Left-Handed Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: This malnourished man wears many layers of old clothing at all times. His beige fur is knotted and matted. His face is scarred and worn.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Being a Server kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record, Mentor. Occupation: Server
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 107 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 17 (+3) | 19 (+4) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Orc, Undercommon, Terran
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
Possessions: 6000 sp. Golden yellow topaz (1500 gp). Golden pearl (100 gp). 1 Minor magic item. 1 Minor magic item.
Alvyn Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears an entirely blue suit with red socks and a vest with buckled shoes. His white hair is lengthy and is close to two feet long. He is very pretty but has cold, dead eyes.
Personality: He can speak with the recently deceased. Flattery will make him almost putty in your hands.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to work out more often; and retire the richest man in the east
Ideals: Athletic, Gifted, Entrepeneur. Flaws: Selfish. Bonds: Attractive. Occupation: Apothecary
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 80 gp.
Wymar Brent, Male Human [Permalink]
Personal [hide]
Description: An older man who wears professional attire, he is not a threatening figure. His hair is long and chestnut with streaks of white, and is pulled back with small grey clips. His beard is white, braided, and well cared for. His eyes are gray and he is always smoking a pipe.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to loving parents in a slum to the west. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.
Motivation: To prove his worth to the world.
Ideals: Philantrophist. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Poor. Occupation: Adventurer
Voice: Smoker's lung
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 13 (+1) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 10 pp. 1 Banded mail.
Arnold Heiser, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries with him a set of scythes, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is calm most of the time but flees social interaction. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He has chosen to use the inheritance that was left to him frivolously. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Money/treasure.
Ideals: Fighting, Philantrophist. Flaws: Shy, Antagonistic. Bonds: Rich. Occupation: Mayor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Neutral (CR 15)
Armor Class 10
Hit Points 101 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 4 (-3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
Possessions: 500 pp. Tourmaline (120 gp). Red garnet (120 gp). Chrysoprase (20 gp). Tourmaline (120 gp). Blue sapphire (1000 gp). Chalcedony (20 gp). Aquamarine (1200 gp). Jasper (20 gp). Malachite (14 gp). Chrysoprase (20 gp). Sard (20 gp). Alexandrite (1200 gp). Silver pearl (120 gp). Tiger eye turquoise (14 gp). Brown-green garnet (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Helgret Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: This malnourished woman is well dressed, constantly wearing a brown suit, tan shirt, and black tie. Her hair is red and very short. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She hates goblins. She views them as having robbed her home of its proper glory. She does not trust anyone and sleeps with one eye open.
History: She was born at the edge of vast island. There was a wharf not far from home where she often wandered off to fish. She hasn't been sleeping well lately.
Motivation: Several ex partners dislike her way of doing things and want revenge; and a deep hatred of goblins
Flaws: Insomniac. Bonds: Poor, Attractive, Enemies, Nature. Occupation: Tanner
Voice: Loud with bravado
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 10 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 19 (+4) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 4000 cp. 1 Banded mail.
Traubon Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'4". He wears a grey cloak and cross-gartered white stockings. His hair is long and golden with streaks of chestnut, and is pulled back with small grey clips. His beard is chestnut, braided, and well cared for. He wears round tiny glasses practically rammed into his face.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Animals are drawn to him, and he is able to talk to them.
History: Sold as a small child to a necromancer, Traubon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He has since lost track of the people in his past.
Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of giants
Ideals: Gifted. Flaws: Terse. Bonds: Mentor, Family, Enemies. Occupation: Bounty Hunter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Goblin
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 900 sp. Gold dragon comb with red garnet eye (300 gp).
Thervan Serge, Male Half-Elf [Permalink]
Personal [hide]
Description: He tends to wear a large yellow jacket. He carries a battered scythe and tarnished falchion as well. His white hair is smooth and relatively long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He speaks before he thinks and is too direct. He cannot resist a sob story and will often dote over anyone who has one.
History: Born in a small village he learned the ways of the warrior from his mother. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and obtaining odd cultural gnomish artifacts is his passion
Ideals: Fighting, Philantrophist. Flaws: Impulsive, Greedy. Bonds: Military, Adventurer. Occupation: Tailor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Good (CR 4)
Armor Class 9
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 13 (+1) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 500 gp. Rich purple corundum (800 gp). Moss agate (5 gp). Eye agate (5 gp). Sardonyx (40 gp).
Trynnicus Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'1". He typically wears a sleeveless long coat of deep green leather and dull white iron scale mail. He wears a colorful flower in his blue crest. He wears round tiny glasses practically rammed into his face.
Personality: Stoic and calm, he prefers to meditate than take action. A friendly and beautiful Dragonborn, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: A powerful necromancer made him what he is. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ruler work with an outfit from a few towns over. Ruler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Ruler for the past few years.
Motivation: He wants to get laid; and balancing his hectic life and new ruler responsibilities is difficult
Ideals: Disciplined. Bonds: Attractive, Mentor, Job, Has a crush. Occupation: Ruler
Voice: Scandinavian accent
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 11)
Armor Class 12
Hit Points 32 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
Possessions: 500 gp. 1 Minor magic item.
Erky Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is constantly adorned with expensive silk clothing, often dyed in bright blue and brown, and wears rings and necklaces with large, colorful gems. He wears his hair in dreadlocks. His eyes are blue.
Personality: Erky wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Erky lived on a farm with his mother, near the main road leading to a nearby town. His family was turned out during the war. He and his family wandered north to less war torn lands. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Ideals: Disciplined, Justice. Flaws: Ugly, PTSD. Bonds: Rich, Family. Occupation: Shepherd
Voice: Hissing voice
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 14)
Armor Class 14
Hit Points 64 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 15 (+2) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Ignan
Attacks Melee +4 / 4d6-1, Ranged +8 / 4d6+3, Grapple +3
Possessions: 3000 gp. Embroidered and bejeweled glove (3000 gp). Jeweled gold crown (2000 gp). Solid gold idol (300 gp). A roughly beaten golden orb (90 gp). Golden circlet with four aquamarines (5000 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
