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NPC Generator

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Advanced [show]


Criella Malevolence, Female Tiefling [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She dresses well, wearing black shirts, loose pants, and blazers most of the time. Beneath her clothing is a huge mess of scar tissue. Her brown hair is heavily combed to the left. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She was taken as a slave by a traveling circus and forced to perform She hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Disease, Insomniac. Bonds: Attractive, Slave. Occupation: Painter

Voice: Creaky witch voice

Attributes [hide]

Criella Malevolence, Female Tiefling Barbarian 8
Medium (5'8") Tiefling, Neutral Good (CR 8)
Armor Class 9
Hit Points 43 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 10 (+0)12 (+1) 16 (+3)13 (+1)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common, Ignan
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple -1

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zepar Patience, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is wearing a perfectly clean shirt and pair of pants. His whole body is exceptionally muscular. His white hair is braided into rings. His eyes are silver and catlike.

Personality: Always inclined to offer people food he seems plenty friendly. He never wears the same outfit twice, unless he absolutely has to.

History: He was born blind and as such lacked many opportunities for work. He has chosen to use the inheritance that was left to him frivolously. He used his abilities to travel the world and help people.

Motivation: Money/treasure.

Ideals: Philantrophist, Artistic. Flaws: Disease. Bonds: Attractive, Immigrant, Rich. Occupation: Fletcher

Voice: Eastern European accent

Attributes [hide]

Zepar Patience, Male Tiefling Druid 4
Medium (6'8") Tiefling, True Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)14 (+2) 7 (-2)12 (+1)
Skills Athletics +2, Religion +4
Senses Passive Perception 8
Languages Common, Celestial, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp.


Social Check DCs


Pûg Mori, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He likes to wear white tank tops with violet pants. He is an epitome of beauty. He has a long silver beard with little hanging trinkets. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Pûg is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is not mentally stable, and does not behave rationally; and he is compelled to act according to his religious beliefs

Ideals: Extrovert. Flaws: Insane, Impulsive. Bonds: Attractive, Religious. Occupation: Stableman

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Pûg Mori, Male Half-Orc Paladin 1
Medium (6'10") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 8 (-1)10 (+0) 18 (+4)14 (+2)
Skills Investigation +2, Perception +6
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 40 gp. 1 Masterwork manacles.


Social Check DCs


Millicent Stanton, Female Human [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a beer of some kind. She wears a simple burlap shirt and baggy pants. She conceals her nunchaku with her veritable burlap sack of a shirt, marred by beers. She is bald on top and has large black tufts of hair around her ears. She has a dull look in her blue eyes.

Personality: She is overprotective of those who hire her services. She takes great joy in being the best Blacksmith in town.

History: Sold as a small child to a brothel owner, Millicent was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her mother had invested heavily in several trade routes and wanted her to inherit them. She then took over the family business and is one of the better Blacksmith for hire.

Motivation: She is unsatisfied with her job.

Flaws: Ugly. Bonds: Guardian, Job, Mentor, Rich. Occupation: Blacksmith

Voice: High pitched, excited

Attributes [hide]

Millicent Stanton, Female Human Cleric 8
Medium (5'3") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 38 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)15 (+2) 10 (+0)11 (+0)
Skills Insight +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 900 gp. Pink pearl (160 gp). Iolite (40 gp). Rock crystal (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Torgga Trueanvil, Female Dwarf [Permalink]

Personal [hide]

Description: This malnourished woman prefers to wear grey clothing when she does not wear armor. She wears her golden hair down. She wears a mask on her face.

Personality: Confrontational and typically high on some drug or another. She would rather hide behind her crafts than deal with other people.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She's since become an addict/alcoholic.

Motivation: To pay off her debts; and she has a rivalry with the church that dominates her actions

Ideals: Artistic. Flaws: Addict, Shy. Bonds: Poor, Religious, Debt. Occupation: Blacksmith

Voice: Uses lots of figures of speech

Attributes [hide]

Torgga Trueanvil, Female Dwarf Ranger 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 13 (+1)16 (+3) 13 (+1)11 (+0)
Skills Nature +5, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Infernal, Aquan, Gnoll
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1600 sp.


Social Check DCs


Godfrey Alton, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a faded coat and loose pants complete with small hat. His clothes are grease stained in places. His hair is blonde and curly. He has gleaming, smiling violet eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is frequently practicing swordplay.

History: He was raised in a white middle class family as the only child. When Godfrey reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Impeccable. Flaws: Mundane. Bonds: Poor, Immigrant, Military. Occupation: Barrister

Voice: Cold and demanding tone

Attributes [hide]

Godfrey Alton, Male Human Commoner 1
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 10 (+0)14 (+2) 16 (+3)16 (+3)
Skills Medicine +5, Stealth +1
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 5000 cp. 1 Banded mail.


Social Check DCs


Ozyman Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: He sports white clothing, slightly heavier than average wear. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His auburn hair is drawn into a tight pony tail with a cross scrunchie. His skin is flawless and his brown eyes scan people very quickly.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He always tries to repair and not replace. It was this mentality that drove him into the Performer business.

History: Born to a Architect, his mother struggled to pay the bills. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality; and he's repulsed by the pc

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Performer

Voice: Booming voice

Attributes [hide]

Ozyman Nimblefingers, Male Halfling Warrior 10
Small (3'0") Halfling, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 45 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)10 (+0) 12 (+1)15 (+2)
Skills Medicine +5, Persuasion +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 2300 gp. Black pearl (400 gp).


Social Check DCs


Ermina Snowdon, Female Human [Permalink]

Personal [hide]

Description: She is wearing a perfectly clean shirt and pair of pants. Her golden hair is thinning but still full. Her eyes are likewise amber. Her teeth are white and perfect.

Personality: Abrasive and pushy, she has a hard time making friends. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.

History: Ermina was born into a poor family. Growing up, she dreamt of becoming a Cleric, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Cleric in service of a powerful lord somewhere. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Regain custody of her son; and she wants to meet her childhood hero

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Family, Poor, Adventurer. Occupation: Miner

Voice: pre-pubescent

Attributes [hide]

Ermina Snowdon, Female Human Cleric 2
Medium (4'10") Human, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)8 (-1) 13 (+1)16 (+3)
Skills Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 210 gp.


Social Check DCs


Curran Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he prefers to wear flannel. His blonde hair is braided into rings. His face is scarred and worn.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does not trust anyone and sleeps with one eye open.

History: Curran was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Scribe hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He loathes his own lifestyle; and to reunite with his old friends

Flaws: Ugly, Depressed, Insomniac. Bonds: Poor, Adventurer. Occupation: Scribe

Voice: Pirate accent

Attributes [hide]

Curran Goodearth, Male Halfling Bard 3
Small (3'4") Halfling, True Neutral (CR 3)
Armor Class 14
Hit Points 14 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 13 (+1)14 (+2) 14 (+2)12 (+1)
Skills Perception +4, Religion +4
Senses Passive Perception 14
Languages Common, Halfling, Ignan, Gnome
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 4 Tanglefoot bags. 4 Tanglefoot bags. 2 Thunderstones.


Social Check DCs

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