Tagga Davenport, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her rapier with her veritable burlap sack of a shirt. She wears a small hat to hide her balding. Her eyes are violet.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She is the product a well kept family trust fund and as such has never really known need. Her first spouse was a Cartwright, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She's since become an addict/alcoholic.
Motivation: She loathes her own lifestyle; and her relatives are trying to arrange a marriage
Ideals: Impeccable. Flaws: Addict, Depressed. Bonds: Rich, Family. Occupation: Herbalist
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Orc, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 19000 cp.
Yurgunn Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 4'2" and sports brown clothing, slightly heavier than average wear. She keeps her blonde hair in a flapper bob. Her half smiles and violet eyes are beguiling and draw you in.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Sold as a small child to a brothel owner, Yurgunn was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She dropped out of school before completing her studies. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To share knowledge with the world; and she is not mentally stable, and does not behave rationally
Ideals: Justice, Entrepeneur, Logical. Bonds: Attractive, Mentor. Occupation: Guard
Voice: Squeaky
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 370 gp. 1 Masterwork Common Melee.
Riardon Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He likes to wear ponchos typically of a light tan in addition to tight pants. He wears his blonde hair up in a very large beehive style do. His eyes are gray and catlike.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was raised in a white middle class family as the only child. Through the years after Riardon was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Riardon's father didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.
Motivation: To clean up the streets; and he is content
Ideals: Athletic, Philantrophist. Flaws: Antagonistic, Mundane. Bonds: Criminal record, Guardian. Occupation: Marshal
Voice: Loud with bravado
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
Naill Firahel, Male Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is wearing a long, blue, dusty cloak. His chestnut hair is long and unkept. His eyes are green.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a bit of a xeno-phobe, disliking non-Elves.
History: Naill was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Farmer. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Flaws: Ugly, Shy, Racist. Bonds: Poor, Adventurer, Job. Occupation: Farmer
Voice: Whispers
Attributes [hide]
Medium (5'0") Elf, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 20 (+5) | 11 (+0) | 9 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +7 / 1d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 cp. Jet (150 gp). 1 Masterwork Common Melee.
Oskar Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he has the majority of his body covered in plate. His hair is long and blonde with streaks of brown, and is pulled back with small grey clips. His beard is brown, braided, and well cared for. He wears an eyepatch.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He uses divination through singing.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He was granted necromantic powers by his dying sister.
Motivation: Money/treasure; and he is greedy
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Armorer
Voice: Pirate accent
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 11 (+0) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1000 cp. Brass mug with jade inlays (600 gp). Fire opal pendant on a fine gold chain (500 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). 1 Banded mail.
Shadow Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 6'5", this man is constantly adorned with expensive silk clothing, often dyed in bright pastel and red, and wears rings and necklaces with large, colorful gems. His cinnamon fur has been sun bleached extensively. He wears large thick round spectacles.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: When he was but 4 years old his parents immigrated from the west. His mother had invested heavily in several trade routes and wanted him to inherit them. He left for the west, certain he would find work there.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Flaws: Antagonistic, Hedonist. Bonds: Rich, Immigrant, Adventurer. Occupation: Performer
Voice: Can't modulate volume
Attributes [hide]
Medium (6'5") Tabaxi, True Neutral (CR 13)
Armor Class 13
Hit Points 48 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +5
Possessions: 4000 gp. Blue quartz (14 gp). Alexandrite (1600 gp). Alexandrite (1600 gp). Fire opal (900 gp). Rhodochrosite (14 gp). 1 Medium magic item.
Callybon Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her attire stands in sharp contrast to her morningstar, which is beautifully polished and possesses an ornate carving of a skull on it. She keeps her long golden hair kept up in a rat tail. Her eyes, though not visible through her cowl, are brown.
Personality: Callybon wants to be seen as a stoic, levelheaded, noble Monk, so she tries to act the part. She does a good job, for the most part... She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her first spouse was a Junk Dealer, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She is searching for what she claims is her rightful reward.
Motivation: She wants to meet her childhood hero; and marry her sister to traveling adventurers
Ideals: Disciplined. Bonds: Attractive, Adventurer, Military, Family. Occupation: Bellfounder
Voice: Spits words with contempt
Attributes [hide]
Small (3'1") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 7 (-2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 34000 sp. Red-brown spinel (100 gp). Chrysoberyl (100 gp). Star rose quartz (60 gp). Red-brown spinel (100 gp).
Windy Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he dresses well, typically a more casual-formal manner. He sports a flattop fur cut. His blue unseeing eyes seem to look past you.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He always tries to repair and not replace. It was this mentality that drove him into the Sage business.
History: Windy was born with his father's beautiful face. His family was turned out during the war. He and his family wandered east to less war torn lands. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To share knowledge with the world; and expand his business
Ideals: Joker, Persistence. Flaws: Disease, PTSD. Bonds: Attractive. Occupation: Sage
Voice: Italian accent
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Evil (CR 7)
Armor Class 12
Hit Points 41 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 14 (+2) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 2d8-3, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 40 pp.
Tricking Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tabaxi, and stands approximately 5'11". She wears a custom-built plate barding that's adorned with brown lining and desert motifs, and her gloved hand is found clutching a kukri. Her brown fur is matted, messy, and big. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was always a brilliant, if unscrupulous mind. A gypsy cursed her at a young age, leading to her ugly appearance. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She is not mentally stable, and does not behave rationally; and to share knowledge with the world
Ideals: Optimist, Logical. Flaws: Ugly, Impulsive, Insane. Occupation: Jeweler
Voice: Scandinavian accent
Attributes [hide]
Medium (5'11") Tabaxi, True Neutral (CR 8)
Armor Class 10
Hit Points 48 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 17 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Celestial, Gnoll, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 3 |
Possessions: 1500 gp. Solid gold idol (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!