Gimgen Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He wears baggy brown pantaloons and a yellow scarf. He carries a battered spear and tarnished axe as well. He has wavy red hair. His eyes are a pleasant gray.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He is the product a well kept family trust fund and as such has never really known need. In his 15th year, his parents were killed by a giants raid, leaving Gimgen alone in the world. After a stint in an orphanage, he was adopted. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He is greedy; and revenge
Ideals: Fighting, Opinionated. Bonds: Rich, Enemies, Guardian. Occupation: Courier
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 6)
Armor Class 11
Hit Points 65 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 18 (+4) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Goblin, Aquan
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Pikar Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: This dark-skinned male wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is tall, broad shouldered and powerfully built. His blonde hair is cut short with large spiked bangs in the front. His skin is flawless and his gray eyes scan people very quickly.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. In his 16th year, his parents were killed by a giants raid, leaving Pikar alone in the world. After a stint in an orphanage, he was adopted. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Revenge; and a deep hatred of giants
Ideals: Entrepeneur. Flaws: Mundane. Bonds: Attractive, Religious, Enemies. Occupation: Stableman
Voice: growls and snarls, animalistic
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 15)
Armor Class 12
Hit Points 80 (15d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 18
Languages Common, Halfling
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 3 | 3 | 3 | 3 | 2 | 0 |
Possessions: 5000 gp. Solid gold idol (300 gp). Gold and topaz bottle stopper cork (1000 gp). Gold dragon comb with red garnet eye (1000 gp). Brass mug with jade inlays (400 gp). Gold music box (1000 gp). Large well-done wool tapestry (400 gp). Brass mug with jade inlays (400 gp). Old masterpiece painting (1800 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp). Solid gold idol (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
Halimath Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He dresses well, wearing blue shirts, loose pants, and blazers most of the time. His black hair is greying along the sides and has receded to reveal a widow's peak. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Halimath wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born in the south his family was never financially stable. He took every job he could get his hands on, but the opportunities for Elves in the south were limited. Days after completing his studies, news broke out that his hometown was attacked by drow. Halimath was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: Someone believes him a fraud; and revenge
Ideals: Disciplined. Bonds: Attractive, Enemies, Poor, Immigrant. Occupation: Bricklayer
Voice: Soothing and warm
Attributes [hide]
Medium (4'8") Elf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 7 (-2) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Goblin, Giant
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 400 gp. 1 Minor magic item.
Ribbles Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep tan leather and dull grey iron scale mail. His skin is fair and his fingers are delicate and long. He keeps his black hair in a pixie cut. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He misses his home and complains about the freezing weather, even in summer.
History: He was born in the south. A few years later when the north was not economically sound they moved to his current location. He now spends his time doing works of charity.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Ideals: Passionate, Philantrophist. Bonds: Immigrant, Adventurer. Occupation: Merchant
Voice: Pronounces O like U
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 37 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 20 (+5) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Gnome, Sylvan
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 600 gp. 1 Minor magic item.
Emerald Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She wears her white fur down. Her face is covered beneath a completely black helmet.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.
History: Born to a pair of adventurers, Emerald grew up listening to her mother's many stories. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature kukri.
Motivation: To reunite with her old friends; and she wants to meet her childhood hero
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Scribe
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 9
Hit Points 18 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 8 (-1) | 15 (+2) | 6 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common, Elven, Halfling
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 | 3 |
Possessions: 1800 gp. Gold dragon comb with red garnet eye (900 gp).
Caramip Nopenstallen, Female Gnome [Permalink]
Personal [hide]
Description: This late middle aged woman wears light armors faded through time and improper care and is in decent physical shape. Her silver hair is slicked back into a classic pompadour. She is very pretty but has cold, dead eyes.
Personality: She is fixated on the number 14. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She has all her life been fascinated with singing.
History: She was born several months after her mother was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She is untrained/undisciplined, which makes her dangerous.
Motivation: She wants nothing more than to rejoin the army; and she is not mentally stable, and does not behave rationally
Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Military. Occupation: Bather
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'0") Gnome, True Neutral (CR 11)
Armor Class 12
Hit Points 71 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 3 |
Possessions: 370 pp. Black pearl (500 gp). Eye agate (6 gp).
Falkrunn Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: This woman tends to wear a large grey jacket. She is muscular with a powerful set of arms. Her brown hair is cut short with large spiked bangs in the front. She has several tiny aquamarine earrings on each ear.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Falkrunn was born with her mother's beautiful face. She worked as a nervous Engraver and found it very stressful. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature falchion.
Motivation: Nothing but the best is good enough for her; and she has passion for adventuring and risk
Ideals: Impeccable. Bonds: Rich, Family, Adventurer, Attractive, Job. Occupation: Engraver
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 330 gp.
Emeny Gracey, Female Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears just a grey suit. She keeps her auburn hair in a flapper bob. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. A true patriot, Emeny would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She is the product a well kept family trust fund and as such has never really known need. She was an athlete and attended two major summer competitions. She never won. She was granted martial powers by her dying brother.
Motivation: She is greedy; and she wants nothing more than to rejoin the army
Ideals: Gifted, Athletic. Bonds: Military, Rich. Occupation: Fortune-teller
Voice: Strong lisp
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 100 sp.
Avice Beverly, Female Human [Permalink]
Personal [hide]
Description: This southern woman wears a worn and beaten armor. Her clothes are grease stained in places. She keeps her silver hair in a flapper bob. Her thin eyebrows rest above her beady green eyes.
Personality: She has always had a great fascination with Halfling culture. She is a great chef.
History: Born to a Merchant, her father struggled to pay the bills. Her parents enrolled her in a Barbarian school at a young age so that she could practice her arcane talents. She was granted arcane powers by her dying sister.
Motivation: A strong sense of loyalty to Halfling people; and halfling compassion
Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Poor, Immigrant. Occupation: Painter
Voice: Scandinavian accent
Attributes [hide]
Medium (4'8") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 7 (-2) | 11 (+0) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple -1
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
