Urshar Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She is generally shirtless and showing off her tattooed chest. She has no hair. She has a dull look in her hazel eyes.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Sold as a small child to a necromancer, Urshar was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature morningstar.
Motivation: Many illithids want her driven away; and several ex partners dislike her way of doing things and want revenge
Ideals: Justice. Flaws: Ugly. Bonds: Criminal record, Mentor, Adventurer, Enemies. Occupation: Crown-heir
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 35 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 19 (+4) | 11 (+0) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 4000 cp.
Shedinn Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries with him a set of tridents, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His crest is green and curly. His eyes are a pleasant red.
Personality: A deeply religious man he believes everything happens for a reason. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: The child of a Knight, who enjoyed hunting, Shedinn was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Shedinn took refuge in the ruined castle and found the beat up trident and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is compelled to act according to his religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Entrepeneur. Bonds: Religious, Family, Nature. Occupation: Navigator
Voice: High pitched, excited
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 65 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 17 (+3) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 900 gp.
Aym Dread, Female Tiefling [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is dressed in a clean green cloak covering her clean studded leather. She has moderate length purple hair. Her white unseeing eyes seem to look past you.
Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. She is used to getting what she wants. In part because she is a meticulous planner.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She found a children's book about a Tiefling Adept who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Artistic, Professionalism. Flaws: Disease. Bonds: Immigrant, Adventurer. Occupation: Brewer
Voice: Spits words with contempt
Attributes [hide]
Medium (4'9") Tiefling, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 600 sp. Tourmaline (160 gp).
Reeza Walpole, Female Half-Orc [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is renowned for her bright white dresses and hats. Her hair is long and golden with streaks of silver, and is pulled back with small white clips. She has gleaming, smiling blue eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Born in a small village she learned the ways of the warrior from her mother. She was an athlete and attended two major summer competitions. She never won. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She's repulsed by the PC; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Fighting, Athletic. Flaws: Antagonistic, Insane. Bonds: Immigrant, Criminal record. Occupation: Farmer
Voice: Old thin voice
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Evil (CR 10)
Armor Class 11
Hit Points 37 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 |
Possessions: 260 pp. Golden yellow topaz (1300 gp).
Naivara Qualanthri, Female Elf [Permalink]
Personal [hide]
Description: An older woman who wears blue leather gloves, a blue jacket, and tight pants, she is not a threatening figure. Her blonde hair is wavy and long. Her half smiles and green eyes are beguiling and draw you in.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Naivara was born into a poor family. Growing up, she dreamt of becoming a Adept, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Adept in service of a powerful lord somewhere. Her parents enrolled her in a Adept school at a young age so that she could practice her arcane talents. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She's looking for her big break; and meet up once more with her childhood friend
Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Poor, Adventurer. Occupation: Adventurer
Voice: Breathy voice
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 13 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 9 (-1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 6000 sp. Peridot (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Grom Home, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He has a large black mantle and cape that has been intricately interwoven into his blue robe. His blonde hair has been sun bleached extensively. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born the only child of a wealthy merchant. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.
Motivation: He has decided he is irredeemable.
Ideals: Joker, Entrepeneur. Flaws: Addict. Bonds: Attractive, Criminal record. Occupation: Cartwright
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 13 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 5 (-3) | 12 (+1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Orc, Elven
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1 Minor magic item.
Quick Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: 6'3" and lanky with angular features, she is an attractive figure. She wears a fine chain shirt which she covers with brown colored cloaks and clothing. Her yellow fur is lengthy. Her yellow eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Quick is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She has all her life been fascinated with writing.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Quick's homeland. Quick decided to take the middle way and become a bodyguard. She moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has money and likes to spend it
Ideals: Extrovert, Artistic, Fighting. Bonds: Attractive, Immigrant. Occupation: Soapmaker
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'3") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 700 sp.
Clerebold Easton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a grey costume with the symbols of death on his torso. His golden hair is greasy and uncared for. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: From birth he was tutored by a cruel and relentless mentor. From there he went from mercenary job to mercenary job. He used his abilities to trick people and travel the world for free.
Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help
Ideals: Optimist. Flaws: Ugly. Bonds: Criminal record, Mentor, Adventurer. Occupation: Mortician
Voice: Boston accent
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 18 (+4) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Goblin, Draconic, Aquan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 200 sp. Silver pearl (60 gp). 3 Acid flasks.
Dreali Holimion, Male Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a blue costume with the symbols of death on his torso. He has dyed his greying red hair a little too much giving a sharp red color. His face is scarred and worn.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: Born in the west to a Laborer, Dreali learned a great deal about his mother's area of expertise. A gifted student he started as a Ruler, but he got bored and became a Laborer. He struck the Laborer job and began his own company from there.
Motivation: Wants to raise his children well; and further expansion of business
Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Job, Family. Occupation: Laborer
Voice: Australian accent
Attributes [hide]
Medium (5'5") Elf, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 9 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 4 (-3) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 1000 gp. Bloodstone (50 gp). Black pearl (700 gp). Freshwater pearl (8 gp). Chrysoprase (50 gp). Brown diamond (8000 gp). Red garnet (120 gp). Red-brown spinel (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!