-Orc [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Half-Orc, and stands approximately 6'2". She wears a custom-built plate barding that's adorned with white lining and desert motifs, and her gloved hand is found clutching a club. Her hair is always cut to a buzz. She has a dull look in her violet eyes.
Personality: She dislikes all the random violence that takes place in the west. She has a small toy that she constantly fidgets with.
History: Born in a small village she learned the ways of the warrior from her mother. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She got away from her former life and has fallen to alcoholism.
Motivation: An old rival family wants her found; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Pacifist, Fighting. Flaws: Addict. Bonds: Rich, Family. Occupation: Cartwright
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Good (CR 10)
Armor Class 8
Hit Points 78 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 19 (+4) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Druidic, Aquan
Attacks Melee +6 / 3d6+2, Ranged +2 / 3d6-2, Grapple +2
Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.
Tippletoe Welber, Female Gnome [Permalink]
Personal [hide]
Description: This late middle aged woman wears an entirely blue suit with black socks and a vest with buckled shoes and is in decent physical shape. She wears her hair in dreadlocks. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. The war was a terrible time for her, and Tippletoe does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Her mother raised her in a mountain cabin. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tippletoe fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Military, Nature. Occupation: Servant
Voice: German accent
Attributes [hide]
Small (3'0") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 500 sp. 1 Masterwork Heavy wooden shield.
Aerdeth Hungate, Male Half-Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His fair skin shows little sign of his aristocratic breeding.
Personality: He loves telling others what to do and how they should feel about things. He has all his life been fascinated with dancing.
History: He was raised in a island tribe. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: To pay off his debts.
Ideals: Opinionated, Artistic, Entrepeneur. Bonds: Attractive, Nature. Occupation: Miller
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 8 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 8 (-1) | 13 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 70 pp. 1 Masterwork Common Ranged Weapon.
Mara Lathalas, Female Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She is generally shirtless and showing off her tattooed chest. Her head has been shaved. Her blue eyes are passionate and lively.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in a small village she learned the ways of the warrior from her mother. Her childhood dream was to be a Map Maker, but she was a colossal failure. She now owns her own business.
Motivation: Doesn't want to be a Servant and was forced into it by her family; and sabotage a competitor
Ideals: Justice, Fighting. Flaws: Ugly, Antagonistic. Bonds: Job, Family. Occupation: Servant
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Good (CR 12)
Armor Class 9
Hit Points 32 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 11 (+0) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Gnome, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +3 / 3d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 3 | 2 |
Possessions: 23000 sp. Silver ewer (90 gp). Fire opal pendant on a fine gold chain (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!
