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NPC Generator

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Ability Scores
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Advanced [show]


Spring Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright brown and yellow, and wears rings and necklaces with large, colorful gems. Her brown fur is greasy and uncared for. Her otherwise smooth face is marked with small tiny scars.

Personality: She never swears and excessively uses polite adverbs when speaking. She never wears the same outfit twice, unless she absolutely has to.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She was granted martial powers by her dying sister.

Motivation: Wants to have a good time and be beloved; and she wants nothing more than to rejoin the army

Ideals: Optimist, Artistic, Gifted. Flaws: Ugly. Bonds: Rich, Military. Occupation: Beggar

Voice: Eastern European accent

Attributes [hide]

Spring Treat, Female Tabaxi Fighter 5
Medium (4'9") Tabaxi, Neutral Good (CR 5)
Armor Class 14
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 18 (+4)13 (+1) 8 (-1)12 (+1)
Skills Acrobatics +7, Arcana +4
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Armara Wrath, Female Tiefling [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'2" has a big stupid grin on her face most of the time. She is well dressed, but even with her fine clothing she looks run-down. She has done her best to style her black hair to look like a famous performer. She wears large thick round spectacles.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. A friendly and beautiful Tiefling, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: Born in the south to a Mortician, Armara learned a great deal about her father's area of expertise. Armara was born on a far southern plains where she grew up under the tutelage of her father, an expert Mortician. She ran away from her former home and has been making her living as a Mortician for the past few years.

Motivation: Sabotage a competitor; and wants her loneliness to end

Bonds: Attractive, Job, Immigrant, Has a crush. Occupation: Mortician

Voice: Thin and wheezing

Attributes [hide]

Armara Wrath, Female Tiefling Monk 1
Medium (5'2") Tiefling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)11 (+0) 13 (+1)17 (+3)
Skills Nature +2, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 70 gp. Jade (100 gp).


Social Check DCs


John Reid, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars. He keeps his red hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school to support his sick father, and resented it. By chance he met his sister recently and the two have been together since.

Motivation: Regain custody of his daughter.

Ideals: Disciplined, Philantrophist, Logical. Flaws: Insane. Bonds: Family. Occupation: Miller

Voice: Speaks with lower jaw sticking out

Attributes [hide]

John Reid, Male Human Fighter 2
Medium (5'0") Human, Lawful Good (CR 2)
Armor Class 10
Hit Points 9 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)18 (+4) 13 (+1)13 (+1)
Skills Performance +3, Survival +3
Senses Passive Perception 11
Languages Common, Undercommon, Goblin, Aquan, Terran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 200 gp. Blue quartz (4 gp).


Social Check DCs


Eleanor Crosis, Female Half-Elf [Permalink]

Personal [hide]

Description: 5'4" and muscular, this southern woman is perpetually draped in fineries, but all of this concealed by her earthly robes.. With bright brown hair. Her eyes are likewise amber. Her teeth are white and perfect.

Personality: Cocky and sure of herself, she believes she is the best Banker born in the past three hundred years. She never wears the same outfit twice, unless she absolutely has to.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Eleanor has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To be a Navigator again; and balancing her hectic life and new banker responsibilities is difficult

Ideals: Athletic, Artistic. Flaws: Disease. Bonds: Attractive, Job. Occupation: Banker

Voice: Sensual and smooth

Attributes [hide]

Eleanor Crosis, Female Half-Elf Expert 2
Medium (5'4") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)13 (+1) 14 (+2)13 (+1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 120 gp. 1 Silver holy symbol.


Social Check DCs


Nalral Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears tight fighting clothing, which leaves very little to the imagination. His brown hair is kept up in a ponytail inside a top hat. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Nalral was born with his father's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nalral fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Fighting, Joker, Optimist. Bonds: Attractive. Occupation: Server

Voice: Spits words with contempt

Attributes [hide]

Nalral Caebrek, Male Dwarf Rogue 7
Medium (4'4") Dwarf, True Neutral (CR 7)
Armor Class 13
Hit Points 57 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 18 (+4)14 (+2) 9 (-1)14 (+2)
Skills Investigation +5, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Dwarven, Goblin, Undercommon
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1100 gp. Malachite (12 gp). Bloodstone (20 gp).


Social Check DCs


Myria Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She prefers to wear flannel. Her hair is auburn and curly. Her brown eyes are slightly larger than normal.

Personality: Myria wants to be seen as a stoic, levelheaded, noble Warlock, so she tries to act the part. She does a good job, for the most part... She is able to fit into much smaller and tighter spaces than normal.

History: Gifted from a young age, Myria studied abroad. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. She has been saving her money to try and buy her brother's freedom.

Motivation: Wants to raise her children well; and to unite with her brother

Ideals: Athletic, Disciplined, Gifted. Bonds: Family. Occupation: Ploughman

Voice: American accent

Attributes [hide]

Myria Jamjar, Female Halfling Warlock 14
Small (3'0") Halfling, Lawful Neutral (CR 14)
Armor Class 15
Hit Points 70 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)11 (+0) 6 (-2)12 (+1)
Skills Acrobatics +9, Deception +6
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +7 / 4d6+2, Ranged +9 / 4d6+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343

Possessions: Just what you see.


Social Check DCs


Bella Bigheart, Female Halfling [Permalink]

Personal [hide]

Description: This slender woman stands about 2'11". She wears red leather gloves, a red jacket, and tight pants. Her top hat is riddled with cuts and holes. She has a tattooed face.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She invites people to come help in her community garden.

History: Born to a Stableman, her father struggled to pay the bills. A few years later when the south was not economically sound they moved to her current location. She left for the east, certain she would find work there.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Bookbinder

Voice: Speaks with lips pursed

Attributes [hide]

Bella Bigheart, Female Halfling Warrior 6
Small (2'11") Halfling, Lawful Evil (CR 6)
Armor Class 15
Hit Points 34 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)13 (+1) 17 (+3)12 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 13
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4

Possessions: 300 gp. Banded agate (9 gp). Moss agate (9 gp). Amethyst (60 gp). Chalcedony (50 gp).


Social Check DCs


Symma Garrick, Female Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She likes to wear tan tank tops with black skirt. Her red hair is knotted and matted. Her eyes are a pleasant gray.

Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Symma was born in the east. At a young age she loved to build and create. From her teen years she was always beautiful and desirable, so people have always doted on her. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she has passion for adventuring and risk

Ideals: Logical, Persistence. Bonds: Attractive, Adventurer, Debt. Occupation: Masseuse

Voice: Jittery and nervous

Attributes [hide]

Symma Garrick, Female Gnome Ranger 4
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)9 (-1) 10 (+0)10 (+0)
Skills History +1, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 200 gp.


Social Check DCs


Marbas Death, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he very much looks the part of a Shepherd. His dark red hair is long and unkept. He has a tattooed face.

Personality: Calm and collected, he is a well trained Shepherd. He misses his home and complains about the freezing weather, even in summer.

History: He was raised in a plains tribe. Marbas was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Marbas decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Shepherd kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac

Flaws: Ugly. Bonds: Job, Immigrant, Nature, Criminal record. Occupation: Shepherd

Voice: Draws out vowels

Attributes [hide]

Marbas Death, Male Tiefling Ranger 3
Medium (6'2") Tiefling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)17 (+3) 7 (-2)14 (+2)
Skills Insight +0, Religion +5
Senses Passive Perception 8
Languages Common, Gnoll, Infernal, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 8000 cp. Lapis lazuli (8 gp). Carnelian (20 gp). 2 Antitoxin. 1 Everburning torch.


Social Check DCs

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