Naivara Eathalena, Female Elf [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She wears long strands of sapphire and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She sports black long hair. Her eyes are green and beady.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Animals are drawn to her, and she is able to talk to them.
History: Born in the south to a Ploughman, Naivara learned a great deal about her mother's area of expertise. Her parents enrolled her in a Bard school at a young age so that she could practice her martial talents. She became a Ploughman soon after.
Motivation: Nothing but the best is good enough for her; and expand her business
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Rich, Job. Occupation: Ploughman
Voice: Switch between two voices
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 3)
Armor Class 14
Hit Points 6 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 5 (-3) | 13 (+1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 9000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Whurdred Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: 4'1" and muscular, this western woman tends to wear a grey poncho over her likewise colored trousers and shirt. Her chestnut hair is matted, messy, and big. Her green eyes dart from person to person to random spaces in the air.
Personality: Cocky and sure of herself, she believes she is the best Blacksmith born in the past three hundred years. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Her father raised her in a mountain cabin. Her mother took her hunting and taught her how to get in the mind of other creatures. She has worked as a Blacksmith like her mother before her.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Job, Nature. Occupation: Blacksmith
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 6 (-2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1100 sp.
Bucklal TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears baggy white pantaloons and a red scarf. He wears his hair in dreadlocks. He wears crescent spectacles with a black brim.
Personality: While he acts the brute, he is far gentler than he would appear. He has a small toy that he constantly fidgets with.
History: Born in a small village he learned the ways of the warrior from his mother. His mother was a soldier and died while he was still young. Bucklal was left his mother's suit of armor and trained in its use and care. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Fighting. Flaws: Addict, Fearful. Bonds: Military, Adventurer. Occupation: Adventurer
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 10)
Armor Class 13
Hit Points 62 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 16 (+3) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Orc
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 1800 gp. Large well-done wool tapestry (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Large well-done wool tapestry (500 gp).
Brug Carlton, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His auburn hair has been sun bleached extensively. His violet eyes are passionate and lively.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He plays an instrument quite well.
History: He was born on a small isolated farm. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has never given up on his music dream.
Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable
Ideals: Disciplined, Artistic. Bonds: Poor, Nature, Criminal record. Occupation: Carter
Voice: Speaks with a cold
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Evil (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 8 (-1) | 6 (-2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 200 gp.
Vrondiss Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a green shirt with thin tan vertical stripes and green pants. His red crest is greasy and uncared for. He wears an eyepatch.
Personality: Aggressive, abrasive, and angry, Vrondiss embodies much of what other species detest in the Dragonborns. Vrondiss enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: When he was but 5 years old his parents immigrated from the west. Through the years after Vrondiss was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Vrondiss's father didn't care for him much, and the feeling was mutual. He has worked as a Actor like his father before him.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Flaws: Ugly, Antagonistic, Hedonist. Bonds: Immigrant, Job. Occupation: Actor
Voice: Slurs words
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 12 (+1) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Gnoll, Celestial
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp.
Ahvain Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His skin is fair and his fingers are delicate and long. He has moderate length silver hair. His violet eyes peer out from beneath his deerstalker blue hat.
Personality: He has a massive crush on the younger sibling of the Mason who has hired him part-time. He is able to make almost anything out of random pieces of junk.
History: Ahvain lived on a farm with his mother, near the main road leading to a nearby town. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found
Ideals: Gifted. Bonds: Has a crush, Family, Rich. Occupation: Mason
Voice: Breathy voice
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 8)
Armor Class 11
Hit Points 37 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1600 gp.
Dagnal Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a greatsword, but if one is not available she will default to her glaive. Her attire stands in sharp contrast to her glaive, which is beautifully polished and possesses an ornate carving of a cross on it. She has slicked back auburn hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is mildly Dwarf supremacist, though she does not identify as such. She takes great joy in being the best Bounty Hunter in town.
History: She was born to a criminal king-pin and mafia family From her teen years she was always beautiful and desirable, so people have always doted on her. She inherited the family business which she has now maintained for 7 years.
Motivation: A rival would like her out of the picture.
Flaws: Racist. Bonds: Job, Criminal record, Attractive. Occupation: Bounty Hunter
Voice: Booming voice
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 300 gp. Star rose quartz (70 gp).
Jocelyn Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His blonde hair is smooth and relatively long. His eyes are likewise green. His teeth are white and perfect.
Personality: He speaks before he thinks and is too direct. He has a habit of throwing himself into exceedingly dangerous situations.
History: Jocelyn was born with his father's beautiful face. He was an apprentice working in his father's forge. He has been a successful dealer in antiques buying low and selling high.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Job, Adventurer. Occupation: Fortune-teller
Voice: Can't modulate volume
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 9 (-1) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 700 sp.
Dabbledob Murnig, Male Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is dressed in earthy colors with a tan and brown handkerchief worn on his right side. He has wavy brown hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Overbrimming with self-confidence, Dabbledob isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Dabbledob was born in the north. At a young age he loved to build and create. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Fighting, Persistence. Flaws: Ugly, Addict. Bonds: Nature. Occupation: Crown-heir
Voice: Scottish accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 31 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 gp. 1 Minor magic item.
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