Râsh Hayes, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears just a black suit. He carries with him a set of sais on his belt, each one with a sapphire on the hilt. His golden hair is lengthy. His amber eyes dart from person to person to random spaces in the air.
Personality: Râsh is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: He was born to loving parents in a slum to the north. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. By chance he met his sister recently and the two have been together since.
Motivation: Regain custody of his son.
Ideals: Fighting, Extrovert, Artistic. Bonds: Family, Poor. Occupation: Glassblower
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Evil (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 2 (-4) |
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 400 gp.
Pelt Fang, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has no fur. This blue eyed southerner is not easily forgotten.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She cannot resist a sob story and will often dote over anyone who has one.
History: She is a Jackalwere in disguise. She found a children's book about a Tabaxi Rogue who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She's looking for her big break; and wants to work out more often
Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Shipwright
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Good (CR 16)
Armor Class 12
Hit Points 107 (16d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon, Terran
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
Possessions: 5000 gp. Golden circlet with four aquamarines (2000 gp). Embroidered and bejeweled glove (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (180 gp). Large well-done wool tapestry (300 gp). Large well-done wool tapestry (300 gp). Black velvet mask with numerous citrines (180 gp). Large well-done wool tapestry (300 gp). Embroidered silk and velvet mantle with numerous moonstones (1300 gp). Fire opal pendant on a fine gold chain (2300 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp). Gold and topaz bottle stopper cork (1500 gp). Fire opal pendant on a fine gold chain (2300 gp). A delicate brass dragon egg (10 gp). Finely wrought small gold bracelet (10 gp). A pair of silk slippers encrusted with tiny pearls. (180 gp). An abacus with copper, silver and gold markers (180 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Sarah Iranapha, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is renowned for her bright yellow dresses and hats. She has a very tight haircut. Her blue eyes dart from person to person.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She loves her children and doesn't want them to worry about her. She loves to share her singing with anyone who is interested.
History: She was born in the north. Her childhood dream was to be a Bowyer, but she was a colossal failure. By chance she met her brother recently and the two have been together since.
Motivation: She is unsatisfied with her job; and she has passion for adventuring and risk
Ideals: Artistic. Flaws: Antagonistic. Bonds: Family, Immigrant, Job, Adventurer. Occupation: Doctor
Voice: Posh accent
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 200 gp.
Seven Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a shirt that is too small, which lets her gut show, with a ratty pastel coat over it. She wears a Stetson hat to cover her moderate length yellow fur. She has gleaming, smiling yellow eyes.
Personality: She hates drow. She views them as having robbed her home of its proper glory. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Seven was born on a far southern mountains where she grew up under the tutelage of her father, an expert Herbalist. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Many drow want her driven away.
Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Adventurer, Immigrant. Occupation: Herbalist
Voice: Can't modulate volume
Attributes [hide]
Medium (4'11") Tabaxi, Neutral Evil (CR 8)
Armor Class 12
Hit Points 53 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1500 gp. Hematite (5 gp). Obsidian (5 gp). Blue star sapphire (1500 gp). Emerald (1500 gp). 1 Minor magic item. 1 Minor magic item.
Tagga Spalding, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a custom-built plate barding that's adorned with black lining and desert motifs. She wears her white hair up in a very large beehive style do. She wears a mask on her face.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: The child of a Dyer, who enjoyed hunting, Tagga was taken on many hunting expeditions. When Tagga reached her early adolescence her Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She bought a scythe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Meet up once more with her childhood friend.
Ideals: Extrovert. Flaws: Disease. Bonds: Poor, Nature, Military. Occupation: Shepherd
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 14
Hit Points 26 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Druidic
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 | 2 |
Possessions: 800 gp. Brown-green garnet (40 gp). Black pearl (700 gp). Star ruby (800 gp). Tourmaline (40 gp).
Peter Kendall, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He is generally well dressed albeit a few years behind the times. His whole body is exceptionally muscular. He has silver hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He got into the Herbalist business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business; and to get a good night's sleep
Ideals: Joker. Flaws: Insomniac. Bonds: Attractive, Immigrant, Job. Occupation: Herbalist
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Druidic, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 150 gp.
Syllin Suithrasas, Female Elf [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior. She is portly but not overly obese. Her black hair is cut short with large spiked bangs in the front. Her skin is flawless and her amber eyes scan people very quickly.
Personality: She is witty, but her monotone delivery comes off as unnerving She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She is searching for what she claims is her rightful reward.
Motivation: Many goblins want her driven away; and someone believes her a fraud
Ideals: Fighting, Joker. Bonds: Attractive, Adventurer, Religious, Enemies. Occupation: Priest
Voice: Scandinavian accent
Attributes [hide]
Medium (5'2") Elf, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 12 (+1) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Infernal, Halfling, Gnome
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp.
Mastema Muse, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears rags and sports a simple walking cane. Her hair is black, silky, and of moderate length. She has white eyes and a green hat with a white feather.
Personality: Mastema is depressed about a lot of things. She tends to be a nihilist. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She was born at the edge of vast forest. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Mastema took refuge in the old dungeon and found the beat up greataxe and armor she uses now. She bought a greataxe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is unsatisfied with her job; and she loathes her own lifestyle
Ideals: Optimist. Flaws: Depressed. Bonds: Poor, Attractive, Nature, Job. Occupation: Masseuse
Voice: Farmer accent
Attributes [hide]
Medium (4'8") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 22 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 300 sp. 1 Masterwork Common Ranged Weapon.
Jebeddo Sympony, Male Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a blue vest and prefers black and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His blonde hair is cut jaggedly and amateurishly. His brown eyes are passionate and lively.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Energy wise he seems alert and responsive.
History: He was born at the edge of vast mountains. He went to a religious school and was inspired by the priests there in charitable deeds. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Professionalism. Flaws: Ugly. Bonds: Criminal record, Nature, Religious. Occupation: Sellsword
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 7)
Armor Class 14
Hit Points 49 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
