Naeris Feeny, Male Half-Elf [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His silver hair is braided into rings. He tend to wears goggles to shield his eyes.
Personality: Confrontational and typically high on some drug or another. He does not trust anyone and sleeps with one eye open.
History: Born in the north to a Dilettante, Naeris learned a great deal about his father's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: Balancing his hectic life and new Dilettante responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Entrepeneur. Flaws: Ugly, Addict, Insomniac. Bonds: Job. Occupation: Dilettante
Voice: Booming voice
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Neutral (CR 13)
Armor Class 11
Hit Points 68 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 1 |
Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Valafar Passion, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a black costume with the symbols of magic on his torso. He has a slight overbite and is overall scrawny. His blue hair is matted, messy, and big. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Valafar is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Valafar took refuge in the ruined castle and found the beat up axe and armor he uses now. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To get a good night's sleep; and regain custody of his son
Flaws: Ugly, Insane, Insomniac. Bonds: Family, Nature. Occupation: Locksmith
Voice: Scandinavian accent
Attributes [hide]
Medium (5'0") Tiefling, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 34 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 14 (+2) | 15 (+2) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Aquan, Ignan
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 1100 gp.
Snafû York, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has chestnut hair. His eyes are brown.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Sold as a small child to a wizard, Snafû was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved out west to avoid the crime he committed. Being a Map Maker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day
Ideals: Philantrophist. Bonds: Poor, Criminal record, Mentor. Occupation: Map Maker
Voice: Slurs words
Attributes [hide]
Medium (5'4") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 11 (+0) | 8 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
Possessions: 130 gp. Rhodochrosite (15 gp).
Lorm Quinton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is wearing a tight white one piece outfit complete with pants, hood, and a cape. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His blonde hair is kept up in a ponytail inside a top hat. He wears crescent spectacles with a black brim.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Lorm lived on a farm with his mother, near the main road leading to a nearby town. He moved from fad to fad and when he turned 15 he discovered painting. Due to his spouse's obsession with being a Spice Merchant they were divorced and he won custody of their son. He worked as a Mason, and he later adopted a second son.
Motivation: He has money and likes to spend it.
Ideals: Disciplined, Artistic. Flaws: Forgetful. Bonds: Rich, Family. Occupation: Mason
Voice: Thin and wheezing
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Evil (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 11 (+0) | 10 (+0) | 8 (-1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 1d6+5, Ranged +2 / 1d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 100 pp. Lapis lazuli (11 gp). 1 Buckler.
Nykkan Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears dark leathers with embroidery. His silver crest has been sun bleached extensively. He wears a mask on his face.
Personality: He never swears and excessively uses polite adverbs when speaking. He is obsessed with a lost civilization.
History: Born to a pair of adventurers, Nykkan grew up listening to his father's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now owns his own business.
Motivation: To reunite with his old friends; and he's looking for his big break
Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Interpreter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 9)
Armor Class 9
Hit Points 22 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 10 (+0) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +3
Possessions: 1000 gp. Tiger eye turquoise (6 gp). 1 Minor magic item. 1 Minor magic item.
Umpen Sympony, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man wears loose pants and a collared shirt complete with sweater beneath his coat and is in decent physical shape. His Stetson hat is riddled with cuts and holes. He wears an eyepatch.
Personality: He is irascible and easily irritated. He would rather hide behind his crafts than deal with other people.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out
Ideals: Artistic. Flaws: Ugly, Antagonistic, Shy. Bonds: Slave. Occupation: Marshal
Voice: Soft and mumbly
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 14)
Armor Class 11
Hit Points 95 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 19 (+4) | 12 (+1) | 5 (-3) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 |
Possessions: 1100 pp. A silver and pearl hairclip (30 gp). Embroidered and bejeweled glove (4000 gp). A miniature golden chest with tiny emeralds lining the top (170 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). 1 Minor magic item.
Cumpen Raulnor, Female Gnome [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has slicked back auburn hair. She has gleaming, smiling hazel eyes.
Personality: Prone to second guessing herself, she comes off as nervous. Flattery will make her almost putty in your hands.
History: She comes from a rich eastern family. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She has built up a small fortune and can afford her own way.
Motivation: Wishes to resurrect an old love; and she is greedy
Ideals: Athletic. Flaws: Shy, Selfish. Bonds: Rich, In love. Occupation: Mason
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 9
Hit Points 24 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 9 (-1) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Draconic
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 pp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp).
Beatrice Sharps, Female Human [Permalink]
Personal [hide]
Description: She is in excellent shape and is wearing colorful clothing, dressed as a Tanner. She wears a small hat to cover her moderate length red hair. She wears a mask on her face.
Personality: She is irascible and easily irritated. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She was born on a small isolated farm. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She wants to meet her childhood hero; and she's looking for her big break
Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Nature, Criminal record, Adventurer. Occupation: Tanner
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'7") Human, Lawful Evil (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Auran, Goblin
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 60 gp. Violet garnet (200 gp). 1 Banded mail.
Jak TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a whip, but if one is not available he will default to his trident. His red hair is drawn into a tight pony tail with a dagger scrunchie. He is very pretty but has cold, dead eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born several months after his father was called into army service. From his teen years he was always beautiful and desirable, so people have always doted on him. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Joker. Flaws: Impulsive. Bonds: Attractive, Military. Occupation: Server
Voice: Soft and melodious
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Halfling, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 gp.
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Their contribution stands as a beacon of hope for all adventurers!
