Vaina Mellerelel, Female Elf [Permalink]
Personal [hide]
Description: This fat southern woman has a bulbous nose and wears a tan feathered hat and tan clothes. Her skin is also unnaturally pale. Her hair is short and chestnut. Her eyes, though not visible through her cowl, are green.
Personality: Her tongue was cut out and she uses sign language. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her father was very strict, and drilled into her lessons on being the perfect lady. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She desires power and/or immortality; and retire the richest woman in the south
Ideals: Optimist, Impeccable, Entrepeneur. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Carter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Giant, Auran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Thodris Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. Her white hair is styled in orderly dreadlocks. Her eyes are blue and beady.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Merchant mother left her crippled. She's also a talented Merchant, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern.
Flaws: Ugly, Shy, Disease, Insomniac. Bonds: Job. Occupation: Sellsword
Voice: Booming voice
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 11)
Armor Class 11
Hit Points 79 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Orc, Gnome
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 1000 gp.
Bardryn Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is wearing a perfectly clean shirt and pair of pants. Her auburn hair, when down, is lengthy. Her eyes are a pleasant gray.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Her father raised her in a mountain cabin. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature greataxe.
Motivation: Retire the richest woman in the south; and she desires power and/or immortality
Ideals: Fighting, Entrepeneur. Flaws: Fearful. Bonds: Attractive, Nature, Adventurer. Occupation: Locksmith
Voice: American accent
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 2)
Armor Class 7
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 4 (-3) | 15 (+2) | 12 (+1) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven, Goblin
Attacks Melee +1 / 1d6-1, Ranged -1 / 1d6-3, Grapple -1
Possessions: 900 sp.
Corkitron Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: This tall, slender man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is brown and curly. His violet eyes are passionate and lively.
Personality: He dislikes all the random violence that takes place in the west. He receives visions of the future at random moments
History: Born in a small village he learned the ways of the warrior from his father. After coming to the age of reason, Corkitron took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and he would like to get married and retire
Ideals: Pacifist, Gifted, Fighting. Bonds: Job, Has a crush. Occupation: Beggar
Voice: Low range voice
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 5)
Armor Class 14
Hit Points 37 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 17 (+3) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: Just what you see.
Seere Bedlam, Female Tiefling [Permalink]
Personal [hide]
Description: This woman has the majority of her body covered in plate. She is muscular with a powerful set of arms. She wears a colorful flower in her dark red hair. Her black eyes are slightly larger than normal.
Personality: She exudes charisma. She is a tour de force of persuasion. She takes great joy in being the best Mercenary in town.
History: Her parents moved while she was still in utero so she is the first generation to be born here. When Seere reached her early adolescence her Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She moves from town to town, unable to find a place to settle.
Motivation: Wants to open a new tavern; and expand her business
Bonds: Attractive, Job, Immigrant, Military. Occupation: Mercenary
Voice: Scottish accent
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Good (CR 5)
Armor Class 8
Hit Points 13 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 10 (+0) | 8 (-1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
Possessions: 5000 sp. 1 Minor magic item.
Sarah Mitchell, Female Human [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a lot of dark rich colors, with gold accents. With wild black hair. She wears round tiny glasses practically rammed into her face.
Personality: Confrontational and typically high on some drug or another. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. From her teen years she was always beautiful and desirable, so people have always doted on her. She has never given up on her writing dream.
Motivation: Wants to work out more often; and to prove her worth to the world
Ideals: Athletic, Artistic. Flaws: Addict, Impulsive. Bonds: Attractive. Occupation: Locksmith
Voice: Jamaican accent
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 70 gp. 1 Masterwork Common Melee.
River In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a simple pastel robe with white stripes complete with hood. She wears her lavender fur down. Her eyes are likewise copper.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is obsessed with her god.
History: River lived on a farm with her father, near the main road leading to a nearby town. She moved out east to avoid the crime she committed. Recently she has begun working with bootleggers and crooks.
Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern
Ideals: Optimist. Bonds: Religious, Family, Criminal record, Job. Occupation: Knight
Voice: Scottish accent
Attributes [hide]
Medium (6'2") Tabaxi, True Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 600 sp.
Mara Ofandrus, Female Elf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy silver stubble. She prefers to wear tan pants and tee shirts. She has a hunchback. She wears her silver hair down. Her green eyes have a joyful gleam in them most of the time.
Personality: Abrasive and pushy, she has a hard time making friends. She cannot resist a sob story and will often dote over anyone who has one.
History: From birth she was tutored by a cruel and relentless mentor. A gifted student she started as a Knight, but she got bored and became a Engraver. She's also a talented Knight, but doesn't like to broadcast it.
Motivation: To be a Knight again; and expand her business
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Mentor, Job. Occupation: Engraver
Voice: Voice breaks
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 2)
Armor Class 13
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon.
Ulla Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she typically wears tan cloth garments or leather armor. She has wavy auburn hair. She wears crescent spectacles with a black brim.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is obsessed with a lost civilization.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). She bought a flail and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To settle down with her crush; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Bonds: Adventurer, Rich, Nature, Has a crush. Occupation: Sellsword
Voice: Raspy
Attributes [hide]
Small (3'1") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 7000 sp. 1 Minor magic item.
Shout outs: Stacey, HilloDark, Brian Tanner, Serafina Moon, Thomas Spence, Armand Desharnais, Trev909, Bob Goode, TODD RICHARD, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, elijah D. maben, R., bruschkin, Vincent Drone, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, David R Abbott, Rick Marsh, Brittany DeNicholas, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Desedent, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Robin Ellis-Foster, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Thobek, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Connor, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Festus, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Keaton Permenter, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee, Jason Clark
Their contribution stands as a beacon of hope for all adventurers!