Quick In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she dresses in brown turtlenecks beneath a black coat with green slacks. Her white fur is long and unkept. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: She is business-like. She takes instructions and follows them to the letter. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was born to loving parents in a slum to the east. Through the years after Quick was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Quick's mother didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC.
Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Fletcher
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Good (CR 6)
Armor Class 13
Hit Points 29 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 400 gp. Malachite (7 gp).
Gunnloda Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is dark but she possesses many black ritualistic tattoos. She is wearing a perfectly clean shirt and pair of pants. She has blonde hair. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Abrasive and pushy, she has a hard time making friends. She misses her home and complains about the freezing weather, even in summer.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She moves from town to town, unable to find a place to settle.
Motivation: To get a good night's sleep; and she wants revenge against dire rats
Flaws: Addict, Antagonistic, Disease, Insomniac. Bonds: Attractive, Immigrant. Occupation: Baker
Voice: Timid voice
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Auran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: Just what you see.
Vanuath Othronus, Male Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears just a tan suit. His hair is short and blonde. He has gray eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is obsessed with a lost civilization.
History: Born to a pair of adventurers, Vanuath grew up listening to his mother's many stories. One day when Vanuath was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Vanuath was heart-stricken from the event, and his father started working long hours to provde for them. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Wants to raise his children well; and obtaining odd cultural elven artifacts is his passion
Ideals: Opinionated. Flaws: Ugly, PTSD. Bonds: Adventurer, Family. Occupation: Mason
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 2900 sp. Violet garnet (600 gp). Violet garnet (600 gp).
Dalgal Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears a colorful flower in his brown hair. He wears crescent spectacles with a black brim.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Artistic, Opinionated. Bonds: Poor, Attractive, Religious. Occupation: Animal Trainer
Voice: Speaks with a cold
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 12)
Armor Class 9
Hit Points 71 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 12 (+1) | 19 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 2000 gp.
Ogg Rayden, Male Half-Orc [Permalink]
Personal [hide]
Description: He likes to wear white tank tops with tan pants, and he perpetually has his kukri ready. He has a very tight haircut. His amber eyes peer out from beneath his Stetson white hat.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in a small village he learned the ways of the warrior from his mother. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.
Motivation: He's repulsed by the PC; and he desires power and/or immortality
Ideals: Fighting. Flaws: Depressed, Antagonistic, PTSD. Bonds: Adventurer. Occupation: Tailor
Voice: Rolls R's
Attributes [hide]
Medium (6'10") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 23 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 1000 gp. 1 Minor magic item.
Soveliss Goltorah, Male Elf [Permalink]
Personal [hide]
Description: He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his longbow. His chestnut hair is thinning but still full. His green eyes are slightly larger than normal.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.
Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption
Ideals: Philantrophist. Flaws: Antagonistic, Insane. Bonds: Criminal record. Occupation: Mercenary
Voice: Farmer accent
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 12 (+1) | 8 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Elven
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 11000 cp.
Mardnab Raulnor, Female Gnome [Permalink]
Personal [hide]
Description: She wears a tan armored body suit, with a simple grey line shooting up and back down. She is portly but not overly obese. She has a long black ponytail with little hanging trinkets. She has brown eyes and a tan hat with a grey feather.
Personality: She hates Gnomes with a passion. As such she is filled with self loathing. She is a font of random trivia from the lore and stories she has discovered
History: She was born in the east, but her parents moved at a very young age to the west. She was an adventurer many years ago and she formed a blood bond with her Elven companion (her 'brother'). She has dedicated herself to building a better village for her children.
Motivation: Meet up once more with her childhood friend; and a strong sense of loyalty to elven people
Ideals: Logical. Flaws: Racist. Bonds: Immigrant, Adventurer. Occupation: Servant
Voice: Sounds elderly
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.
Thervan Dalanthan, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears professional attire. He sports a flattop hair cut. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is afraid of women and trembles around them
History: Sold as a small child to a brothel owner, Thervan was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He seems to be bored by most things.
Ideals: Athletic. Flaws: Mundane, Shy. Bonds: Attractive, Mentor. Occupation: Merchant
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 15 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Infernal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: Iolite (30 gp).
Bagga Tenley, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a faded coat and loose pants complete with wide-brimmed hat. His hair is short and chestnut. His skin is flawless and his brown eyes scan people very quickly.
Personality: Eccentric and domineering, Bagga will drive conversation. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Bagga was born the youngest of three triplets. He was taken as a slave by a traveling circus and forced to perform When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Wants to raise his children well; and doesn't want to be a navigator and was forced into it by his family
Ideals: Extrovert. Bonds: Immigrant, Attractive, Slave, Family. Occupation: Navigator
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'2") Half-Orc, True Neutral (CR 5)
Armor Class 11
Hit Points 18 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 8 (-1) | 13 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc, Celestial
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 300 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!