Five Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears tight fighting clothing, which leaves very little to the imagination. She has no fur. She wears crescent spectacles with a black brim.
Personality: She never swears and excessively uses polite adverbs when speaking. She plays an instrument quite well.
History: Gifted from a young age, Five studied abroad. She has had some formal writing training, and achieved minor success. She has never given up on her writing dream.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and an old rival family wants her found
Ideals: Fighting, Optimist, Artistic, Gifted. Flaws: Ugly. Occupation: Sculptor
Voice: Hollow voice
Attributes [hide]
Medium (5'11") Tabaxi, True Neutral (CR 8)
Armor Class 14
Hit Points 44 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 19 (+4) | 11 (+0) | 11 (+0) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +8 / 2d10+5, Ranged +7 / 2d10+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 600 gp. Deep blue spinel (1000 gp). Brown-green garnet (40 gp). Citrine (60 gp). 1 Minor magic item.
Eleanor Westcott, Female Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears many layers of old clothing at all times. Her hair is always cut to a buzz. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: Overbrimming with self-confidence, Eleanor isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She has all her life been fascinated with painting.
History: She was born several months after her father was called into army service. When money was particularly tight she was walking through alleys when she overheard a Architect hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. During her travels, Eleanor and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Eleanor discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Eleanor fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She doesn't get along with people that don't share her tastes; and nothing but the best is good enough for her
Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Poor, Military. Occupation: Architect
Voice: Squeaky
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 8 (-1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +6
Possessions: 400 sp.
Vadania Xistsrith, Female Elf [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with broad hat. She has a slight overbite and is overall scrawny. Her hair is brown, silky, and of moderate length. Her blue eyes dart from person to person to random spaces in the air.
Personality: Vadania speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She served in the navy to pay for her family's outstanding loans. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Vadania and her spouse have recently divorced.
Motivation: She doesn't get along with people that don't share her tastes.
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Mentor, Military. Occupation: Adventurer
Voice: Booming voice
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 9 (-1) | 6 (-2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 200 gp. Red garnet (160 gp).
Azza Fright, Female Tiefling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a black collared shirt and brown skirt. She accessorizes with a blue scarf around the waist and a strap diagonally across her shirt. She keeps her long dark red hair kept up in a rat tail. Her thin eyebrows rest above her beady black eyes.
Personality: She is almost excessively polite to everyone, even when angry. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She served in the navy to pay for her family's outstanding loans. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Religious, Military. Occupation: Armorer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 500 gp. Bloodstone (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sun Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is very fat, and typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. Her fur is cut close to her head. Her eyes are likewise amber.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is obsessed with finding treasure.
History: The child of western immigrants she idolized her father. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Interpreter. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Meet up once more with her childhood friend.
Flaws: Ugly, Terse. Bonds: Adventurer, Immigrant, Job. Occupation: Interpreter
Voice: Rolls R's
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Evil (CR 3)
Armor Class 14
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 18 (+4) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 200 gp. Golden yellow topaz (400 gp). Onyx (40 gp). Black pearl (400 gp). 1 Superior lock. 1 Masterwork Musical instrument.
Tomph Beckwith, Female Half-Orc [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a shirt that is too small, which lets her gut show, with a ratty black coat over it. Her auburn hair is lengthy and is close to two feet long. Her eyes are likewise amber. Her teeth are yellowed and unaligned.
Personality: She is almost excessively polite to everyone, even when angry. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She got into the Bookbinder business at a young age. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She now owns her own business.
Motivation: Wants to open a new tavern.
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Job, Nature. Occupation: Bookbinder
Voice: Italian accent
Attributes [hide]
Medium (5'6") Half-Orc, True Neutral (CR 7)
Armor Class 9
Hit Points 26 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 8 (-1) | 12 (+1) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +2 / 2d8-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: Eye agate (8 gp). Iolite (50 gp). Smoky quartz (50 gp).
Eridred Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: She very much looks the part of a Dyer. She is physically well-built. Her hair is chestnut and curly. Her green unseeing eyes seem to look past you.
Personality: Eridred is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: She was born in a small mountains village. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Dyer. She has set out to sabotage the competition.
Motivation: She is unsatisfied with her job.
Ideals: Extrovert. Flaws: Disease. Bonds: Job, Has a crush, Nature. Occupation: Dyer
Voice: Sore throat, cough
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 6 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 6 (-2) | 12 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 11000 cp.
Chad Withrethin, Male Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing colorful clothing, dressed as a Bounty Hunter. He has chestnut hair. His ears are large.
Personality: He will rave to anyone who will listen. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: His parents moved while he was still in utero so he is the first generation to be born here. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He left for the north, certain he would find work there.
Motivation: He is content; and many gnolls want him driven away
Flaws: Ugly, Insane, Mundane. Bonds: Enemies, Immigrant, Criminal record. Occupation: Bounty Hunter
Voice: Excited and jittery
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 8 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Masterwork Common Melee.
Mantus Fate, Male Tiefling [Permalink]
Personal [hide]
Description: He tends to wear a large green jacket, and carries spears. He wears a top hat to hide his balding. He wears round tiny glasses practically rammed into his face.
Personality: He hates Tieflings with a passion. As such he is filled with self loathing. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: When he was but 4 years old his parents immigrated from the south. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Wants his loneliness to end; and wants a kiss
Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Immigrant, Criminal record, Has a crush. Occupation: Miller
Voice: Sensual and smooth
Attributes [hide]
Medium (5'10") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 15 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Gnome, Auran
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 800 gp. Rose (70 gp). Obsidian (16 gp). Red-brown spinel (140 gp).
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Their contribution stands as a beacon of hope for all adventurers!